Popular Post JackFarmer Posted July 23, 2020 Popular Post Report Share Posted July 23, 2020 (edited) Hidden Hands: The Lost Citadel ============================================================== Title: Hidden Hands: The Lost Citadel Filename : hhtlc.pk4 Authors: Jack Farmer with Amadeus & Joebarnin Date of release: 18.09.2020 Latest version: 5 (released June 2021) EFX: Yes ============================================================== Hidden Hands series: I - Initiation II - Vitalic Fever III - The Lost Citadel ============================================================== Available via the Dark Mod Mission Downloader (Version 4) ============================================================== Jack Farmer: Mapping & drafts Amadeus: Editing and revising of all texts for readables, narration and dialogues, testing of gameplay and gameplay mechanics, all alpha testing & performance optimization joebarnin: Beta testing lead, debugging and debugging reports Beta testers: Krilmar Joebarnin Cambridge Spy manzanita-crow Shadow Voice actors: New Horizon: The educated Builder & Brother Gilbert (Briefing video) Goldchocobo: The naive Builder, guard (A union of its own) Jedi_Wannabe: Two guards (Of monsters and master guards) AndrosTheOxen: Jonus, guard (A union of its own) Boy Lag: Guard (Evolution of the peasants) Malasdair: Narrator (Briefing video & in game comments) Special thanks to: - Springheel, Sotha, and Fidcal for the tutorials - VanishedOne, HMart, Destined, Grayman, Joebarnin, Dragofer, demagogue, AluminumHaste, STRUNK, Geep and ERH+ for patiently answering my questions and solving in-game issues - All voice actors & beta testers for their great support - All others not mentioned here who answered my questions in the Newbie thread or via PM Pilfered items: - Setup for the main menu animation originally developed by Goldwell for "Snowed Inn" - Portal sky with trees originally developed and arranged by Dragofer for "Down By The Riverside" - Selected cliff sections originally developed and arranged by Dragofer for "A Perilous Refuge" - The scary, red-eyed Builder ghosts that have been originally developed by Bienie for "Longhorn Lodge" - Floating boat set-up originally developed by Bikerdude for one of his missions Contributors from the Inventor's Guild: - STRUNK created a prefab (S.T.A.R.S) used for various puzzles and mechanical items, he also helped with models - Dragofer supplied the experimental func_mover entity (modified by STRUNK to fit the mission purposes) - Joebarnin provided the script alteration for the mechanical locks - Grayman adjusted the switch/door mechanics for all sliding doors and fixed several AI problems Additional ambient sounds by gigagooga All other new ambient tracks and sound effects produced and mixed by Jack Farmer Explosion sound taken from freesound.org produced by tommccann Drowning man sound taken from freesound.org produced by muses202 Engine room machine sound taken from freesound.org produced by Astounded Electric zap taken from freesound.org produced by Joel_Audio Briefing video by SirSmokeALot "Walk On Roses" (title screen reprise) RC Deickler - Drums & loops R. Recum - Keyboards gigagooga - Additional ambient outtakes This mission is dedicated to all past & present Dark Mod and Dark Radiant contributors - thank you for all of your hard work over the years. ============================================================= Listen to another crazy inventor and learn more about his sick brain! Marvel at the latest inventions from the Inventors Guild! Sneak through long forgotten ruins and face (yes. I know, once again) the unspeakable evil! Show the undead that the living are not to be trifled with! Solve puzzles the complexity of which would even melt the brains of Nobel Prize winners! Edited July 8, 2021 by JackFarmer 13 Quote Link to comment Share on other sites More sharing options...
Amadeus Posted July 23, 2020 Report Share Posted July 23, 2020 Yeah!!! Congrats on finishing this gargantuan mission 1 Quote FMs: A Good Neighbor Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife Link to comment Share on other sites More sharing options...
joebarnin Posted July 23, 2020 Report Share Posted July 23, 2020 Congratulations! This is a massive and enjoyable mission. Get ready for multi-part fun! Interesting, that this mission and The Painter's Wife were released close together. They don't have much in common, other than they are excellent (IMHO) and HUGE. A tribute to the modders, and a tribute to TDM platform that enables two very different missions. 1 1 Quote Link to comment Share on other sites More sharing options...
Bienie Posted July 23, 2020 Report Share Posted July 23, 2020 Congrats on the release! Excited to try this one out! 1 Quote My Fan Missions: Series: Standalone: Chronicles of Skulduggery 0: To Catch a Thief The Night of Reluctant Benefaction Chronicles of Skulduggery 1: Pearls and Swine Langhorne Lodge Chronicles of Skulduggery 2: A Precarious Position Chronicles of Skulduggery 3: Sacricide Link to comment Share on other sites More sharing options...
Dragofer Posted July 23, 2020 Report Share Posted July 23, 2020 Big congrats on the release! And, the mission is now available in the mission downloader. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
Jedi_Wannabe Posted July 23, 2020 Report Share Posted July 23, 2020 Super big congrats on release! I was honored to have a sneak peak. 1 Quote As my father used to say, "A grenade a day, keeps the enemy at bay!" My one FM so far: Paying the Bills: 0 - Moving Day Link to comment Share on other sites More sharing options...
