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stgatilov
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Hmm it's still a bit faster for me, with darkmod64.exe I get 200-207 fps at the start scene of Written in Stone.

With it renamed to DoomX64.exe I get 215-220fps

I always assumed I'd taste like boot leather.

 

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But doomx64 is not an ID4 Tech game (like TDM), so maybe you'll have some issues with that specific forced optimization.

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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On 7/28/2022 at 1:01 PM, cabalistic said:

Makes zero difference on the newest driver. Don't think that particular trick survived whatever magic overhaul they pulled for this update. All the better, though :)

Anyway, would have been shocking if they had managed such a massive update without introducing new bugs. In this case, they broke the findMSB function in GLSL - the compiler goes haywire on it in ssao.frag.glsl (line 81). It does work if we just use the fallback that's already in the shader behind an #ifdef, and I just checked and the fallback doesn't seem to perform any different on my NVIDIA card, so ... 🤷‍♂️ Would be the easiest way to fix it that I can see.

I applied this workaround at Rev 10065

I didn't see any performance difference either ( GTX 1050 ). I guess if someone howls we can use a vendor check and pass the result via an app variable ?

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New version has SSAO working on Radeon GPUs with lastest drivers :)

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Issues:

1) Objectives/Difficulty text not showing:

https://i.postimg.cc/gJpKVgnj/The-Dark-Modx64-2022-08-10-00-49-28-058.jpg
 

2) Controls Menu labels overlap:

https://i.postimg.cc/Wzb6KtmP/The-Dark-Modx64-2022-08-10-00-51-25-040.jpg

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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5 hours ago, lowenz said:

This is happening in other missions besides "In Plain Sight"? You have updated to v1.2 ?

Please visit TDM's IndieDB site and help promote the mod:

 

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3 hours ago, lowenz said:

Other FMs too!

 

I am unable to replicate locally. Are you using the Dev Build executable rev 10036 or are you compiling the latest SVN trunk? If the latter, I believe that some of the GUI code has changed and you would need newer core GUI assets.

Please visit TDM's IndieDB site and help promote the mod:

 

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19 minutes ago, lowenz said:

Compiling the trunk of course (to have the SSAO fix)

You'll need to download the latest dev build (which contains assets, including GUIs), then replace the .exe and glprogs by compiling from trunk.

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Oh, the assets/GUI ! Where I can find the them? Via TDM installer?

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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3 hours ago, Dragofer said:

You'll need to download the latest dev build (which contains assets, including GUIs), then replace the .exe and glprogs by compiling from trunk.

Correction:

The SVN glprogs will work with the Dev Build executable

The Dev Build executable must be paired to the Dev Build gui while the SVN executable must be paired with the SVN gui.

The next Dev Build will have the proper pairing. If you prefer, I can zip the SVN gui folder so you will have the latest.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

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Radeon Software 22.8.1 -> massive performance hindrance somewhere (AMD has modified something in the driver this time too).

The-Dark-Modx64-2022-08-16-10-59-04-761.

 

There's no specif option - resolution apart - having influence on this 😐

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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It's ALWAYS off 😐

Re-generated the cfg, abysmal performance remains.

 

TDM-specific issue, RBDoom3 (OpenGL) has no problem at all......

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Hmm...

Is Uncapped FPS enabled ?

The standard Doom 3 FPS cap ( com_fixedTic 0 ) is known to steal a ton of performance in the latest drivers.

How does the Dhewm3 Doom 3 port perform ?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

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2 hours ago, nbohr1more said:

Hmm...

Is Uncapped FPS enabled ?

The standard Doom 3 FPS cap ( com_fixedTic 0 ) is known to steal a ton of performance in the latest drivers.

How does the Dhewm3 Doom 3 port perform ?

Uncapped (set to 80). But that's not the culprit (already tested).

RBDoom3 (not Dhewm): https://github.com/RobertBeckebans/RBDOOM-3-BFG

Perfectly flat 120 FPS.

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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