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Posted
On 9/29/2021 at 7:40 PM, Acolytesix said:

I remember doing the puzzle with the

  Hide contents

hammer crucifix

 last time. It was the

  Hide contents

sceptre

that was found completing that one right?

 

Correct, you need the hammer and the two other items that are placed next to the hammer.

  • Like 1
  • 3 weeks later...
Posted

I've been playing the HH series in order from Initiation and just finished #3, HH TLC.  Wow.  The series was great from the start and got better and better, tighter and tighter with TLC being a tour de force, a masterpiece right up there at top level of my gaming experience.  Way to go JackFarmer and the crew that helped flesh it out. 

I've now started The Anomoly.  

  • Like 1
  • Thanks 1
  • 2 months later...
  • 4 months later...
Posted (edited)

I can not for the life of me find 

Spoiler

The second ritual hammer, if found the other 3 where is number 2?

Spoiler

Nevermind it was well hid under a skeleton... I must have bumped it over it.

 

Edited by Knockout Thief
Found what I needed.
  • 6 months later...
Posted (edited)

So I made it to mission 3.

How do I get into

Spoiler

the topmost room in the first building?

I can't mantle from the accessible part of the roof (by the way, looks like the mantling is buggy too, at least up there).

I also have a

Spoiler

storage key, but there's a basement door by the elevator that doesn't open with it, and I can't pick it

 

Edited by Azaran
Posted
9 hours ago, Azaran said:

So I made it to mission 3.

How do I get into

  Hide contents

the topmost room in the first building?

I can't mantle from the accessible part of the roof (by the way, looks like the mantling is buggy too, at least up there).

Spoiler

There is a fuse in the storage room in the basement. Use this fuse (I think with R) and fit it into the frobable part of the machine that does not work. After that, you can operate the crane.

Yeah, the mantling on top of the building became buggy the last few years and I do not know why. :(

Regarding the

Spoiler

storage key: There are gratings that allow you to enter this area without opening the front door.

 

Is there a special reason why you are playing it in reverse order? Some of the story elements are linked together.

 

Posted
7 hours ago, JackFarmer said:
  Reveal hidden contents

There is a fuse in the storage room in the basement. Use this fuse (I think with R) and fit it into the frobable part of the machine that does not work. After that, you can operate the crane.

Yeah, the mantling on top of the building became buggy the last few years and I do not know why. :(

Regarding the

  Reveal hidden contents

storage key: There are gratings that allow you to enter this area without opening the front door.

 

Is there a special reason why you are playing it in reverse order? Some of the story elements are linked together.

 

Thanks.

 

I played the other first by mistake since it showed up after Initiation on the ingame list

  • 3 weeks later...
Posted

This is one of the best most visually attractive missions I have ever played!  I'm working my way carefully through the Citadel library and cannot figure out how to get to the uppermost rotating library shelves.  Is it even possible? 

Posted (edited)
30 minutes ago, bobber1 said:

This is one of the best most visually attractive missions I have ever played!  I'm working my way carefully through the Citadel library and cannot figure out how to get to the uppermost rotating library shelves.  Is it even possible? 

Thank you very much!

As for your question, short answer:

Spoiler

No; everything you need, can be found on the two lower parts.

More precise:

Spoiler

The middle part

Extremely precise:

Spoiler

You should really check every side of the middle part

 

Edited by JackFarmer
  • Like 1
  • 7 months later...
Posted

I finally got around to finishing this. It took me almost five hours but I managed to get all the loot and alert nobody. Some of the treasure I had to find on my way back because I'd missed it on the first try, but it did at least give me something to do on the return trip.

Really nice mission, with lots of varied environments and (mostly) logical puzzles. The whole thing looked great too. St Wilbert's tomb was a highlight, as was the underwater base.

Battlestar Galactica reference! :)

I thought the tile floor spam in the Citadel itself made moving around more tedious than dangerous.

Super cool mission. I'm looking forward to playing Anomaly, and then seeing what more you have in store for the HH series.

  • Like 1

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

Posted
17 hours ago, thebigh said:

Battlestar Galactica reference! :)

No one has noticed yet, well spotted.

I'm curious whether you can identify the references in  "HHTA". :)

  • Like 1
  • 3 months later...
Posted

Hi,

this mission is crashing on my system and I cannot go on. Playing "Hidden Hands - The lost citadel" Version 6 on Fedora Linux Version 38. I paste the whole output of the console below. Perhaps someone can find the cause for the crash, that would be very nice 😀

 

