thebigh 102 Posted December 20, 2020 Report Share Posted December 20, 2020 The compilation for the latest version pulled from Github fails for me with the following error messages: /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~DeflatedInputStream()': DeflatedInputStream.cpp:(.text+0x1b): undefined reference to `inflateEnd' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::read(unsigned char*, unsigned long)':/usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~DeflatedInputStream()': DeflatedInputStream.cpp:(.text+0x1b): undefined reference to `inflateEnd' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::read(unsigned char*, unsigned long)': DeflatedInputStream.cpp:(.text+0xaa): undefined reference to `inflate' /usr/bin/ld: DeflatedInputStream.cpp:(.text+0xca): undefined reference to `inflate' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::DeflatedInputStream(InputStream&)': DeflatedInputStream.cpp:(.text+0x149): undefined reference to `inflateInit2_' collect2: error: ld returned 1 exit status make[2]: *** [radiantcore/CMakeFiles/radiantcore.dir/build.make:4154: radiantcore/libradiantcore.so] Error 1 make[1]: *** [CMakeFiles/Makefile2:787: radiantcore/CMakeFiles/radiantcore.dir/all] Error 2 make: *** [Makefile:130: all] Error 2 DeflatedInputStream.cpp:(.text+0xaa): undefined reference to `inflate' /usr/bin/ld: DeflatedInputStream.cpp:(.text+0xca): undefined reference to `inflate' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::DeflatedInputStream(InputStream&)': DeflatedInputStream.cpp:(.text+0x149): undefined reference to `inflateInit2_' collect2: error: ld returned 1 exit status make[2]: *** [radiantcore/CMakeFiles/radiantcore.dir/build.make:4154: radiantcore/libradiantcore.so] Error 1 make[1]: *** [CMakeFiles/Makefile2:787: radiantcore/CMakeFiles/radiantcore.dir/all] Error 2 make: *** [Makefile:130: all] Error 2 Any idea how I can fix this? Thanks Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
greebo 62 Posted December 20, 2020 Report Share Posted December 20, 2020 Hm, I just compiled in Ubuntu 20.10 and it's working. Do you have the zlib1g-dev package installed? What were the steps you used to compile DR? Quote Link to post Share on other sites
thebigh 102 Posted December 20, 2020 Author Report Share Posted December 20, 2020 (edited) I followed the instructions at https://wiki.thedarkmod.com/index.php?title=DarkRadiant_-_Compiling_in_Linux#Ubuntu_20.04 I cloned the git repository into a new folder and installed all the packages it recommended, which includes zlib1g-dev, so that's unlikely to be the issue. I then did cmake . make and it failed. (btw, libjpeg-dev is also needed, but isn't listed on the wiki) Edited December 20, 2020 by thebigh typo Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
OrbWeaver 639 Posted December 20, 2020 Report Share Posted December 20, 2020 Could you please post the error using verbose make, i.e. make VERBOSE=1 We don't need the whole build log, just the part where it tries to link the problematic library (which will probably say something like "Linking CXX shared module libradiantcore.so"). Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
thebigh 102 Posted December 20, 2020 Author Report Share Posted December 20, 2020 OK, here you go: [ 30%] Linking CXX shared module libradiantcore.so cd /home/thebigh/Games/DarkRadiant/radiantcore && /usr/bin/cmake -E cmake_link_script CMakeFiles/radiantcore.