Jump to content
The Dark Mod Forums

Can someone help me identify this song?


Mildly mad guard

Recommended Posts

Does anyone know the name of the ambient song that plays in the end of the mission of solar escape just as you finish the mission. this song also appears in the painters wife in the brothel second floor. If any can please tell me the name of this song it would be greatly appreciated. this has been driving me nuts for almost 7 years now!

 

  • Like 1
Link to comment
Share on other sites

We do have an option called something like r_showSounds, which shows playing sounds and their locations and I think (but could be misremembering) this also includes the current ambient sound. But perhaps it only shows ambient sounds that are associated with specific speaker locations rather than background music.

Link to comment
Share on other sites

  • 5 months later...

And I did that.
There are no "song"-files (sound files) in the pk4. So it must be an stock one.

So if you want to search for the song, unpack the "tdm_sound_" files and listen to all the files. (using for example vlc)
 

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

Link to comment
Share on other sites

  • 1 month later...
On 11/19/2020 at 1:12 AM, Mildly mad guard said:

Does anyone know the name of the ambient song that plays in the end of the mission of solar escape just as you finish the mission. this song also appears in the painters wife in the brothel second floor. If any can please tell me the name of this song it would be greatly appreciated. this has been driving me nuts for almost 7 years now!

 

It's called Forest Children, you can find it in tdm_sound_ambient02.pk4.

Inside that zip file go to sound\ambient\ambience\forest_children.ogg

EDIT: Looks like a member called pakmannen uploaded it to SVN repository in 2005!!!

EDIT: And it looks like he create the song from what I can gather from his old posts.

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • snatcher

      TDM Modpack v3.8 released!
      Introducing the SHOCK MINE!
      · 1 reply
    • JackFarmer

      If you find the new Beatles song "Now and Then", which was created with the help of AI, totally boring, then you should better play the mission of the same name by our esteemed mission maker friend joebarnin, because the latter is actually a creative milestone!
      · 4 replies
    • datiswous

      Idea: Thief 3 style missions.
      One of the great features of Thief 3 are missions defided in small segments with loading screens when you move from segment to segment. We all miss those right? I was thinking of mapping only horizontal, so not stacked. When you go up or down (stairs or elevator), you get a 20 seconds fake loading screen where you can play a minigame (The Builder's Blocks?). After that you get teleported to a different area that seems to be on top of the first, but actually isn't in the map file. It's much easier mapping, because you can see everything in one glance from above. This could also give more freedom building, because it doesn't have to fit. Everything is predictable because guards don't move to different sections.
      This could be used for the Thief 3 contest possibly..
      · 7 replies
    • datiswous

      Just found out by accident how to change the tittle of a topic you made. You long-click (2 seconds) on a topic tittle, then you get an edit dialog to change the topic title.
      The other way I know of is to edit the first post.
       
      · 0 replies
    • datiswous

      I always find it kind of strange that in DR you can't apply spawnargs on specific brushes (I think), but you can apply textures. But those are not listed as spawnargs, so they're difficult to see except if you select the brush and go into the Surface inspector.
      Wouldn't it be easier if DR would list textures for every seperate brush in the entity view?
      · 2 replies
×
×
  • Create New...