[stefan@fedora darkmod]$ ./thedarkmod.x64 
TDM 2.11/64 #10264 (1435:10264) linux-x86_64 Jan 30 2023 02:02:43
/proc/cpuinfo CPU frequency: 899.998 MHz
900 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
found interface lo - loopback
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
TDM using AVX for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] /home/stefan/darkmod/fms/hhtlc
  [M] /home/stefan/darkmod/fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4 (665 files - 0xf04d8d7e)
  [C] /home/stefan/darkmod/
  [C] /home/stefan/darkmod/tdm_textures_wood01.pk4 (382 files - 0x54c704d0)
  [C] /home/stefan/darkmod/tdm_textures_window01.pk4 (399 files - 0x50a48869)
  [C] /home/stefan/darkmod/tdm_textures_stone_sculpted01.pk4 (464 files - 0x3bd63c7c)
  [C] /home/stefan/darkmod/tdm_textures_stone_natural01.pk4 (141 files - 0x4d0836ff)
  [C] /home/stefan/darkmod/tdm_textures_stone_flat01.pk4 (302 files - 0x671a22d2)
  [C] /home/stefan/darkmod/tdm_textures_stone_cobblestones01.pk4 (271 files - 0xc46ab14f)
  [C] /home/stefan/darkmod/tdm_textures_stone_brick01.pk4 (527 files - 0x1d087cf8)
  [C] /home/stefan/darkmod/tdm_textures_sfx01.pk4 (69 files - 0x2c673886)
  [C] /home/stefan/darkmod/tdm_textures_roof01.pk4 (69 files - 0x24547b7)
  [C] /home/stefan/darkmod/tdm_textures_plaster01.pk4 (142 files - 0x9747529e)
  [C] /home/stefan/darkmod/tdm_textures_paint_paper01.pk4 (67 files - 0xa4a95a09)
  [C] /home/stefan/darkmod/tdm_textures_other01.pk4 (127 files - 0x36932451)
  [C] /home/stefan/darkmod/tdm_textures_nature01.pk4 (286 files - 0x19240606)
  [C] /home/stefan/darkmod/tdm_textures_metal01.pk4 (509 files - 0x441d098f)
  [C] /home/stefan/darkmod/tdm_textures_glass01.pk4 (51 files - 0x3f3721e)
  [C] /home/stefan/darkmod/tdm_textures_fabric01.pk4 (43 files - 0x649daf73)
  [C] /home/stefan/darkmod/tdm_textures_door01.pk4 (177 files - 0xb0130166)
  [C] /home/stefan/darkmod/tdm_textures_decals01.pk4 (474 files - 0xe2ff12c6)
  [C] /home/stefan/darkmod/tdm_textures_carpet01.pk4 (130 files - 0x79bc3d7c)
  [C] /home/stefan/darkmod/tdm_textures_base01.pk4 (435 files - 0xc07a324)
  [C] /home/stefan/darkmod/tdm_standalone.pk4 (4 files - 0xb3f36d20)
  [C] /home/stefan/darkmod/tdm_sound_vocals_decls01.pk4 (32 files - 0x53cda0aa)
  [C] /home/stefan/darkmod/tdm_sound_vocals07.pk4 (1111 files - 0xa13ec4c2)
  [C] /home/stefan/darkmod/tdm_sound_vocals06.pk4 (696 files - 0x44c85e78)
  [C] /home/stefan/darkmod/tdm_sound_vocals05.pk4 (119 files - 0x6cf23214)
  [C] /home/stefan/darkmod/tdm_sound_vocals04.pk4 (2869 files - 0xd7ec1256)
  [C] /home/stefan/darkmod/tdm_sound_vocals03.pk4 (743 files - 0xb3f2e0f1)
  [C] /home/stefan/darkmod/tdm_sound_vocals02.pk4 (1299 files - 0x5092940e)
  [C] /home/stefan/darkmod/tdm_sound_vocals01.pk4 (82 files - 0xf4d326b2)
  [C] /home/stefan/darkmod/tdm_sound_sfx02.pk4 (605 files - 0x31673482)
  [C] /home/stefan/darkmod/tdm_sound_sfx01.pk4 (987 files - 0x97451b7a)
  [C] /home/stefan/darkmod/tdm_sound_ambient_decls01.pk4 (8 files - 0x9404877c)
  [C] /home/stefan/darkmod/tdm_sound_ambient03.pk4 (24 files - 0xd28ca9ec)
  [C] /home/stefan/darkmod/tdm_sound_ambient02.pk4 (163 files - 0x84efad22)
  [C] /home/stefan/darkmod/tdm_sound_ambient01.pk4 (220 files - 0xee228c81)
  [C] /home/stefan/darkmod/tdm_prefabs01.pk4 (1017 files - 0x506baa0b)
  [C] /home/stefan/darkmod/tdm_player01.pk4 (127 files - 0xd983fc45)
  [C] /home/stefan/darkmod/tdm_models_decls01.pk4 (101 files - 0x146c787)
  [C] /home/stefan/darkmod/tdm_models02.pk4 (2241 files - 0x42cdbf62)
  [C] /home/stefan/darkmod/tdm_models01.pk4 (3326 files - 0x829270f2)
  [C] /home/stefan/darkmod/tdm_gui_credits01.pk4 (49 files - 0xbff51863)
  [C] /home/stefan/darkmod/tdm_gui01.pk4 (758 files - 0xcbf4fd2d)
  [C] /home/stefan/darkmod/tdm_fonts01.pk4 (696 files - 0x7c5027bf)
  [C] /home/stefan/darkmod/tdm_env01.pk4 (176 files - 0x8bd4045b)
  [C] /home/stefan/darkmod/tdm_defs01.pk4 (194 files - 0xe5f440dc)
  [C] /home/stefan/darkmod/tdm_base01.pk4 (223 files - 0x9704b43c)
  [C] /home/stefan/darkmod/tdm_ai_steambots01.pk4 (31 files - 0x26416485)
  [C] /home/stefan/darkmod/tdm_ai_monsters_spiders01.pk4 (80 files - 0x15c3ef89)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_undead01.pk4 (55 files - 0x25e463ad)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files - 0xa6f7c573)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files - 0x566fb35a)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files - 0x5ca54cab)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files - 0x5e7a666b)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files - 0x45ec787e)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files - 0x9801be8d)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_females01.pk4 (172 files - 0xc7de4598)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files - 0x6dea9b57)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files - 0x886c9a98)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files - 0xba9da54c)
  [C] /home/stefan/darkmod/tdm_ai_base01.pk4 (9 files - 0x1de319e8)
  [C] /home/stefan/darkmod/tdm_ai_animals01.pk4 (82 files - 0x6c0fda50)
File System Initialized.
--------------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 2
/proc/cpuinfo CPU logical cores: 4
----- Initializing Decls -----
WARNING:file materials/puzzle_paintings.mtr, line 228: material 'textures/puzzle/flower' previously defined at materials/puzzle_paintings.mtr:14
WARNING:file sound/ambient.sndshd, line 79: sound 'firstfloor' previously defined at sound/ambient.sndshd:51
WARNING:file sound/soul.sndshd, line 129: sound 'builder_tim_1' previously defined at sound/soul.sndshd:102
WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at sound/ambient.sndshd:1
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1321 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'german'.
I18N: Found no character remapping for german.
I18N: 1321 strings read from strings/german.lang
I18N: 'strings/fm/german.lang' not found.
I18NLocal: 'strings/fm/english.lang' not found, skipping it.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default' [ACTIVE]
OpenAL: found device 'HDA Intel PCH, CS4208 Analog (CARD=PCH,DEV=0)'
OpenAL: found device 'HDA Intel PCH, HDMI 0 (CARD=PCH,DEV=3)'
OpenAL: found device 'HDA Intel PCH, HDMI 1 (CARD=PCH,DEV=7)'
OpenAL: found device 'HDA Intel PCH, HDMI 2 (CARD=PCH,DEV=8)'
OpenAL: device 'ALSA Default' opened successfully
OpenAL: HRTF is available
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is disabled (reason: 0 = ALC_HRTF_DISABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL display
...initializing QGL