JackFarmer Posted July 23, 2020 Author Report Share Posted July 23, 2020 1 minute ago, Jedi_Wannabe said: Super big congrats on release! I was honored to have a sneak peak. Look out for the deep lake kraken! Quote Link to comment Share on other sites More sharing options...
Jedi_Wannabe Posted July 23, 2020 Report Share Posted July 23, 2020 6 minutes ago, JackFarmer said: Look out for the deep lake kraken! Haha that was my favorite line! 1 Quote As my father used to say, "A grenade a day, keeps the enemy at bay!" My one FM so far: Paying the Bills: 0 - Moving Day Link to comment Share on other sites More sharing options...
Heuli Posted July 25, 2020 Report Share Posted July 25, 2020 (edited) Not a nice mission, a tunnel that explodes and I don't know what to do. I translated the texts using Google Translate I don't know what to do thanks Edited July 25, 2020 by Heuli 1 Quote Link to comment Share on other sites More sharing options...
Filizitas Posted July 25, 2020 Report Share Posted July 25, 2020 I like the missions, all the cool ideas and usage of systems. But i think it needs some polishing. The hall reverb effects are really over the top. There is a robot that makes a really really loud hissing noise hes out side at the starting area. The cameras seem to make alarm but i cannot hear it? Its clearly very cool and i hope to finish it soon Quote Can we have more scary Zombie Horror maps? Link to comment Share on other sites More sharing options...
kin Posted July 25, 2020 Report Share Posted July 25, 2020 (edited) Game crashes after the Spoiler lockpicking of the two golden doors in zombie area Edited July 25, 2020 by kin Quote Link to comment Share on other sites More sharing options...
Mike 1002 Posted July 25, 2020 Report Share Posted July 25, 2020 (edited) This mission is great, but could someone please give me a hint as to where the bomb is at in the underwater facility. Edited July 25, 2020 by Mike 1002 Quote Link to comment Share on other sites More sharing options...
joebarnin Posted July 25, 2020 Report Share Posted July 25, 2020 5 hours ago, kin said: Game crashes after the Hide contents lockpicking of the two golden doors in zombie area Do you have the release version of DM 2.08? There was a crash in beta versions that wasn’t fixed until just before 2.08 was officially released. 1 Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted July 25, 2020 Author Report Share Posted July 25, 2020 (edited) 21 minutes ago, Mike 1002 said: This mission is great, but could someone please give me a hint as to where the bomb is at in the underwater facility. Hint: There are lots of identical items installed in many rooms. Look out for a room with such a device that behaves differently compared to identical items installed in other rooms. Edited July 25, 2020 by JackFarmer Quote Link to comment Share on other sites More sharing options...
kin Posted July 26, 2020 Report Share Posted July 26, 2020 (edited) On 7/25/2020 at 10:03 PM, joebarnin said: Do you have the release version of DM 2.08? There was a crash in beta versions that wasn’t fixed until just before 2.08 was officially released. Yes I have the 2.08 version, I am not sure if it is related, but my updater every time I try to use it says that I have admin rights to it and may cause issues. Tried puttingthe game in C:/GAMES/DARKMOD but I get the same message. edit: I have windows 7 64bit and the admin message started popping up only after the 2.08 update Edited July 27, 2020 by kin Quote Link to comment Share on other sites More sharing options...
Summer Posted July 26, 2020 Report Share Posted July 26, 2020 I must be a special kind of dumb-dumb today but... I have the explosive device, so what the heck do I do with it now? I've clicked on every damn thing in the base. I think... Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted July 26, 2020 Author Report Share Posted July 26, 2020 24 minutes ago, Summer said: I must be a special kind of dumb-dumb today but... Reveal hidden contents I have the explosive device, so what the heck do I do with it now? I've clicked on every damn thing in the base. I think... Hint: By removing the explosive device you have completed the relevant objective from the list. The passage through the air lock is now possible without failing the mission (=blowing up the station). 1 Quote Link to comment Share on other sites More sharing options...
prjames Posted July 26, 2020 Report Share Posted July 26, 2020 (edited) 55 minutes ago, JackFarmer said: Hint: Hide contents By removing the explosive device you have completed the relevant objective from the list. The passage through the air lock is now possible without failing the mission (=blowing up the station). I'm equally dumb-dumb. Spoiler I recognize what I think is the electrical item that has the bomb (the device with two spheres sticking up, to the left of the airlock - the device with two displays whose pointers are wildly going back and forth) but I move all around it and try to frob things but I can't frob anything. What device am I supposed to pick up and where do I take it, to disarm the bomb??? (I don't think it's the lantern in the room because irregardless of where the lantern is, those pointers keep wildly tilting back and forth.) Please give me a hint before I go crazy. Thank you! - prjames Edited July 26, 2020 by prjames Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted July 26, 2020 Author Report Share Posted July 26, 2020 6 minutes ago, prjames said: I'm equally dumb-dumb. Hide contents I recognize what I think is the electrical item that has the bomb (the device with two spheres sticking up, to the left of the airlock - the device with two displays whose pointers are wildly going back and forth) but I move all around it and try to frob things but I can't frob anything. What device am I supposed to pick up and where do I take it, to disarm the bomb??? (I don't think it's the lantern in the room because irregardless of where the lantern is, those pointers keep wildly tilting back and forth.) Please give me a hint before I go crazy. Thank you! - prjames Hint Search for an electrical device that is meant to provide fresh air and behaves differently compared to the identical devices installed everywhere else in the station. Quote Link to comment Share on other sites More sharing options...
