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3D editors


Zerg Rush

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Of course everyone knows Blender, but this is not the only one. For this reason I have thought of adding a small list of the different editors, naturally all of them OpenSource, that may be of interest, some with a specific function that can be useful to create characters and landscapes.

Dead Deer 

3D modeler, 3D game maker, 3D demo maker. A powerfull tool to modelise and create games. Scripting language allows you to code interactions in pseudo-C with the animation and synthetize your own rendering with own-made shaders.

HPmvq97.jpg

https://sourceforge.net/projects/deaddeer/

Geo Morph (Linux)

g45yj84.png

https://geomorph.sourceforge.io/news_en.html

Dust 3D

Dust3D is a cross-platform open-source modeling software. It helps you create a 3D watertight model in seconds. Use it to speed up your character modeling in game making, 3D printing, and so on.

https://dust3d.org

 

Wings 3D

Wings 3D is an advanced subdivision modeler that is both powerful and easy to use.

S18GNgW.png

http://www.wings3d.com

 

Bforartists

Bforartists is a complete, free and open source 3D suite to create 3D content. It offers you the full 3D art pipeline to create game graphics, prerendered movies and stills. From modeling, sculpting, texturing, rigging, animation, rendering, up to post processing. 

j7kDmIy.png

https://www.bforartists.de

 

MB-Lab

MB-Lab is a character creation tool, compatible with Blender

y0vNsdQ.png

https://mb-lab-community.github.io/MB-Lab.github.io/

 

Online Tools

WebGL Studio

WebGLStudio (formerly known as WebGLStudio) is a platform to create interactive 3D scenes directly from the browser

https://webglstudio.org

 

SculptGL

SculptGL is a digital sculpting web app

gobs8ET.png

https://stephaneginier.com/sculptgl/

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Nice list, wings3D was the first 3D tool that I ever used before landing on Luxology Modo and it was a fantastic box modeling tool for its time. 

Spoiler

 

It was much easier to use than Blender 2.4 and older (for modeling only), with a much better, box modeling suit of tools, at lest for awhile and its innate capability, to create clean, watertight models by default, all because of the winged edge type of 3D creation it uses, hence the tool name. A tool that like with Radiant brushes, you "can't" create open models (you can but is a material trick at export time), W3D is also a quad faces (face with 4 edges) based 3D modelar by default, making for very clean and easy to manage 3D mesh grids, like all modern 3D tools are and even thou not desirable or recommended, it does support NGons (faces with more than 4 edges) very easily, triangulating the model only at export time. 

Blender on the other end, was a triangular modelar only and didn't supported quads for years, afaik until B2.5+, now they improved the modeling suit to match wings3D and beyond.

So today, I don't really recommend Wings3D, at lest for those wanting to be a professional 3d modelar that want a complete 3D tool, but for those that only want to model (no animation for example), want a relatively easy to use tool, very focused and good at what it does, modeling (has no other capabilities), than imo wings3D is a very good and simple low to medium poly modelar, worth a look at.

 

 Btw about web based 3D apps, this is a nice read about the pros and cons of such tools... https://www.gdcvault.com/play/1024465/Insomniac-s-Web-Tools-A

Edited by HMart
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Just my kind of topic!  I've been (attempting) curating a list of free software for game development here:-

www.violationentertainment.com/forum/viewtopic.php?f=27&t=414

www.violationentertainment.com/wiki/tiki-index.php?page=Free

Every now and again I go through it looking for 404s and not shy about outright uploading the latest versions I have to my own webhost, and waiting patiently for any potential C&Ds.  Hopefully I would keep doing that until the day I die.

Edited by LDAsh
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Free software, but proprietary, there are many more than what I have exposed in this list. But being proprietary soft they have a huge disadvantage that can make them useless for the people of this forum, they only serve for the development of private use, but not public.
Only OpenSource apps or licensed paid apps are used for development for public use, but not freeware apps.

 

https://alternativeto.net/software/blender/?license=free&p=2

Edited by Zerg Rush

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More FOSS

LuxCoreRender

LuxCoreRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxCoreRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.

E60VJNT.png

https://luxcorerender.org

Appleseed

appleseed is an open source, physically-based global illumination rendering engine primarily designed for animation and visual effects. It provides individuals and small studios with a complete, reliable, fully open rendering package built with modern technologies.