------- Input Initialization -------
------------------------------------
OpenGL vendor: Intel
OpenGL renderer: Mesa Intel(R) HD Graphics 615 (KBL GT2)
OpenGL version: 4.6 (Core Profile) Mesa 23.1.9 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 16
Max geometry output vertices: 256
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program testImageCube ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, linux-x86_64, code revision 10264
Build date: Jan 30 2023
Initializing event system
...873 event definitions
Initializing class hierarchy
...172 classes, 1732032 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 56, 9048 bytes
  Statements: 23155, 926200 bytes
   Functions: 1358, 177432 bytes
   Variables: 107720 bytes
    Mem used: 2149432 bytes
 Static data: 408 bytes
   Allocated: 1152120 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 42 mods in the FM folder.
Parsed 46 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: hhtlc
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'ColorPrecision' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'showTooltips' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file materials/puzzle_paintings.mtr, line 228: material 'textures/puzzle/flower' previously defined at materials/puzzle_paintings.mtr:14
WARNING:file sound/ambient.sndshd, line 79: sound 'firstfloor' previously defined at sound/ambient.sndshd:51
WARNING:file sound/soul.sndshd, line 129: sound 'builder_tim_1' previously defined at sound/soul.sndshd:102
WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at sound/ambient.sndshd:1
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'ColorPrecision' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'showTooltips' has value count unequal to choices count
15 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 4247
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 42 mods in the FM folder.
reloading guis/msg.gui.
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'ColorPrecision' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'showTooltips' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
reloading guis/mainmenu.gui.
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:48
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:53
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:58
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:63
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:68
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:73
--------- Map Initialization ---------
Map: hhtlc
------- Game Map Init SaveGame -------
---------- Compile stats ----------

Memory usage:
     Strings: 57, 9144 bytes
  Statements: 23506, 940240 bytes
   Functions: 1379, 179716 bytes
   Variables: 108332 bytes
    Mem used: 2188540 bytes
 Static data: 408 bytes
   Allocated: 1176676 bytes
 Thread size: 7928 bytes

