Jump to content
The Dark Mod Forums

in Linux 'sudo make uninstall' doesn't unisntall all darkradiant folders


Recommended Posts

after typing in the Darkradiant cloned repository folder: sudo make uninstall, and after a uninstall process, there is still the following folders left in the system:

Quote

/usr/local/lib/darkradiant

/usr/local/share/darkradiant

/usr/local/share/doc/darkradiant

~/.config/darkradiant

~/.cache/darkradiant

 

 

Edited by 7318

Biel Bestué de Luna - Github

Link to comment
Share on other sites

Makefiles are not package managers. I guess the developers of Autotools added a "make uninstall" target for convenience (so you can uninstall the existing build, then run "make install" to install the latest build), but this behaviour is not within our control and not something we are likely to spend time trying to support.

With regard to the ~/.config/darkradiant and ~/.cache/darkradiant directories it would be inappropriate and impractical for an installer to touch these, since they are user-specific directories not system-wide installation directories. Users are unlikely to want to trash their user preferences when they uninstall a particular version of DarkRadiant (particularly if they are about to install a new version afterwards), and application installers are not generally expected to delete stuff from user home directories.

If you want a DarkRadiant installation that you can easily uninstall, I suggest you either (1) build a proper package using your package manager of choice, or (2) install to a self-contained directory (e.g. ./configure --prefix=/opt/darkradiant-2.09) which you can then easily delete with a single command.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 4 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...