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[Suggestion] Improving inventory grid functionality


zergrush
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I mean this thing

 

I'm not entirely sure what's in the future plans for the inventory grid, but I really like how it makes selecting objects much much easier compared to using keys. My idea is that it can be made even more useful by adding some extra mouse functions, so it can potentially become the main way of managing items over keyboard commands.

 

Currently the only function is:

Left mouse click - selects an item and close inventory window

 

I suggest the following:

Right mouse click - uses an item and closes inventory window (i.e, a readable or a potion, eliminating the need for the U key afterwards)

Left mouse click and drag - closes inventory window and automatically puts item in frob mode, if possible (makes dropping items easy, replaces R key)

 

Note that I think we should still keep R, U and all other inventory associated keys, but this would provide a full GUI-based alternative to them.

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Unless the TDM team changed the gui system, in a way that I was not aware, TDM gui's, shouldn't support mouse drag functionality.

Having said that, it is certainly not impossible to change it to support it, if you know c++ coding, know the gui system iner workings, deeply enough, and also important, have time and incentive to do it.

I know of at lest one idtech 4 game the one in the link bellow, where drag&drop and more is supported, is also the idtech 4 game with the most complex fullscreen gui's that I've seen to this day, unless he totally replaced the original idtech 4 gui system, for flash or something (like in doom 3 BFG) than he most have changed it deeply. 

https://www.moddb.com/games/icarus-starship-command-simulator/videos/video-2 

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Drag and drop isn't absolutely necessary. An alternative way to make it work would be showing two sub-buttons when hovering the mouse above an item, of which one could be for using/selecting another one for frobbing (unless this isn't possible either).

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6 minutes ago, zergrush said:

Drag and drop isn't absolutely necessary. An alternative way to make it work would be showing two sub-buttons when hovering the mouse above an item, of which one could be for using/selecting another one for frobbing (unless this isn't possible either).

That is perfectly possible but personally, not sure if I like the idea of having extra buttons popup, needed to experience it first. 

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3 minutes ago, HMart said:

That is perfectly possible but personally, not sure if I like the idea of having extra buttons popup, needed to experience it first. 

The item icons are large enough, so I think it would be comfortable to use, and would greatly boost the utility of the Inventory grid by allowing function triggering from within.

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I don't know, if I will like the seleccion with right click, I use the right button for moving forward, it can be unhealthy then, if I am on a border on a high facade, better the selection with numbers or similar sysrem.

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