collision data:
  1373 models
163204 vertices (5100 KB)
273893 edges (12838 KB)
110189 polygons (8170 KB)
 15680 brushes (2322 KB)
138243 nodes (6480 KB)
243924 polygon refs (3811 KB)
 58507 brush refs (914 KB)
 85771 internal edges
  9795 sharp edges
     0 contained polygons removed
     0 polygons merged
 39637 KB total memory used
2123 msec to load collision data.
map bounds are (22831.0, 23151.4, 9093.0)
   79 KB passage memory used to build PVS
   52 msec to calculate PVS
  252 areas
  598 portals
   14 areas visible on average
    7 KB PVS data
[Load AAS]
missing maps/hhtlc.aas48
[Load AAS]
loading maps/hhtlc.aas96
done.
[Load AAS]
loading maps/hhtlc.aas32
done.
[Load AAS]
missing maps/hhtlc.aas100
[Load AAS]
loading maps/hhtlc.aas_rat
done.
[Load AAS]
loading maps/hhtlc.aas_elemental
done.
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer2.lwo' contains different model
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer3.lwo' contains different model
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer4.lwo' contains different model
WARNING:Couldn't load sound 'explosion_all_clear.wav' using default
  [map entity: atdm_trigger_voice_12]
  [decl: explosion_all_clear in <implicit file>]
  [sound: explosion_all_clear.wav]
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  2786 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: lights/qc_comj
  [map entity: light_159]
  [decl: lights/qc_comj in <implicit file>]
  [image: lights/qc_comj]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: MapMansion1]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
    0 purged from previous
  219 kept from previous
 2070 new loaded
all images loaded in  41.8 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program testImageCube ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program fresnel ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithMaskAndDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
394497k referenced
  125k purged
----------------------------------------
-----------------------------------
 77079 msec to load hhtlc
Interaction table generated: size = 0/512
Initial counts:  6903 entities  665 lightDefs  5265 entityDefs
------------- Warnings ---------------
during hhtlc...
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: lights/qc_comj
WARNING:Couldn't load sound 'explosion_all_clear.wav' using default
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer2.lwo' contains different model
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer3.lwo' contains different model
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer4.lwo' contains different model
7 warnings
Interaction table generated: size = 0/512
Initial counts:  6903 entities  665 lightDefs  5265 entityDefs
WARNING:Restarted sound to avoid offset overflow: sound/ambient/environmental/water_pool02.ogg
WARNING:Restarted sound to avoid offset overflow: sound/ambient/ambience/silence.ogg
WARNING:Restarted sound to avoid offset overflow: sound/ambient/ambience/alien05.ogg
Linking GLSL program environment ...
The ambient volume is now -1.885291 decibels (range: -60..0), i.e., 87.749992% of full volume.
Restarting ambient sound snd_ct_babtistery'(derelict03) with volume -1.885291
signal caught: Segmentation fault
si_code 128
Trying to exit gracefully..
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  2786 models kept.
---------------------------------------------------
Regenerated world, staticAllocCount = 0.
Getting threadname failed, reason: No such file or directory (2)
--------- Game Map Shutdown ----------
ModelGenerator memory: 67 LOD entries with 0 users using 1072 bytes.
--------- Game Map Shutdown done -----
Shutting down sound hardware
idRenderSystem::Shutdown()
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
Sys_Error: ERROR: pthread_join Frontend failed

shutdown terminal support
About to exit with code 1

 

Posted
2 minutes ago, Underwood said:

Hi,

this mission is crashing on my system and I cannot go on. Playing "Hidden Hands - The lost citadel" Version 6 on Fedora Linux Version 38. I paste the whole output of the console below. Perhaps someone can find the cause for the crash, that would be very nice 😀

 

