V-Man339 177 Posted February 16 Report Share Posted February 16 (edited) This seems to happen while leaning forward and frobbing, possibly in noclip? Will edit if I can replicate/get it to occur. Solved by restarting the game. Happened on Requiem and Perilous Refuge. Update: I have recorded the bug in action. My settings. My specs. Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Ryzen 7 3700X 8-Core Processor CPU Family: 0x17 CPU Model: 0x71 CPU Stepping: 0x0 CPU Type: 0x0 Speed: 3593 Mhz 16 logical processors 8 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Supported AVX512F: Unsupported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Unsupported AVX512VNNI: Unsupported SHA: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: AMD Radeon RX 5600 XT DirectX Driver Name: aticfx32.dll Driver Version: 27.20.14501.18003 DirectX Driver Version: 27.20.14501.18003 Driver Date: 11 13 2020 OpenGL Version: 4.6 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 59 Hz DirectX Card: AMD Radeon RX 5600 XT VendorID: 0x1002 DeviceID: 0x731f Revision: 0xca Number of Monitors: 2 Number of Logical Video Cards: 2 No SLI or Crossfire Detected Primary Display Resolution: 1920 x 1080 Desktop Resolution: 3840 x 1080 Primary Display Size: 23.54" x 13.23" (26.97" diag) 59.8cm x 33.6cm (68.5cm diag) Primary Bus Type Not Detected Primary VRAM Not Detected Supported MSAA Modes: 2x 4x 8x Memory: RAM: 16292 Mb Edited February 16 by V-Man339 Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
noni 1 Posted February 17 Report Share Posted February 17 Strangely, the bug doesn't appear to me. I have a much weaker system than you. Quote Link to post Share on other sites
noni 1 Posted February 17 Report Share Posted February 17 I think it's a problem with AMD or Windows drivers. After the last windows update MSI Afterburner has an error message (but it continues to work). Quote Link to post Share on other sites
HMart 343 Posted February 17 Report Share Posted February 17 (edited) Have you updated the AMD GPU drivers recently? If you didn't and they worked before in TDM than imo it can't be the GPU drivers. Not really connected to TDM but after some recent windows 10 updates, I started having serious problems in visual studio 2015, so is no surprise to me that recent windows updates could be f things up on TDM, because of messing with OpenGL. edit: Tested Requiem and did everything you said, lean forward, frob and no clip and saw no black box. TDM 2.09/64 (not final version) my GPU AMD RX 570X, so if it ends being the GPU, perhaps this only happens on modern Vega cards? Edited February 17 by HMart Quote Link to post Share on other sites
stgatilov 1319 Posted February 17 Report Share Posted February 17 Here is one way to diagnose the problem. Go to 2.09 beta testing thread, and look at the list of cvars in the first/second post. Try setting them on/off and see which how they affect your problem. Quote Link to post Share on other sites
V-Man339 177 Posted February 17 Author Report Share Posted February 17 7 hours ago, noni said: I think it's a problem with AMD or Windows drivers. After the last windows update MSI Afterburner has an error message (but it continues to work). It would appear my drivers are up to date. 2 hours ago, stgatilov said: Here is one way to diagnose the problem. Go to 2.09 beta testing thread, and look at the list of cvars in the first/second post. Try setting them on/off and see which how they affect your problem. Could I get a link to this thread? Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
nbohr1more 2239 Posted February 17 Report Share Posted February 17 There ya go. You can try toggling some or all of these: r_useNewBackend 0 r_fboColorBits 32 r_useBindlessTextures 0 r_postprocess_sharpen 0 r_useMultiDrawIndirect 0 r_usePersistentMapping 0 r_ssao 0 r_tonemap 0 r_softShadowsQuality 0 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
V-Man339 177 Posted February 17 Author Report Share Posted February 17 1 hour ago, nbohr1more said: There ya go. You can try toggling some or all of these: r_useNewBackend 0 r_fboColorBits 32 r_useBindlessTextures 0 r_postprocess_sharpen 0 r_useMultiDrawIndirect 0 r_usePersistentMapping 0 r_ssao 0 r_tonemap 0 r_softShadowsQuality 0 Attempted the list of commands to fix, no shift. The solution was to restart game, the cause/prevention has still not been found. Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
noni 1 Posted February 17 Report Share Posted February 17 4 ore în urmă, V-Man339 a spus: Se pare că șoferii mei sunt la zi. Am o altă versiune de driver. Quote Link to post Share on other sites
