zomgitstoly 0 Posted August 19, 2020 Report Share Posted August 19, 2020 Hi folks, I am just getting into idTech 4 and I am messing around just trying to get a weapon rigged up and loaded in the game. I have something kinda working where I just got a basic texture rectangle, there is one armature and I exported to md5, I finally have it show up in the game. However, the rectangle is just in the middle of the screen and I basically see the back of it, the square. I am trying to figure out how to set it up in Blender or what not and rig it, so lets say it shows up bottom left. I tried dark wiki and there is talk about animating npcs and such, but I cant find anything on how to rig up weapon. I am not modding TDM itself, I am just using the open source idTech release and going from there. I have no character mode, but I dont think thats needed for just rigging the weapon to show up somewhere else on screen. So was wondering if there are any guidance/tutorials around. I am using: https://sourceforge.net/p/blenderbitsbobs/wiki/MD5%20exporter/ , to export from Blender 2.79 Any help appreciated, thanks! Quote Link to post Share on other sites
VanishedOne 543 Posted August 21, 2020 Report Share Posted August 21, 2020 Custom weapon modelling isn't often seen in TDM, so you may be out of luck unless whoever originally made TDM's weapon models is around. The most recent custom weapon model work I know of is by @MirceaKitsune here, so maybe he knows something useful. And I can't find it now, but someone - this says it was @Obsttorte - demo'd a player pistol once. If you're not aware of it already, here's another possible place to ask: http://idtechforums.fuzzylogicinc.com/ Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
Obsttorte 1498 Posted August 21, 2020 Report Share Posted August 21, 2020 Yep, Spring once handed me a version of the sword arm without the sword, so I can basically attach all kinds of weapons to it. helloween.zip Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Petike the Taffer 513 Posted August 26, 2020 Report Share Posted August 26, 2020 (edited) I'll confess that me and Epifire discussed a project to include more usable one-handed sword types and prop melee weapons in TDM, based on historical specimens. From what Epifire showed me and explained to me, rigging usable weapons by swapping the sword for them is certainly possible. Edited August 26, 2020 by Petike the Taffer 2 Quote Female player character vocals (current mini-project, help/advice appreciated) Slovak localisation for TDM (my project) What I'm up to (sporadic updates) Stuff I've worked on at the wiki Partners in Crime (my FM series, in development) Link to post Share on other sites
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