[stefan@fedora darkmod]$ ./thedarkmod.x64 
TDM 2.11/64 #10264 (1435:10264) linux-x86_64 Jan 30 2023 02:02:43
/proc/cpuinfo CPU frequency: 899.998 MHz
900 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
found interface lo - loopback
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
TDM using AVX for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] /home/stefan/darkmod/fms/hhtlc
  [M] /home/stefan/darkmod/fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4 (665 files - 0xf04d8d7e)
  [C] /home/stefan/darkmod/
  [C] /home/stefan/darkmod/tdm_textures_wood01.pk4 (382 files - 0x54c704d0)
  [C] /home/stefan/darkmod/tdm_textures_window01.pk4 (399 files - 0x50a48869)
  [C] /home/stefan/darkmod/tdm_textures_stone_sculpted01.pk4 (464 files - 0x3bd63c7c)
  [C] /home/stefan/darkmod/tdm_textures_stone_natural01.pk4 (141 files - 0x4d0836ff)
  [C] /home/stefan/darkmod/tdm_textures_stone_flat01.pk4 (302 files - 0x671a22d2)
  [C] /home/stefan/darkmod/tdm_textures_stone_cobblestones01.pk4 (271 files - 0xc46ab14f)
  [C] /home/stefan/darkmod/tdm_textures_stone_brick01.pk4 (527 files - 0x1d087cf8)
  [C] /home/stefan/darkmod/tdm_textures_sfx01.pk4 (69 files - 0x2c673886)
  [C] /home/stefan/darkmod/tdm_textures_roof01.pk4 (69 files - 0x24547b7)
  [C] /home/stefan/darkmod/tdm_textures_plaster01.pk4 (142 files - 0x9747529e)
  [C] /home/stefan/darkmod/tdm_textures_paint_paper01.pk4 (67 files - 0xa4a95a09)
  [C] /home/stefan/darkmod/tdm_textures_other01.pk4 (127 files - 0x36932451)
  [C] /home/stefan/darkmod/tdm_textures_nature01.pk4 (286 files - 0x19240606)
  [C] /home/stefan/darkmod/tdm_textures_metal01.pk4 (509 files - 0x441d098f)
  [C] /home/stefan/darkmod/tdm_textures_glass01.pk4 (51 files - 0x3f3721e)
  [C] /home/stefan/darkmod/tdm_textures_fabric01.pk4 (43 files - 0x649daf73)
  [C] /home/stefan/darkmod/tdm_textures_door01.pk4 (177 files - 0xb0130166)
  [C] /home/stefan/darkmod/tdm_textures_decals01.pk4 (474 files - 0xe2ff12c6)
  [C] /home/stefan/darkmod/tdm_textures_carpet01.pk4 (130 files - 0x79bc3d7c)
  [C] /home/stefan/darkmod/tdm_textures_base01.pk4 (435 files - 0xc07a324)
  [C] /home/stefan/darkmod/tdm_standalone.pk4 (4 files - 0xb3f36d20)
  [C] /home/stefan/darkmod/tdm_sound_vocals_decls01.pk4 (32 files - 0x53cda0aa)
  [C] /home/stefan/darkmod/tdm_sound_vocals07.pk4 (1111 files - 0xa13ec4c2)
  [C] /home/stefan/darkmod/tdm_sound_vocals06.pk4 (696 files - 0x44c85e78)
  [C] /home/stefan/darkmod/tdm_sound_vocals05.pk4 (119 files - 0x6cf23214)
  [C] /home/stefan/darkmod/tdm_sound_vocals04.pk4 (2869 files - 0xd7ec1256)
  [C] /home/stefan/darkmod/tdm_sound_vocals03.pk4 (743 files - 0xb3f2e0f1)
  [C] /home/stefan/darkmod/tdm_sound_vocals02.pk4 (1299 files - 0x5092940e)
  [C] /home/stefan/darkmod/tdm_sound_vocals01.pk4 (82 files - 0xf4d326b2)
  [C] /home/stefan/darkmod/tdm_sound_sfx02.pk4 (605 files - 0x31673482)
  [C] /home/stefan/darkmod/tdm_sound_sfx01.pk4 (987 files - 0x97451b7a)
  [C] /home/stefan/darkmod/tdm_sound_ambient_decls01.pk4 (8 files - 0x9404877c)
  [C] /home/stefan/darkmod/tdm_sound_ambient03.pk4 (24 files - 0xd28ca9ec)
  [C] /home/stefan/darkmod/tdm_sound_ambient02.pk4 (163 files - 0x84efad22)
  [C] /home/stefan/darkmod/tdm_sound_ambient01.pk4 (220 files - 0xee228c81)
  [C] /home/stefan/darkmod/tdm_prefabs01.pk4 (1017 files - 0x506baa0b)
  [C] /home/stefan/darkmod/tdm_player01.pk4 (127 files - 0xd983fc45)
  [C] /home/stefan/darkmod/tdm_models_decls01.pk4 (101 files - 0x146c787)
  [C] /home/stefan/darkmod/tdm_models02.pk4 (2241 files - 0x42cdbf62)
  [C] /home/stefan/darkmod/tdm_models01.pk4 (3326 files - 0x829270f2)
  [C] /home/stefan/darkmod/tdm_gui_credits01.pk4 (49 files - 0xbff51863)
  [C] /home/stefan/darkmod/tdm_gui01.pk4 (758 files - 0xcbf4fd2d)
  [C] /home/stefan/darkmod/tdm_fonts01.pk4 (696 files - 0x7c5027bf)
  [C] /home/stefan/darkmod/tdm_env01.pk4 (176 files - 0x8bd4045b)
  [C] /home/stefan/darkmod/tdm_defs01.pk4 (194 files - 0xe5f440dc)
  [C] /home/stefan/darkmod/tdm_base01.pk4 (223 files - 0x9704b43c)
  [C] /home/stefan/darkmod/tdm_ai_steambots01.pk4 (31 files - 0x26416485)
  [C] /home/stefan/darkmod/tdm_ai_monsters_spiders01.pk4 (80 files - 0x15c3ef89)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_undead01.pk4 (55 files - 0x25e463ad)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files - 0xa6f7c573)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files - 0x566fb35a)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files - 0x5ca54cab)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files - 0x5e7a666b)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files - 0x45ec787e)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files - 0x9801be8d)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_females01.pk4 (172 files - 0xc7de4598)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files - 0x6dea9b57)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files - 0x886c9a98)
  [C] /home/stefan/darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files - 0xba9da54c)
  [C] /home/stefan/darkmod/tdm_ai_base01.pk4 (9 files - 0x1de319e8)
  [C] /home/stefan/darkmod/tdm_ai_animals01.pk4 (82 files - 0x6c0fda50)
File System Initialized.
--------------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 2
/proc/cpuinfo CPU logical cores: 4
----- Initializing Decls -----
WARNING:file materials/puzzle_paintings.mtr, line 228: material 'textures/puzzle/flower' previously defined at materials/puzzle_paintings.mtr:14
WARNING:file sound/ambient.sndshd, line 79: sound 'firstfloor' previously defined at sound/ambient.sndshd:51
WARNING:file sound/soul.sndshd, line 129: sound 'builder_tim_1' previously defined at sound/soul.sndshd:102
WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at sound/ambient.sndshd:1
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1321 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'german'.
I18N: Found no character remapping for german.
I18N: 1321 strings read from strings/german.lang
I18N: 'strings/fm/german.lang' not found.
I18NLocal: 'strings/fm/english.lang' not found, skipping it.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default' [ACTIVE]
OpenAL: found device 'HDA Intel PCH, CS4208 Analog (CARD=PCH,DEV=0)'
OpenAL: found device 'HDA Intel PCH, HDMI 0 (CARD=PCH,DEV=3)'
OpenAL: found device 'HDA Intel PCH, HDMI 1 (CARD=PCH,DEV=7)'
OpenAL: found device 'HDA Intel PCH, HDMI 2 (CARD=PCH,DEV=8)'
OpenAL: device 'ALSA Default' opened successfully
OpenAL: HRTF is available
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is disabled (reason: 0 = ALC_HRTF_DISABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL display
...initializing QGL

