IZaRTaX 29 Posted January 16 Report Share Posted January 16 I don't know if it possible to do that is a very useful system that cod radiant use, you can place your prefab in your map go into it make your modifications and save them without re export your prefabs again Here's an example from my old map:  Another example, select the prefab go into it  Make modifications save them, leave the prefab and it'll be updated in your map  1 Quote Level Designer https://izartax.wixsite.com/zartax Link to post Share on other sites
Amadeus 360 Posted January 20 Report Share Posted January 20 I second this. I find myself manipulating prefabs a lot, and this seems like it would definitely speed up my workflow Quote  FMs: A Good Neighbor Link to post Share on other sites
Springheel 4645 Posted January 20 Report Share Posted January 20 If you're talking about having prefabs auto-update in your map, what happens when someone changes it in a future release in a way you don't approve?   Quote TDM Missions:  A Score to Settle  *  A Reputation to Uphold *  A New Job  *  A Matter of Hours Video Series:  Springheel's Modules *  Speedbuild Challenge * New Mappers Workshop  *  Building Traps Link to post Share on other sites
Amadeus 360 Posted January 20 Report Share Posted January 20 No, that's not what I'm trying to say. When I made AGN I found myself changing/tweaking a lot of core prefabs to fit the needs of my map. A feature like this would be nice so that it clears away all the clutter on the screen and I can just focus on reworking that prefab until it becomes what I need it to be for my particular map. Quote  FMs: A Good Neighbor Link to post Share on other sites
Springheel 4645 Posted January 20 Report Share Posted January 20 I guess I'm not clear on what "a feature like this" refers to. If you just want to see the prefab and nothing else, can't that be accomplished by putting the prefab on a separate layer?   Quote TDM Missions:  A Score to Settle  *  A Reputation to Uphold *  A New Job  *  A Matter of Hours Video Series:  Springheel's Modules *  Speedbuild Challenge * New Mappers Workshop  *  Building Traps Link to post Share on other sites
peter_spy 1603 Posted January 20 Report Share Posted January 20 Also, if that's the case, a small hint: H – hide selected Shift+H – unhide all Ctrl+Shift+H – hide everything but selected Quote Misc. assets for TDM Link to post Share on other sites
Amadeus 360 Posted January 20 Report Share Posted January 20 6 minutes ago, Springheel said: I guess I'm not clear on what "a feature like this" refers to. If you just want to see the prefab and nothing else, can't that be accomplished by putting the prefab on a separate layer? It totally can. I'm personally bad at remembering to use layers and need to get better at using them throughout the process. I just thought this was a neat idea, but now I see it might be a bit unnecessary. 3 minutes ago, peter_spy said: Also, if that's the case, a small hint: H – hide selected Shift+H – unhide all Ctrl+Shift+H – hide everything but selected Ha, the one saving grace that I did use a lot. But this convo has made me realize that I just need to get better at making layers and using that feature throughout the process so I don't have to keep selecting every little thing to hide everything but selected Quote  FMs: A Good Neighbor Link to post Share on other sites
Dragofer 1430 Posted January 20 Report Share Posted January 20 You can quickly isolate your current selection by pressing I (invert selection = select everything else) + H (hide). Combined with grouping, that seems quite similar (even if much simpler) to what's been demonstrated in the OP. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
Amadeus 360 Posted January 20 Report Share Posted January 20 4 minutes ago, Dragofer said: You can quickly isolate your current selection by pressing I (invert selection = select everything else) + H (hide). Oh, I didn't know that. So it seems that this combined with everything else already in DR would make this feature redundant. There's always something new to learn with DR I guess Quote  FMs: A Good Neighbor Link to post Share on other sites
IZaRTaX 29 Posted January 21 Author Report Share Posted January 21 Also I mean if you have like 50 same prefabs in the map then you need to do some modification it will update all your prefabs like this example   Quote Level Designer https://izartax.wixsite.com/zartax Link to post Share on other sites
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