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Changelog of 2.12 development:

* "r_shadowMapSinglePass 1" now respects noselfshadows flag (6271).
* Continued refactoring in shadow maps and render-pass shaders (6271).

* Backported new rendering backend to uniforms, should work like the old one now (6271).
* "Auto" lockpicking difficulty now unlocks pin from after one cycle (6256).
* Added "auto-search bodies" feature under tdm_autosearch_bodies cvar (6257).
* Added r_shadowMapAlphaTested cvar for single-pass shadow maps (6271).

* Added first version of direction and volume cues to subtitles (6264).
* Allow subtitles to extend duration of sound sample (6262).
* Improved slot allocation algorithm for subtitles, a subtitle no longer changes slot (6264).
* Fixed bug that stereo sample plays for 2x duration due to length confusion.
* Upgraded libpng and rebuilt third-party packages.
* Internal fixes of depth bounds test asserts.

* Allow limited mantling with a shouldered body (5892).
* Fixed toggle creep and improved settings layout in the menu (6242).
* Fixed bounding boxes of animated entities and particles, enabled r_useEntityScissors by default (6099).
* Trigger call_on_exit before call_on_entry when switching locations.
* Don't expand bounds of surfaces with turbulent deform (5990).
* Removed "gui" spawnarg on GUI message to avoid first frame (6117).

Changelog of earlier versions can be found here.

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On 2/18/2023 at 6:25 PM, Daft Mugi said:

Where are the 2.11 dev posts that used to be in this thread?

23 hours ago, Daft Mugi said:

Did this get a final fix? I thought it was still being worked on.

The issue has testmap for reproducing the original issue.
But nobody ever got the true reason why this is happening.
And I'm not sure @duzenko is really working on it.

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  • 2 weeks later...
  • 2 weeks later...

dev16783-10307 is available.

It would be great if people who had to set "r_useNewBackend 0" try to revert it back to default value.
This is the last version with "old backend" code, I'll delete it shortly.

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