------- Input Initialization -------
------------------------------------
OpenGL vendor: Intel
OpenGL renderer: Mesa Intel(R) HD Graphics 615 (KBL GT2)
OpenGL version: 4.6 (Core Profile) Mesa 23.1.9 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 16
Max geometry output vertices: 256
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program testImageCube ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, linux-x86_64, code revision 10264
Build date: Jan 30 2023
Initializing event system
...873 event definitions
Initializing class hierarchy
...172 classes, 1732032 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 56, 9048 bytes
  Statements: 23155, 926200 bytes
   Functions: 1358, 177432 bytes
   Variables: 107720 bytes
    Mem used: 2149432 bytes
 Static data: 408 bytes
   Allocated: 1152120 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 42 mods in the FM folder.
Parsed 46 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: hhtlc
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'ColorPrecision' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'showTooltips' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file materials/puzzle_paintings.mtr, line 228: material 'textures/puzzle/flower' previously defined at materials/puzzle_paintings.mtr:14
WARNING:file sound/ambient.sndshd, line 79: sound 'firstfloor' previously defined at sound/ambient.sndshd:51
WARNING:file sound/soul.sndshd, line 129: sound 'builder_tim_1' previously defined at sound/soul.sndshd:102
WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at sound/ambient.sndshd:1
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'ColorPrecision' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'showTooltips' has value count unequal to choices count
15 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 4247
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 42 mods in the FM folder.
reloading guis/msg.gui.
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'ColorPrecision' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'showTooltips' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
reloading guis/mainmenu.gui.
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:48
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:53
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:58
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:63
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:68
WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hhtlc/hhtlc_1b4187d3b30d65cf.pk4/guis/map/hhtlc.gui:73
--------- Map Initialization ---------
Map: hhtlc
------- Game Map Init SaveGame -------
---------- Compile stats ----------

Memory usage:
     Strings: 57, 9144 bytes
  Statements: 23506, 940240 bytes
   Functions: 1379, 179716 bytes
   Variables: 108332 bytes
    Mem used: 2188540 bytes
 Static data: 408 bytes
   Allocated: 1176676 bytes
 Thread size: 7928 bytes

collision data:
  1373 models
163204 vertices (5100 KB)
273893 edges (12838 KB)
110189 polygons (8170 KB)
 15680 brushes (2322 KB)
138243 nodes (6480 KB)
243924 polygon refs (3811 KB)
 58507 brush refs (914 KB)
 85771 internal edges
  9795 sharp edges
     0 contained polygons removed
     0 polygons merged
 39637 KB total memory used
2123 msec to load collision data.
map bounds are (22831.0, 23151.4, 9093.0)
   79 KB passage memory used to build PVS
   52 msec to calculate PVS
  252 areas
  598 portals
   14 areas visible on average
    7 KB PVS data
[Load AAS]
missing maps/hhtlc.aas48
[Load AAS]
loading maps/hhtlc.aas96
done.
[Load AAS]
loading maps/hhtlc.aas32
done.
[Load AAS]
missing maps/hhtlc.aas100
[Load AAS]
loading maps/hhtlc.aas_rat
done.
[Load AAS]
loading maps/hhtlc.aas_elemental
done.
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer2.lwo' contains different model
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer3.lwo' contains different model
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer4.lwo' contains different model
WARNING:Couldn't load sound 'explosion_all_clear.wav' using default
  [map entity: atdm_trigger_voice_12]
  [decl: explosion_all_clear in <implicit file>]
  [sound: explosion_all_clear.wav]
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  2786 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: lights/qc_comj
  [map entity: light_159]
  [decl: lights/qc_comj in <implicit file>]
  [image: lights/qc_comj]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: MapMansion1]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
    0 purged from previous
  219 kept from previous
 2070 new loaded
all images loaded in  41.8 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program testImageCube ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program fresnel ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithMaskAndDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
394497k referenced
  125k purged
----------------------------------------
-----------------------------------
 77079 msec to load hhtlc
Interaction table generated: size = 0/512
Initial counts:  6903 entities  665 lightDefs  5265 entityDefs
------------- Warnings ---------------
during hhtlc...
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: lights/qc_comj
WARNING:Couldn't load sound 'explosion_all_clear.wav' using default
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer2.lwo' contains different model
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer3.lwo' contains different model
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models/ritual_hammer4.lwo' contains different model
7 warnings
Interaction table generated: size = 0/512
Initial counts:  6903 entities  665 lightDefs  5265 entityDefs
WARNING:Restarted sound to avoid offset overflow: sound/ambient/environmental/water_pool02.ogg
WARNING:Restarted sound to avoid offset overflow: sound/ambient/ambience/silence.ogg
WARNING:Restarted sound to avoid offset overflow: sound/ambient/ambience/alien05.ogg
Linking GLSL program environment ...
The ambient volume is now -1.885291 decibels (range: -60..0), i.e., 87.749992% of full volume.
Restarting ambient sound snd_ct_babtistery'(derelict03) with volume -1.885291
signal caught: Segmentation fault
si_code 128
Trying to exit gracefully..
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  2786 models kept.
---------------------------------------------------
Regenerated world, staticAllocCount = 0.
Getting threadname failed, reason: No such file or directory (2)
--------- Game Map Shutdown ----------
ModelGenerator memory: 67 LOD entries with 0 users using 1072 bytes.
--------- Game Map Shutdown done -----
Shutting down sound hardware
idRenderSystem::Shutdown()
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
Sys_Error: ERROR: pthread_join Frontend failed

