Riper Posted February 14, 2021 Report Share Posted February 14, 2021 I have a question about second objective: Spoiler can it be done only in the past? I came back with the painting but I haven't done the second objective Quote Link to comment Share on other sites More sharing options...
joebarnin Posted February 14, 2021 Author Report Share Posted February 14, 2021 7 hours ago, Riper said: I have a question about second objective: Hide contents can it be done only in the past? I came back with the painting but I haven't done the second objective Spoiler I'm not sure exactly what the 'second' objective is, because different objectives get added depending on your actions. What's the text of the objective? No matter which objective it is, I believe it isn't mandatory, so you should be able to finish the mission without doing it. Quote Link to comment Share on other sites More sharing options...
maxigaz Posted February 18, 2021 Report Share Posted February 18, 2021 (edited) I'm not sure if it's specific to this FM, but I found an issue. When I try peeking through a keyhole (by leaning forward), Dark Mod v2.09 crashes for me under Manjaro Linux. I've tried this with both the original version of the mission and v2. (Edit: Never mind, I've been playing v2 all along. I just downloaded it from two different sources and thought they are different.) In the latter, I could reproduce it by starting a new game on the hardest and easiest difficulty, going down the ladder from the starting position, and peeking through the keyhole of either of the closest doors. I'm attaching the terminal output of running "./thedarkmod.x64 +set logfile 2 +gfxinfo +map nowandthen +condump nowandthenv2_log.txt", as well as the generated nowandthenv2_log.txt. (The latter doesn't seem to contain anything about the crash itself.) Other than this, I'm enjoying the mission so far. nowandthenv2_console_output.txt nowandthenv2_log.txt Edited February 19, 2021 by maxigaz Correction about mission version Quote Link to comment Share on other sites More sharing options...
Riper Posted March 4, 2021 Report Share Posted March 4, 2021 On 2/14/2021 at 4:29 PM, joebarnin said: Hide contents I'm not sure exactly what the 'second' objective is, because different objectives get added depending on your actions. What's the text of the objective? No matter which objective it is, I believe it isn't mandatory, so you should be able to finish the mission without doing it. Sorry for confusion, it's the one: Spoiler to look for clues where the painting is. Quote Link to comment Share on other sites More sharing options...
joebarnin Posted March 12, 2021 Author Report Share Posted March 12, 2021 (edited) On 3/4/2021 at 11:36 AM, Riper said: Sorry for confusion, it's the one: Hide contents to look for clues where the painting is. Thanks. I see the problem: I should mark that objective "complete" when you Spoiler steal the painting. Regardless if you have found the other clues. You can complete the mission without finishing that objective. Or, Spoiler read the document in the safe in Addison's room. Edited March 12, 2021 by joebarnin typo Quote Link to comment Share on other sites More sharing options...
Gerberox Posted March 14, 2021 Report Share Posted March 14, 2021 (edited) Hi, It was a cool mission with many good ideas, thanks. I found only 3 secrets but it's fine. I did 3 optional tasks. I also found a way to get out of the map. I couldn't take the valuables from a safe. They were there but only as standard scene items, not as treasures. Spoiler Especially the hole was cool. It was very hard to find the flat of Franklin even though I was there a few times earlier. Leaving the green bust in his shop would have been better. Or leaving some text in his flat which I cannot take so it can be easier to identify the place. I didn't find the stash or secret place of the person who likes to watch fire. I found the switch but not the thing it activates. I checked the room. No idea if this is a bug or normal. The safe with static treasures was in the past, it was in the room of the lord. A jug and a set of dices. Edited March 14, 2021 by Gerberox 1 Quote Link to comment Share on other sites More sharing options...
joebarnin Posted March 14, 2021 Author Report Share Posted March 14, 2021 @GerberoxThanks for your comments. Spoiler The fireplace secret: you have to put out the fire with a water arrow, then the switch will open the secret. Spoiler The safe with the static treasures: another player found this bug too. It seems to be intermittent - it works for most players. Try closing the safe and opening it, that might fix it. Quote Link to comment Share on other sites More sharing options...
