Jump to content
The Dark Mod Forums

Help from any idtech 4/TDM engine c++ coder


HMart

Recommended Posts

Hi guys I need help in two questions, not related to TDM so me posting here and would appreciate any help even if is only a small hint. 

1) Is how to access mesh vertices on model sprites, like the player icons in Doom 3?  I wanted that to put stuff at the corner vertices xyz positions of the "sprite" quad, in game, but failed. I only know how to do that through the model surface, using sprite->renderEntity->hModel->Surface(i) but for some reason, it always returns null, even thou the sprite/icon has a material and it renders! So you don't need a surface to render?

2) How to render a sprite above everything else? Like the player weapon that doesn't intersects anything. I looked at the weapon code but failed to see how the "weaponDepthHack" system works.  I also used the "sort     postProcess" in the material but it didn't do what i wanted.

And that's it, again any help appreciated.

Btw what I'm making right now, is a selection/frob effect based on quad "sprites" (like the Doom 3 player icons quad's) and the quad intersects the surface where the selected object is resting on. For example if the selected object is a book the selection quad intersects the table and cuts parts of the effect and that is not good.  For now I solved it by pushing the quad more away from the object, towards the player camera/view and it works more or less but there's still occasions that it intersects, there the second question.

Link to comment
Share on other sites

Update on this, second question is solved and it was very basic, was expecting something more complicated but it was not, just set the sprite "weaponDepthHack" (despite the name works in any model) bool value to true and it works...  :Z 

Still didn't solved the first question but based on the second, perhaps I most be failing to see something basic again.  

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...