shutdown terminal support
About to exit with code 1

 

@nbohr1more Can you help?

  • 2 weeks later...
  • 5 months later...
Posted (edited)

Reporting a bug: 

I am in the citadel and items appear to be missing from my inventory. Specifically,

Spoiler

the Prison Key from the library

. I know I picked it up. I have the Sabotage letter that was with it. I am playing on expert w/ Dark Mod 2.12. I was forced to noclip thru the prison door to progress, but now I can't find the 2nd ritual hammer. 

 

edit: I resorted to the console out of frustration and found

Spoiler

the Prison Key on the carpet in the library

. I'm guessing the fire arrow I used to kill the revenant blew

Spoiler

the key

off the table and onto the carpet. Because it blends in with the carpet, it was virtually invisible. I found the 2nd hammer, as well. I feel that the size and complexity of this mission begs for essential items to be more easily recognized, maybe with a glint effect. Those ritual hammers appear black in the dark and can be easily missed. 

 

 

 

Edited by Eirinjas
Posted
2 hours ago, Eirinjas said:

Reporting a bug: 

I am in the citadel and items appear to be missing from my inventory. Specifically,

  Reveal hidden contents

the Prison Key from the library

. I know I picked it up. I have the Sabotage letter that was with it. I am playing on expert w/ Dark Mod 2.12. I was forced to noclip thru the prison door to progress, but now I can't find the 2nd ritual hammer. 

 

edit: I resorted to the console out of frustration and found

  Hide contents

the Prison Key on the carpet in the library

. I'm guessing the fire arrow I used to kill the revenant blew

  Hide contents

 

off the table and onto the carpet. Because it blends in with the carpet, it was virtually invisible. I found the 2nd hammer, as well. I feel that the size and complexity of this mission begs for essential items to be more easily recognized, maybe with a glint effect. Those ritual hammers appear black in the dark and can be easily missed. 

 

 

 

Hint 1:

Spoiler

Hammers can only be found in rooms with skeletons (and the readable says, that four brothers returned to their rooms with the hammers.

Hint 2:

Spoiler

The names of the four brothers are given in the readable. In the underwater station you can find a map of the quarters that includes the rooms of the quarters and the names of the relevant brothers.

Apart from that, I agree with you. In hindsight, this mission is very demanding. When I do an update, I will make things easier for the players.

  • 3 months later...
Posted

Finally got around to this one. Definitely an interesting FM, congratulations on making something so big and complex! I found it a bit of a mixed bag: Graphically it looks simplistic and undetailed in places, though for something so unique and scaled I can fully understand why... you also get stuck in a few places but I figured out most solutions or found the rest of them here. On the plus side the puzzles are top notch, unique and intuitive level design, and I just loved the voice of this player and their commentary!

Spoiler

Ironically the one thing I couldn't solve is how in the world you get back to your starting location after leaving the underwater facility and swimming back up. The grate or giant door you can get through auto-close once you enter, there's no buttons or levers on the other end to open them back up. I just noclipped through them.

I also found a few bugs like chests with missing lids, didn't record them all but let me know if you need more info.

  • 3 weeks later...
Posted

Just finished this. I didn't expect such a behemoth of a mission (must be the biggest I ever played, apart from The Painter's Wife...) but, very nice mission indeed.

Spoiler

Like your other missions, this also could have done with a bit more polishing. There were places I got stuck, climbable objects which couldn't be climbed for some reason, and the collision was broken for some railings and such (especially on top of the first building you encounter in the mission).