Zerg Rush Posted March 15, 2021 Report Share Posted March 15, 2021 On 3/14/2021 at 7:19 PM, joebarnin said: @GerberoxThanks for your comments. Hide contents The safe with the static treasures: another player found this bug too. It seems to be intermittent - it works for most players. Try closing the safe and opening it, that might fix it. Spoiler This sometimes happens in other missions as well, not only in safes, but also in cabinets and boxes. At least for me, closing and reopening the lid has always solved the problem. 1 Quote Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2 Favorite online apps you may like too Link to comment Share on other sites More sharing options...
plotzzz Posted November 27, 2021 Report Share Posted November 27, 2021 (edited) Every 6 month I check for new TDM missions and that one has been my favorite for the last 2 years I think. I found a true Thief spirit : a regular stealing start, surprises and loads of secrets, and above all the ... you know ... whatever . A big thank you to you joebarnin, and all of those who made available one of the best free stealth game available on PC. Could anyone tell me what the Spoiler button next to Megan chimney does ? Her upstairs neighbour Eloïse wrote a hint to that secret stash I never found, despite the noise clue. Edited November 27, 2021 by plotzzz forgot a question Quote Link to comment Share on other sites More sharing options...
joebarnin Posted November 28, 2021 Author Report Share Posted November 28, 2021 @plotzzz Spoiler You have to do something before the button works Spoiler You have to put out the fire Glad you like the mission! Quote Link to comment Share on other sites More sharing options...
plotzzz Posted November 28, 2021 Report Share Posted November 28, 2021 (edited) Wow, thank you joebarnin, I had never used nor seen this gameplay mechanic before, so I never would have guessed. Thanks and congratulations again ! Edited November 28, 2021 by plotzzz Quote Link to comment Share on other sites More sharing options...
Knockout Thief Posted May 14, 2022 Report Share Posted May 14, 2022 I need a hint on where to find the key to the display case for the turquoisium. I have a lot of keys , none work. Quote Link to comment Share on other sites More sharing options...
joebarnin Posted May 14, 2022 Author Report Share Posted May 14, 2022 2 hours ago, Knockout Thief said: I need a hint on where to find the key to the display case for the turquoisium. I have a lot of keys , none work. Hint 1: Spoiler The lowest level of the museum (basement) Hint 2: Spoiler The basement can be accessed via the elevator, or by crawl spaces (crawl space entrance near the main door) Solution: Spoiler One of the rooms in the basement has a lot of extra display cases. Hunt around behind one of them, you'll find the key Quote Link to comment Share on other sites More sharing options...
Melchior Posted June 6, 2022 Report Share Posted June 6, 2022 I liked the gimmick - in this one, well done! 1 Quote Link to comment Share on other sites More sharing options...
Netos Posted July 24, 2022 Report Share Posted July 24, 2022 Question: [spoiler] You find a combination, and there is a desk. Where is the desk with the hidden combo lock, though? [/spoiler] Quote Link to comment Share on other sites More sharing options...