YPFHPAL.png

https://appleseedhq.net

 

 

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In the case of applications licensed as Freeware for program development, the use of these programs commercially is not allowed (although there may be exceptions)
For example, if Dark Radiant were only Freeware and not OpenSource, it would not be possible to create missions for public use.

This is what nobody does, read the TOS of the applications.

Cyberix 3D is a free online 3D Game editor, but you cannot publish them as your own games, since the owner is the company of this website.

https://www.gamemaker3d.com/terms-of-service

This is the difference between FOSS and Freeware

You can do what you want with FOSS and also with Paid Soft licensed to you, but not with Freeware.

 

Edited by Zerg Rush

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5 hours ago, Zerg Rush said:

For example, if Dark Radiant were only Freeware and not OpenSource, it would not be possible to create missions for public use.

Woot. Of course it would. Unless you restrict that in your license.

There are millions of proprietary freeware which of course let you create stuff for the public, or even create it for commercial products. Unless the license forbids that, you can do anything with it. 

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Yes, but it is the exception, not the rule. If Dark Radiant were only freeware, it would always depend on the publishing company. Although it allows public and commercial use, if they stop serving it, TDM is over. Freeware is always owned by the publishing company and everything that is developed with this software would never be used for public use for this reason. But anyway in most cases the use would always be preferably private.
For this reason, FOSS is used for public use, there are plenty of alternatives, or commercial applications, where you have the license and guarantees.

As I say, read the TOS of the Freeware soft.

Edited by Zerg Rush

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In countries like USA, at least, no company can retroactively restrict permissions already granted by an existing license agreement.  All they can do is update it for a newer version.  There are precedents for this.

Whether or not something is open source has very little to do with it.

It's always a shame to see overreactions and folks choking themselves out over this stuff.  It must make productivity seem almost impossible.

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22 hours ago, Zerg Rush said:

Only OpenSource apps or licensed paid apps are used for development for public use, but not freeware apps.

That is not correct. You are mixing up different concepts which are not in fact the same thing.

Whether an app is proprietary or open source is dependent on the license. This has nothing to do with price. There is no difference in legal terms between "freeware" and "licensed paid apps". Both are proprietary apps, with the only difference being whether the copyright owner demands money for a license (licensed paid app) or offers a license for no cost (freeware).

Whether an app allows the distribution of files it creates, and under what terms, depends again on the license, and has nothing to do with cost. There is no general legal principle that dictates that freeware must not allow public distribution of its files, while a paid proprietary app must allow it. I could write a freeware modelling tool which allows full distribution of its files, or I could write a paid commercial modelling tool which sells for $1000000 per coppy which generates proprietary documents whose license forbids all distribution.

It may be the case that large companies tend to release freeware versions of their major apps which have additional limitations, such as "personal or educational use only" or "no public distribution of files", but these are just business choices. They have nothing to do with the concepts of freeware vs paid apps. There are plenty of proprietary freeware tools which do not impose any limitations on the documents they produce, and as LDAsh correctly points out, no such restrictions can be retroactively applied to already-released versions of the software (or its files) no matter what happens in the owning company.

Your general point about the advantages of open source is correct in many cases, and I certainly prefer to use tools which will remain open forever rather than being subject to the future whims of an owning copyright holder. You are also correct that people should definitely read the license before committing to a proprietary tool, to make sure there aren't any legal restrictions that will come back and bite them later. But assuming that you've done this and confirmed that no such restrictions exist, there is no reason why you shouldn't use a decent freeware tool if it meets your needs.

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No, I am not confusing the terms. We will see, if I buy a licensed commercial software, I have a guarantee, for example if a program that I use professionally or publicly depends on this application. I do not have this guarantee in a Freeware, for example in case of a malfunction or the termination of this application.
Although it can also happen that a FOSS application stops developing, true, but always, when supported by a community, a programmer can continue with the project, which in closed source applications is not possible.
Before I mentioned the example with Dark Radiant and the assumption that this was a freeware application, closed source, depending on a company, instead of FOSS. What would happen to TDM, if this company that owns Dark Radiant goes bankrupt and stops updating or serving Dark Radiant?

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