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Fan Mission: Now and Then by joebarnin (2020/09/08)


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Congratulation on the release :) Wi;ll go play this now :D

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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A famous painting is on display at the local museum. Steal it, of course!   Title: Now and Then Filename : nowandthen.pk4 (download) Author: joebarnin Date of release: 08 Sept

Well with a well respected builder visiting I thought it fitting that the first thing he would see walking in would be that lol. Someone's head is going to roll!

I've been on an FM binging spree - think I've gone through 40+ in the past month and a half or so - and this one is probably in my top 5. Due to a couple of issues I had to restart the mission tw

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On 12/7/2020 at 8:28 AM, joebarnin said:

I’m working on an update, which may be released in the next few days. Fixes several issues that folks have found. 

Never mind, the update won't be ready for a few of weeks. Life Got Busy™, for several reasons.

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Nice mission, really enjoyed it. There are some secrets I can't find but what's really annoying me is:

Spoiler

I can't for the life of me find the key to the safe in the Museum basement. I looked through this thread and found the hint to look outside Carla's house; I think I've explored the whole map but I can't find Clara's house anywhere (I'm sure I must've missed something).

 

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@Clumsy OafThere are hints for this in the Hints section of the OP in this thread. Repeated here:

Spoiler

 

There’s a second story apartment facing the museum
You can only get into it via vents
Vent is across from Jacob's door, look up

 

Let me know if you need more hints on this.

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19 hours ago, joebarnin said:

@Clumsy OafThere are hints for this in the Hints section of the OP in this thread. Repeated here:

  Reveal hidden contents

 

There’s a second story apartment facing the museum
You can only get into it via vents
Vent is across from Jacob's door, look up

 

Let me know if you need more hints on this.

Aaaah, thank you - I had to up the gamma to spot it 😀. Now to try and find the remaining secrets (got 8 so far).

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On 10/11/2020 at 10:46 PM, OrbWeaver said:

I played for a while, but eventually gave up because with every single guard helmeted this began to feel like a "forced ghost" (no knockouts) mission which is a style I don't personally enjoy. I won't rule out coming back to it at some point however, if I feel like a challenge.

Feedback based on what I did see:

  • While it was thrilling to hear somebody actually use my ambient music, I did wonder if you perhaps used too many different ambients. With a different one in almost every room there was a bit of "mood whiplash". I'd probably tone down the variety a little: maybe one ambient for the streets, another for all rooms off the streets, another for the museum etc.

 I recommended Joe to use three different ambients in the museum because....

Let me know: why do you thing there were too many ambients in the museum?

On a different note: where can I download your ambients? Have been searching for them since Joe release N&T

Edited by JackFarmer
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  • 3 weeks later...
On 11/5/2020 at 5:22 AM, ^^artin said:

The game keeps crashing during/shortly after the video sequenze where it shows the city watch has located your hiding place.

I tried to proceed from different save games. I reinstalled the mission and  also updated "the dark mod". Nothing seems to help.

Could someone help out ?

EDIT:

I was able to fix this problem now by deleting and reinstalling the entire game.(I saved a backup of the fms folder of course)

Possibly it was just corrupted game data caused by my ailing hard disk, but has had nothing to do with this mission at all.

By the way, I enjoyed this mission very much. Very well done ! ;)👍

 

Same issue for me (Debian/testing, darkmod 64 bits). In console, I only obtain :

 

Changed location from 'location_city1' to 'location_aboveCarla'.
The ambient 'snd_aboveCarla' (city_tranquil_01) for location 'location_aboveCarla' is now playing.
WARNING:Couldn't add entity book1 to inventory of player1
Sauvegarde_rapide_1
Switching to EFX 'location_city1' (#3)

Changed location from 'location_aboveCarla' to 'location_city1'.
The ambient 'snd_city1' (city_silentnight) for location 'location_city1' is now playing.
Sauvegarde_rapide_0
seeStakeoutsignal caught: Segmentation fault
si_code 1
Trying to exit gracefully..

JB

Edited by JBERT
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