joebarnin Posted July 24, 2022 Author Report Share Posted July 24, 2022 @Netos Spoiler There is secret panel in the desk. Open the fold-down door in the middle part of the desk. Inside that compartment, on the left is a little knob - frob it and secret panel will open. The combo lock will be revealed. 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted March 16 Report Share Posted March 16 (edited) Pretty amazing mission. A bit difficult though. I found the (navigation) map a bit too vague and thus almost unusable. A lot of locations can only be accessed via other buildings, but this cannot be seen on the map (no clue). There's a long road that is completely not accessible, but because it looks on the map a regular street I put a lot of effort into trying to reach it somehow, although actually it's a fake road. Also no street names anywhere on buildings doesn't help. I noticed that the mission outro can only be played once. If I try again, the animation halts. For it to be played successfully I have to restart tdm. Also, during that scene with the player looking at the painting in a chair, you are physically still in the location next to the drain pipe lid. Because you can swing your blackjack and hit the lid and you hear the sound during playback. I was wondering why during playback in the center you see a giant cursor: Spoiler Edit: I was looking at the original video file and it does not have the giant cursur in it. Maybe a gui or mtr related bug? Btw. I noticed that some things, like the streets looked very similar to your newest mission that I betatested. Maybe it's supposed to be the same city? Where can I find the ring that is lost in the museum? Edited March 16 by datiswous 2 Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted March 16 Report Share Posted March 16 15 hours ago, datiswous said: Pretty amazing mission. A bit difficult though. A lot of locations can only be accessed via other buildings, but this cannot be seen on the map (no clue). There's a long road that is completely not accessible, but because it looks on the map a regular street I put a lot of effort into trying to reach it somehow, although actually it's a fake road. Also no street names anywhere on buildings doesn't help. Yeah, a real gem that could need a lot more attention. During beta, I too spent a considerable amount of time searching for a way into the gated fake road. 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted March 16 Report Share Posted March 16 Screenshots with stuff I encountered: https://drive.google.com/drive/folders/1P0tYsA3khhL8A5Ov3dEt8ynhfa5a7BaC?usp=sharing 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted March 16 Report Share Posted March 16 (edited) 17 hours ago, datiswous said: I was wondering why during playback in the center you see a giant cursor: Reveal hidden contents Edit: I was looking at the original video file and it does not have the giant cursur in it. Maybe a gui or mtr related bug? Indeed it is. If I change the code in finale.gui Into: Spoiler windowDef Desktop { rect 0 ,0 ,640 ,480 // Standard element to define nominal grid, e.g., for placing and sizing buttons backcolor 1,1,1,0 matcolor 0, 0, 0, 1 nocursor 1 background "video/finale"; // mp4 shader defined in materials/cutscene_video.mtr file. onTime 0 { nocursor 1 // This work ONLY in this location, not in Desktop or after reset/matcolor here resetCinematics; // reset Video to start Desktop::matcolor 1,1,1,1; // show video // Doesn't work: localsound "video/cutscene_video"; // shader as defined in sound/cutscene_video.sndshd } } And now the giant cursor doesn't show: Spoiler I made nocursor 1 toplevel as described here. It's probably ok to remove the other non-toplevel nocursor 1, but I couldn't, because otherwise the quicksave near the end doesn't load anymore. Edited March 16 by datiswous Quote Link to comment Share on other sites More sharing options...
datiswous Posted March 16 Report Share Posted March 16 (edited) Here are subtitles for Now and Then I just created, if interested. There are only 4 voice lines, so maybe not so important. subtitles_nat.7z Spoiler Hah! I just stole Now and Then from this thief by the fireplace.. Edited March 17 by datiswous 1 Quote Link to comment Share on other sites More sharing options...
joebarnin Posted March 17 Author Report Share Posted March 17 Thanks for the subtitles. I'll add them to the mission, along with fixes for the issues you found. 23 hours ago, datiswous said: I found the (navigation) map a bit too vague I usually like to have the map be vague, but I am sorry that it misled you about that street. I guess I should make it more clear when areas are unreachable. 23 hours ago, datiswous said: Btw. I noticed that some things, like the streets looked very similar to your newest mission that I betatested. Maybe it's supposed to be the same city? That's a charitable way of looking at it. 23 hours ago, datiswous said: Where can I find the ring that is lost in the museum? Spoiler It's next to a grate on the ground floor, but the only way to reach it is from the ducts underneath. Get to a place you can climb up, try to open the grate (it will open a bit and then get stuck), and you'll be able to peak and see a ring right on the edge of the opening. Quote Link to comment Share on other sites More sharing options...
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