7318 14 Posted December 15, 2020 Report Share Posted December 15, 2020 I couldn't complete the compiling, I got the following error: Quote patch/algorithm/General.cpp: In function ‘void patch::algorithm::weldPatchPool()’: patch/algorithm/General.cpp:379:10: error: ‘map’ is not a member of ‘std’ 379 | std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity; | ^~~ patch/algorithm/General.cpp:17:1: note: ‘std::map’ is defined in header ‘<map>’; did you forget to ‘#include <map>’? 16 | #include "patch/PatchIterators.h" +++ |+#include <map> 17 | patch/algorithm/General.cpp:379:29: error: expected primary-expression before ‘,’ token 379 | std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity; | ^ patch/algorithm/General.cpp:379:55: error: expected primary-expression before ‘>’ token 379 | std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity; | ^~ patch/algorithm/General.cpp:379:58: error: ‘patchesByEntity’ was not declared in this scope 379 | std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity; | ^~~~~~~~~~~~~~~ CXX rendersystem/backend/glprogram/libradiantcore_la-GenericVFPProgram.lo CXX rendersystem/backend/glprogram/libradiantcore_la-GLSLBumpProgram.lo CXX rendersystem/backend/glprogram/libradiantcore_la-GLSLDepthFillProgram.lo make[2]: *** [Makefile:4200: patch/algorithm/libradiantcore_la-General.lo] Error 1 make[2]: *** Waiting for unfinished jobs.... make[2]: Leaving directory '/home/biel/code/doom/doom3/DarkRadiant/radiantcore' make[1]: *** [Makefile:753: all-recursive] Error 1 make[1]: Leaving directory '/home/biel/code/doom/doom3/DarkRadiant' make: *** [Makefile:494: all] Error 2 Quote Biel Bestué de Luna - Github Link to post Share on other sites
greebo 69 Posted December 15, 2020 Report Share Posted December 15, 2020 I think that's already fixed in orbweaver's branch, I'm going to merge it. @OrbWeaverThe automake system is officially gone now, isn't it? If so, a few build instructions on the wiki will need an update. Quote Link to post Share on other sites
OrbWeaver 639 Posted December 15, 2020 Report Share Posted December 15, 2020 5 hours ago, greebo said: @OrbWeaverThe automake system is officially gone now, isn't it? If so, a few build instructions on the wiki will need an update. Indeed it has. I've updated the README.md in the source tree but not the wiki. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
greebo 69 Posted December 15, 2020 Report Share Posted December 15, 2020 Ok, great! I'll take a look then Quote Link to post Share on other sites
7318 14 Posted December 16, 2020 Author Report Share Posted December 16, 2020 solved excellent decision to go with cmake, I could compile without problems, before I installed the new version I had to deinstall the last version to avoid problems thou. 1 Quote Biel Bestué de Luna - Github Link to post Share on other sites
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