stgatilov 1319 Posted February 18 Report Share Posted February 18 Try "r_skipGuiShaders 1" and check if the black quad is gone. Since it overlaps console, I think it is some GUI element, which is for some reason. Also, various backend switches don't help. Also it is worth trying to set "com_smp 0" and "r_useParallelAddModels 0" (this one is "Frontend Acceleration") before the quad appears and see if it will show up again. I have a feeling that when the quad appears, toggling options is already too late. Quote Link to post Share on other sites
stgatilov 1319 Posted February 18 Report Share Posted February 18 I assume that if you save the game, then restart TDM and load it, the quad is gone, right? Quote Link to post Share on other sites
HMart 343 Posted February 18 Report Share Posted February 18 Unless is me seeing things, for a "quad" it looks very strange it has flat corners?! Isn't the gui quads normal squares? Quote Link to post Share on other sites
V-Man339 177 Posted February 27 Author Report Share Posted February 27 On 2/17/2021 at 9:50 PM, stgatilov said: I have a feeling that when the quad appears, toggling options is already too late. Confirmed more or less. Once the bug is in effect it won't go away based on console command. Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
stgatilov 1319 Posted February 27 Report Share Posted February 27 In fact, r_skipGuiShaders does not help. So this quad is not a GUI element. Quote Link to post Share on other sites
nbohr1more 2239 Posted March 3 Report Share Posted March 3 I encountered a similar bug in with totallytubular's "Messin with Shaders" glprogs Setting r_bloom 0 cured it. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
stgatilov 1319 Posted March 3 Report Share Posted March 3 Hmm... the shape of this black thing might be explained by how bloom blurs light. Does disabling bloom really help to remove it once it appears? Does enabling it back restore the artifact? Quote Link to post Share on other sites
nbohr1more 2239 Posted March 3 Report Share Posted March 3 It does for totallytubular's shaders. I have not encountered this issue with the default shaders. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
stgatilov 1319 Posted March 3 Report Share Posted March 3 50 minutes ago, nbohr1more said: It does for totallytubular's shaders. I have not encountered this issue with the default shaders. I doubt @V-Man339 had these user-made shaders when he discovered the problem. Quote Link to post Share on other sites
nbohr1more 2239 Posted March 6 Report Share Posted March 6 Another possible clue: This only happens when both 64-bit and Bloom are active. I suspect that this is some sort of artifact of exceeding data or instruction limits... Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
V-Man339 177 Posted March 7 Author Report Share Posted March 7 On 3/3/2021 at 11:54 AM, stgatilov said: I doubt @V-Man339 had these user-made shaders when he discovered the problem. Correct, I have not modified The Dark Mod with anything resembling that which people would not have in base install. Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
nbohr1more 2239 Posted March 14 Report Share Posted March 14 @cabalistic I fixed a similar bug in my silly fresnel mod. What are the chances that this line in bloom_blur.glsl can have a negative result? FragColor += texture(u_source, (fragCoord - u_axis * offset[i]) * invImageSize) * weight[i] Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
cabalistic 861 Posted March 14 Report Share Posted March 14 Since the weights are positive, this can only be negative if the source texture is already negative. Quote Link to post Share on other sites
V-Man339 177 Posted March 27 Author Report Share Posted March 27 Not sure how helpful it is but it is possible to get multiple squares. It is also possible for a square to pop up much later than another square. 1 Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
V-Man339 177 Posted March 28 Author Report Share Posted March 28 (edited) UPDATE: They do not just come in black. I'm getting semi-transparent red blocks here. They were gained while staring in this direction, I am unable to replicate this on video. Edit: Better view here, angle of execution. Lower right. Edited March 28 by V-Man339 1 Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
nbohr1more 2239 Posted March 31 Report Share Posted March 31 Try this package. It's not much, I just added a negative number guard to the bloom blur and ambient rim color. It's a quick repack of my fresnel mod. If it cures the issue then maybe that is all we need.tdm_base01.pk4 @V-Man339 ? Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.