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Beta Testers Wanted: William Steele 6 - Baleford Museum


grayman

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I'm looking for beta testers for the next William Steele mission.

Testing will be done on TDM 2.08.

Known problem: There's a crash that occurs once in a blue moon (event queue overflow), and I'm working with stgatilov to try to find the problem. It is very rare, which makes it difficult to track down, but I'd like to put the mission out there for people to find the "normal" types of problems and to gather first impressions.

Should the crash become prevalent, we'll need to switch some people to using TDM SVN, which will put out more crash information than 2.08. It would be nice if some of the testers have access to SVN, to help with detailed debugging.

Thanks!

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7 hours ago, joebarnin said:

I'll be happy to help.

Also, just checking - I have the ability to grab the latest code (trunk) from SVN and build on my machine with Visual Studio 2017, and then run it. Is that what you mean by TDM SVN?

Perfect.

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I got 2 questions.

 In the atrium, what triggers the conversation? I've been all around the atrium & I'm on the catwalk, but nothing happens, so the objective won't tick off.

As for the opal. Do I turn the security thing off somewhere? I tried using rope arrows to lower myself from the beam above the opal, but I get fried every time. Now that I found the other 3 things, also electrified. I believe it has something to do with the 4 panels in the basement. Is there a timer linked to those video panels and the prizes?

 

Edited by Acolytesix
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3 hours ago, Acolytesix said:

In the atrium, what triggers the conversation? I've been all around the atrium & I'm on the catwalk, but nothing happens, so the objective won't tick off.

As for the opal. Do I turn the security thing off somewhere? I tried using rope arrows to lower myself from the beam above the opal, but I get fried every time. Now that I found the other 3 things, also electrified. I believe it has something to do with the 4 panels in the basement. Is there a timer linked to those video panels and the prizes?

 

Spoiler

To trigger the conversation, make sure all your mandatory objectives have been satisfied first. Then walk on the catwalk.

Watch the security screens when you toggle the power switches on the four treasure objects. Something changes.

 

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On 10/14/2020 at 2:11 PM, grayman said:
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To trigger the conversation, make sure all your mandatory objectives have been satisfied first. Then walk on the catwalk.

Watch the security screens when you toggle the power switches on the four treasure objects. Something changes.

 

I got the first 2 & the loot. Which other(s) is needed for that?

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