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pthread -O3 -DNDEBUG -Wl,-z,defs -shared -o libradiantcore.so CMakeFiles/radiantcore.dir/brush/Brush.cpp.o CMakeFiles/radiantcore.dir/brush/BrushModule.cpp.o CMakeFiles/radiantcore.dir/brush/BrushNode.cpp.o CMakeFiles/radiantcore.dir/brush/csg/CSG.cpp.o CMakeFiles/radiantcore.dir/brush/export/CollisionModel.cpp.o CMakeFiles/radiantcore.dir/brush/Face.cpp.o CMakeFiles/radiantcore.dir/brush/FaceInstance.cpp.o CMakeFiles/radiantcore.dir/brush/FacePlane.cpp.o CMakeFiles/radiantcore.dir/brush/FixedWinding.cpp.o CMakeFiles/radiantcore.dir/brush/TexDef.cpp.o CMakeFiles/radiantcore.dir/brush/TextureMatrix.cpp.o CMakeFiles/radiantcore.dir/brush/TextureProjection.cpp.o CMakeFiles/radiantcore.dir/brush/Winding.cpp.o CMakeFiles/radiantcore.dir/camera/Camera.cpp.o CMakeFiles/radiantcore.dir/camera/CameraManager.cpp.o CMakeFiles/radiantcore.dir/clipper/BrushByPlaneClipper.cpp.o CMakeFiles/radiantcore.dir/clipper/Clipper.cpp.o CMakeFiles/radiantcore.dir/clipper/ClipPoint.cpp.o CMakeFiles/radiantcore.dir/clipper/SplitAlgorithm.cpp.o CMakeFiles/radiantcore.dir/commandsystem/CommandSystem.cpp.o CMakeFiles/radiantcore.dir/eclass/Doom3EntityClass.cpp.o CMakeFiles/radiantcore.dir/eclass/EClassColourManager.cpp.o CMakeFiles/radiantcore.dir/eclass/EClassManager.cpp.o CMakeFiles/radiantcore.dir/entity/AngleKey.cpp.o CMakeFiles/radiantcore.dir/entity/curve/CurveCatmullRom.cpp.o CMakeFiles/radiantcore.dir/entity/curve/Curve.cpp.o CMakeFiles/radiantcore.dir/entity/curve/CurveEditInstance.cpp.o CMakeFiles/radiantcore.dir/entity/curve/CurveNURBS.cpp.o CMakeFiles/radiantcore.dir/entity/Doom3Entity.cpp.o CMakeFiles/radiantcore.dir/entity/doom3group/Doom3Group.cpp.o 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CMakeFiles/radiantcore.dir/selection/SelectionTestWalkers.cpp.o CMakeFiles/radiantcore.dir/selection/shaderclipboard/ClosestTexturableFinder.cpp.o CMakeFiles/radiantcore.dir/selection/shaderclipboard/ShaderClipboard.cpp.o CMakeFiles/radiantcore.dir/selection/shaderclipboard/Texturable.cpp.o CMakeFiles/radiantcore.dir/selection/TransformationVisitors.cpp.o CMakeFiles/radiantcore.dir/settings/ColourScheme.cpp.o CMakeFiles/radiantcore.dir/settings/ColourSchemeManager.cpp.o CMakeFiles/radiantcore.dir/settings/Game.cpp.o CMakeFiles/radiantcore.dir/settings/GameManager.cpp.o CMakeFiles/radiantcore.dir/settings/LanguageManager.cpp.o CMakeFiles/radiantcore.dir/settings/PreferencePage.cpp.o CMakeFiles/radiantcore.dir/settings/PreferenceSystem.cpp.o CMakeFiles/radiantcore.dir/shaders/CameraCubeMapDecl.cpp.o CMakeFiles/radiantcore.dir/shaders/CShader.cpp.o CMakeFiles/radiantcore.dir/shaders/Doom3ShaderLayer.cpp.o CMakeFiles/radiantcore.dir/shaders/Doom3ShaderSystem.cpp.o CMakeFiles/radiantcore.dir/shaders/MapExpression.cpp.o CMakeFiles/radiantcore.dir/shaders/ShaderExpression.cpp.o CMakeFiles/radiantcore.dir/shaders/ShaderLibrary.cpp.o CMakeFiles/radiantcore.dir/shaders/ShaderTemplate.cpp.o CMakeFiles/radiantcore.dir/shaders/TableDefinition.cpp.o CMakeFiles/radiantcore.dir/shaders/textures/GLTextureManager.cpp.o CMakeFiles/radiantcore.dir/shaders/textures/TextureManipulator.cpp.o CMakeFiles/radiantcore.dir/skins/Doom3SkinCache.cpp.o CMakeFiles/radiantcore.dir/undo/UndoSystem.cpp.o CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o CMakeFiles/radiantcore.dir/vfs/DirectoryArchive.cpp.o CMakeFiles/radiantcore.dir/vfs/Doom3FileSystem.cpp.o CMakeFiles/radiantcore.dir/vfs/Doom3FileSystemModule.cpp.o CMakeFiles/radiantcore.dir/vfs/ZipArchive.cpp.o CMakeFiles/radiantcore.dir/xmlregistry/RegistryTree.cpp.o CMakeFiles/radiantcore.dir/xmlregistry/XMLRegistry.cpp.o -Wl,-rpath,/home/thebigh/Games/DarkRadiant/libs/wxutil:/home/thebigh/Games/DarkRadiant/libs/xmlutil:/home/thebigh/Games/DarkRadiant/libs/scene:/home/thebigh/Games/DarkRadiant/libs/math: ../libs/wxutil/libwxutil.so ../libs/module/libmodule.a -ljpeg -lpng12 ../libs/xmlutil/libxmlutil.so -lxml2 ../libs/scene/libscenegraph.so ../libs/math/libmath.so -L/usr/lib/x86_64-linux-gnu -pthread -lwx_baseu-3.0 -lwx_gtk3u_core-3.0 -lwx_gtk3u_stc-3.0 -lwx_gtk3u_adv-3.0 -lwx_gtk3u_gl-3.0 -lwx_gtk3u_xrc-3.0 -lsigc-2.0 -lftgl -lGLEW -lGLU -lGL -ldl /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~DeflatedInputStream()': DeflatedInputStream.cpp:(.text+0x1b): undefined reference to `inflateEnd' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::read(unsigned char*, unsigned long)': DeflatedInputStream.cpp:(.text+0xaa): undefined reference to `inflate' /usr/bin/ld: DeflatedInputStream.cpp:(.text+0xca): undefined reference to `inflate' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::DeflatedInputStream(InputStream&)': DeflatedInputStream.cpp:(.text+0x149): undefined reference to `inflateInit2_' collect2: error: ld returned 1 exit status make[2]: *** [radiantcore/CMakeFiles/radiantcore.dir/build.make:4154: radiantcore/libradiantcore.so] Error 1 make[2]: Leaving directory '/home/thebigh/Games/DarkRadiant' make[1]: *** [CMakeFiles/Makefile2:787: radiantcore/CMakeFiles/radiantcore.dir/all] Error 2 make[1]: Leaving directory '/home/thebigh/Games/DarkRadiant' make: *** [Makefile:130: all] Error 2 Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
OrbWeaver 639 Posted December 20, 2020 Report Share Posted December 20, 2020 Thanks. Definitely no -lz in there, which looks like a deficiency in the CMakeLists. We are not explicitly linking against ZLIB, which probably worked fine on my system because some other library was including it by default but for some reason this doesn't happen on your system. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
thebigh 102 Posted December 20, 2020 Author Report Share Posted December 20, 2020 Excellent. This is all pretty arcane to me, so what do I need to do to have it link against ZLIB properly? Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
OrbWeaver 639 Posted December 20, 2020 Report Share Posted December 20, 2020 In Git commit 5ae45caff3147b8baf99ea0917b0068a62d79752 I've added ZLIB as a link dependency when building the radiantcore module, which hopefully will fix this problem. Since I don't see the issue on my system (it looks like linking with libpng automatically includes -lz as well) I can't guarantee that this will be the only place that linking with ZLIB is needed, but any other issues ought to be similarly easy to fix. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
greebo 62 Posted December 21, 2020 Report Share Posted December 21, 2020 Thanks, I've pulled your changes into my repo. What about the libjpeg package being required instead of libjpeg62? I can update the wiki to adjust the necessary packages, but what's the difference anyway? Quote Link to post Share on other sites
thebigh 102 Posted December 21, 2020 Author Report Share Posted December 21, 2020 Thanks, it compiles now. Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
OrbWeaver 639 Posted December 21, 2020 Report Share Posted December 21, 2020 10 hours ago, greebo said: What about the libjpeg package being required instead of libjpeg62? I can update the wiki to adjust the necessary packages, but what's the difference anyway? I'm not sure about the situation on Ubuntu 20.04, but on 20.10 which I'm currently using, it seems that libjpeg-dev depends on libjpeg-8-dev which in turn depends on libjpeg-turbo8-dev and finally on libjpeg-turbo8, which I presume has been selected as the default JPEG library instead of libjpeg62 for some reason (maybe performance). I think on all Ubuntu versions the development package to install is libjpeg-dev, which might depend on libjpeg62 on some versions and libjpeg-turbo8 on others, but developers don't generally need to worry about the precise libjpeg implementation unless they are using advanced JPEG features. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
thebigh 102 Posted December 21, 2020 Author Report Share Posted December 21, 2020 That's probably not the biggest of deals anyway, because cmake tells you what packages are missing. Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
