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Slow rendering under MSVC debugger


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I was quite surprised to see that camera movement is slow for most of the real FMs.
The problem happens when DR is run under VC debugger, no matter if it's release or debug.
If I run release DR without debugger, it is much faster.

Maybe do something about it?

Most likely the problem is caused either by memory allocations or STL overuse in rendering code.
It is not a problem for the rest of DR, but render loop should be free of this stuff I think.

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