tapewolf Posted July 26, 2020 Report Share Posted July 26, 2020 (edited) Just completed this, it was amazing. I particularly love the soundtrack work in this series, and am still impressed you managed to find suitable uses for the M1 Pole preset. I've also enjoyed the slipping in of contemporary lyrics and musicians. Spoiler The bomb thing was probably the most puzzling, particularly since there is a piece of electrical equipment apparently going haywire next to the airlock. When I went round auditing the fans I thought I just being something crazy, especially as I didn't figure out how to open the fan and actually found the bomb by accident, albeit in the place I suspected it was. I also utterly failed to get into the lock area, I really couldn't find the key. I managed to enter the lake by opening the gate in the radio room, jumping off the roof of the building and into the water, and then quickly racing through the gate before it could self-close. A possible bug is that one of the undead in the crypt was apparently flagged as a regular NPC. When I took him out with a fire arrow, the game ended because I had committed murder. I think he was also immune to holy water, but I didn't last long enough to find out for certain. Spoiler Was there a use for the four 'True Believer' books, or was it just interesting backstory? It certainly set the tone well for the note from Brother Leonard. EDIT: Oh, yeah also Spoiler The fire elementals are quite prone to friendly fire, especially if I went down to watch the battle taking place. I had to reload on one occasion because they all soared up to the ceiling to duke it out and left the remaining zombie standing there like a lemon. Edited July 26, 2020 by tapewolf Added another bug 1 1 Quote Link to comment Share on other sites More sharing options...
Summer Posted July 27, 2020 Report Share Posted July 27, 2020 Question: Are we supposed to do something with the four bone pieces you find in the crypt? I tried placing them in the bowls in the main crypt room, but nothing happened... Is there a specific order? I mean, I read the readable about arm, spine, leg, and head, so I know that, but the bowls...? Thanks in advance Man, this is such a huge mission! 1 1 Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted July 27, 2020 Author Report Share Posted July 27, 2020 1 hour ago, Summer said: Question: Reveal hidden contents Are we supposed to do something with the four bone pieces you find in the crypt? I tried placing them in the bowls in the main crypt room, but nothing happened... Is there a specific order? I mean, I read the readable about arm, spine, leg, and head, so I know that, but the bowls...? Thanks in advance Man, this is such a huge mission! Yes, you have to put the bone pieces in the several bowl. When you enter the crypt, you will see a very comfortable stone bench to the left with a table in front of it. Check the readable that lies on the table. The readalbe is called "The Tortures of St. Wilbert". This particular readable should help you. Good Luck! 1 Quote Link to comment Share on other sites More sharing options...
Summer Posted July 27, 2020 Report Share Posted July 27, 2020 4 hours ago, JackFarmer said: Hide contents Yes, you have to put the bone pieces in the several bowl. When you enter the crypt, you will see a very comfortable stone bench to the left with a table in front of it. Check the readable that lies on the table. The readalbe is called "The Tortures of St. Wilbert". This particular readable should help you. Good Luck! Yes, I read that readable. But I don't seem to be getting the order right... Which bone goes into which bowl? I've tried several variations, and nothing happens. So I'm wondering if I'm doing something wrong... I just drop the items in, right? Enter didn't take the objects out of inventory. Thanks a lot, Jack, for taking the time to help me Quote Link to comment Share on other sites More sharing options...
Marbrien Posted July 27, 2020 Report Share Posted July 27, 2020 (edited) I cannot get this to install properly. I'm using an up-to-date TDM version 2.08, 64 bit. I've tried using the in-game installer, and also downloading it separately from all three of the download sites on the FMs page of the TDM site. The result is always the same. On installing the mission, I get a blank Objectives parchment, and cannot proceed. I have uninstalled the game each time before trying another download. Does anyone have any idea what is going wrong? NB: is there a way of verifying that a download has completed without corruption, other than by trying to install the FM? OK, I have got this working by downloading the FM on another PC and taking it across to my TDM laptop on a USB stick. It seems there may be a problem downloading files on that laptop. Edited July 27, 2020 by Marbrien Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted July 27, 2020 Author Report Share Posted July 27, 2020 38 minutes ago, Summer said: Yes, I read that readable. Reveal hidden contents But I don't seem to be getting the order right... Which bone goes into which bowl? I've tried several variations, and nothing happens. So I'm wondering if I'm doing something wrong... I just drop the items in, right? Enter didn't take the objects out of inventory. Thanks a lot, Jack, for taking the time to help me Hello Summer, Try this: Quote Link to comment Share on other sites More sharing options...
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