thebigh 102 Posted December 25, 2020 Author Report Share Posted December 25, 2020 Now I am getting these errors from the latest version: [ 31%] Building CXX object radiantcore/CMakeFiles/radiantcore.dir/layers/LayerModule.cpp.o /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp: In lambda function: /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp:139:45: error: ‘_’ was not declared in this scope 139 | throw cmd::ExecutionFailure(_("Cannot use an empty string as new layer name")); | ^ /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp: In lambda function: /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp:161:45: error: ‘_’ was not declared in this scope 161 | throw cmd::ExecutionFailure(_("This layer ID doesn't exist")); | ^ make[2]: *** [radiantcore/CMakeFiles/radiantcore.dir/build.make:1012: radiantcore/CMakeFiles/radiantcore.dir/layers/LayerModule.cpp.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:787: radiantcore/CMakeFiles/radiantcore.dir/all] Error 2 make: *** [Makefile:130: all] Error 2 Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
greebo 62 Posted December 25, 2020 Report Share Posted December 25, 2020 Should be fixed again. Quote Link to post Share on other sites
thebigh 102 Posted December 25, 2020 Author Report Share Posted December 25, 2020 Yep, that did it. Thanks, and Merry Christmas. Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
thebigh 102 Posted January 5 Author Report Share Posted January 5 I'm afraid I have another compilation error /home/thebigh/Games/DarkRadiant/radiant/ui/modelselector/ModelSelector.cpp: In member function ‘void ui::ModelSelector::onModelLoaded(const ModelNodePtr&)’: /home/thebigh/Games/DarkRadiant/radiant/ui/modelselector/ModelSelector.cpp:250:25: error: ‘GlobalEntityClassManager’ was not declared in this scope 250 | auto modelDef = GlobalEntityClassManager().findModel(modelName); | ^~~~~~~~~~~~~~~~~~~~~~~~ make[2]: *** [radiant/CMakeFiles/darkradiant.dir/build.make:1714: radiant/CMakeFiles/darkradiant.dir/ui/modelselector/ModelSelector.cpp.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:818: radiant/CMakeFiles/darkradiant.dir/all] Error 2 make: *** [Makefile:130: all] Error 2 I'm starting to think my machine is set up weirdly somehow and being pedantic about things other builds let slide, because I seem to be the only one getting errors like this. Still, bugs like this might pop up again later as OSses and packages get updated, so better to squelch them now instead of later when nobody can remember why "GlobalEntityClassManager" was handled this way in the first place. Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
greebo 62 Posted January 5 Report Share Posted January 5 No, it's not you or your machine, it's just me breaking the gcc build on a regular basis. The reason why I keep breaking it all that often is that I'm using precompiled headers in VC++ to speed up compilation, so I have a set of #include headers that are always and implicitly included in VC++, but gcc doesn't see that. I do fire up my VM s here and there to have a look and fixing the builds, but often I'm not fast enough and people run into it and report it first - and I'm glad you do, so keep it coming. Actually, it would be nice to get precompiled headers working in g++ too, because it's really chopping down build times. Quote Link to post Share on other sites
cabalistic 795 Posted January 5 Report Share Posted January 5 The latest CMake versions do support precompiled headers. Failing that, we have a custom hacked-together solution for it for TDM's CMake builds. I could also assist you in setting up an automated build pipeline for your repository to spot compile errors faster - just let me know Quote Link to post Share on other sites
greebo 62 Posted January 5 Report Share Posted January 5 Some CI would actually be nice, but I haven't started looking for it so far, except for reading the github page. Quote Link to post Share on other sites
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