Jump to content
The Dark Mod Forums

Weapon Riggin Tutorials?


zomgitstoly
 Share

Recommended Posts

Hi folks, I am just getting into idTech 4 and I am messing around just trying to get a weapon rigged up and loaded in the game. I have something kinda working where I just got a basic texture rectangle, there is one armature and I exported to md5, I finally have it show up in the game. However, the rectangle is just in the middle of the screen and I basically see the back of it, the square. I am trying to figure out how to set it up in Blender or what not and rig it, so lets say it shows up bottom left. I tried dark wiki and there is talk about animating npcs and such, but I cant find anything on how to rig up weapon.

I am not modding TDM itself, I am just using the open source idTech release and going from there. I have no character mode, but I dont think thats needed for just rigging the weapon to show up somewhere else on screen. So was wondering if there are any guidance/tutorials around. I am using: https://sourceforge.net/p/blenderbitsbobs/wiki/MD5%20exporter/ , to export from Blender 2.79

Any help appreciated, thanks!

Link to comment
Share on other sites

Custom weapon modelling isn't often seen in TDM, so you may be out of luck unless whoever originally made TDM's weapon models is around.  The most recent custom weapon model work I know of is by @MirceaKitsune here, so maybe he knows something useful. And I can't find it now, but someone - this says it was @Obsttorte - demo'd a player pistol once.

If you're not aware of it already, here's another possible place to ask: http://idtechforums.fuzzylogicinc.com/

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

Link to comment
Share on other sites

Yep, Spring once handed me a version of the sword arm without the sword, so I can basically attach all kinds of weapons to it. helloween.zip

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

I'll confess that me and Epifire discussed a project to include more usable one-handed sword types and prop melee weapons in TDM, based on historical specimens. From what Epifire showed me and explained to me, rigging usable weapons by swapping the sword for them is certainly possible.

Edited by Petike the Taffer
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • duzenko

      Please, can we finally group the missions by year in the game menu?
      · 3 replies
    • duzenko

      I vaguely recall someone recently complained about two-sided materials (curtains?) not getting lighting from both sides
      I just found a piece of code that's supposed to do just that
      Where was that discussed? (@nbohr1more?)
      · 8 replies
    • Xolvix

      I still play classic Doom (albeit with user-made mods and maps rather than the original campaign) on a regular basis. A game from the early 90's which has still got a healthy following in 2022. Pretty amazing.
      · 3 replies
    • Nort

      I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.
      I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.
      ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.
       
      Update
      Actually, I have to revise my statement:
      I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.
      ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.
      Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.
      Nort
      · 9 replies
    • The Black Arrow  »  Araneidae

      A spidey! I love spideys 🕷️
      · 0 replies
×
×
  • Create New...