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Beta Testing 2.09


stgatilov

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I upgraded 2.08 to 2.09 using the new installer, and there are preliminary indications that it's causing 2 new problems with my FM WIP.

1) the traditional teleporting by script method seems to not work:

$myAI.setOrigin($myNewLocation.getOrigin());

2) I have a custom atdm:mover_door, that should be opened only by scripting, so it has "frobable 0". Yet the script call no longer opens it:

sys.trigger($myCustomDoor);

Is this expected behavior? Workarounds?

 

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2 minutes ago, Geep said:

I upgraded 2.08 to 2.09 using the new installer, and there are preliminary indications that it's causing 2 new problems with my FM WIP.

1) the traditional teleporting by script method seems to not work:

$myAI.setOrigin($myNewLocation.getOrigin());

2) I have a custom atdm:mover_door, that should be opened only by scripting, so it has "frobable 0". Yet the script call no longer opens it:

sys.trigger($myCustomDoor);

Is this expected behavior? Workarounds?

 

Ouch.

Try setting:

g_entityBindNew 0

This was the only thing I recall that might affect these script actions.

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(2) is beginning to look non-reproducible, so maybe not due to 2.09. Using "g_entityBindNew 0" did not solve problem (1). Dragofer, I'll have to re-establish a 2.08 environment. Done for tonight, try again tomorrow.

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Sorry, false alarm. Problem (1) was due to an AI renaming I did a while ago breaking the script. I only noticed the effect of the breakage coincident with the 2.08 -> 2.09 upgrade. Likewise, I have a hypothesis of what caused problem (2) and have applied a fix to prevent recurrence.

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