I really liked the atmosphere, and, especially later in the Citadel, it gets reeeally nice. The visuals also were very good, although some areas lacked a bit of detail (testament to the size of the mission, I guess). 

I liked the riddles. Always a fan of those, and, the ones in your missions are very well done. Not too easy, not too difficult, pretty much perfect. :)

The difficulty was actually higher that in most missions. Especially the invisible guys in the living quarters were pretty hardcore. Given that you never get enough tools to deal with undead enemies, I would have wished for a little less difficulty, but, in the end, I managed.

One thing I'd also criticize is that there's no easy way back to start, and you have to get back all the way you came. A shortcut from the Citadel back to the start would have been great.

I liked the story of the missions, and, in general, readables were pretty well done. The conversations you encounter were too long. Shorter is better for me, about the length the conversations in the original Thief games are. It gets a bit tiring when you have to listen to 5 minutes of dialogue, before you can knock the guys out.

I scored the mission 8/10 on ThiefGuild. Without a few of the things I noted, it surely could have been a 9 out of 10 as well. :)

Off to play The Anomaly now, which I haven't played yet either. Really enjoying your mission, thanks for creating them.

  • 6 months later...
Posted

Here are subtitle files. I noticed that quite a lot of the audio files are in wav format. Not sure why. If you would change that in a future update, the subtitles fm_root.subs file need to be changed as well.

@JackFarmer up to you when (you want) to include these. I think the intro movie (at least the first part) could have a bit of a graphical update. I also noticed some (lighting) bugs somewhere in the mission.

hhtlc_subs.pk4

  • Like 1
  • Thanks 1
Posted (edited)
On 4/26/2025 at 11:26 PM, datiswous said:

Here are subtitle files. I noticed that quite a lot of the audio files are in wav format. Not sure why. If you would change that in a future update, the subtitles fm_root.subs file need to be changed as well.

@JackFarmer up to you when (you want) to include these. I think the intro movie (at least the first part) could have a bit of a graphical update. I also noticed some (lighting) bugs somewhere in the mission.

hhtlc_subs.pk4 20.11 kB · 2 downloads

Thank you for the subtitles. Could you point me to the bugs you have found? I then would fix them for the next update.

I have found the raw files of the videos used in the briefing. I will try merging these much better looking videos with the second part of the briefing for better quality.

Edited by JackFarmer
Posted (edited)
On 4/28/2025 at 8:18 PM, JackFarmer said:

Thank you for the subtitles.

I might still have to add one for radio_static.ogg (the numbers).

Edit: Are these the correct numbers?

Spoiler
1
00:00:03,800 --> 00:00:04,800
Four

2
00:00:07,160 --> 00:00:08,160
Eight

3
00:00:10,400 --> 00:00:11,400
Fifteen

4
00:00:15,080 --> 00:00:16,079
Sixteen

5
00:00:18,040 --> 00:00:19,040
Twenty Three

6
00:00:22,080 --> 00:00:23,080
Forty Two

 

Edit 2: I think after finishing, this isn't important info for the mission, right?

 

On 4/28/2025 at 8:18 PM, JackFarmer said:

Could you point me to the bugs you have found? I then would fix them for the next update.

I'm still playing the mission, so I will post them after.

 

On 4/28/2025 at 8:18 PM, JackFarmer said:

I have found the raw files of the videos used in the briefing. I will try merging these much better looking videos with the second part of the briefing for better quality.

Nice!

Edited by datiswous
Posted (edited)
9 hours ago, JackFarmer said:

Could you point me to the bugs you have found?

For now this is what I noticed:

Spoiler

hhtlc-2025-04-28-20-34-27-1026-55-981-45
hhtlc-2025-04-28-20-43-23-994-77-493-29-

A:
hhtlc-2025-04-28-20-46-33-801-18-486-2-1

B:
hhtlc-2025-04-28-20-47-10-495-03-295-83-
hhtlc-2025-04-28-20-56-02-1010-08-468-2-
hhtlc-2025-04-28-20-57-38-1665-27-720-92
hhtlc-2025-04-28-21-00-12-1426-73-689-97
hhtlc-2025-04-28-21-07-07-1554-21-377-47
hhtlc-2025-04-28-21-08-09-738-08-211-27-
hhtlc-2025-04-28-21-12-52-1672-89-314-22
hhtlc-2025-04-28-22-06-14-710-51-158-2-1
hhtlc-2025-04-28-22-12-19-1591-42-481-22
hhtlc-2025-04-28-22-19-51-509-79-1574-82
hhtlc-2025-04-28-22-31-28-1302-84-3431-6
hhtlc-2025-04-28-22-34-35-2382-43-4898-6
hhtlc-2025-04-28-22-41-00-1805-38-3447-8
hhtlc-2025-04-28-23-06-41-1680-62-3523-0
hhtlc-2025-04-28-23-07-08-1674-03-3110-1
hhtlc-2025-04-28-23-19-07-1144-3952-1469
hhtlc-2025-04-28-23-22-29-1159-21-3066-9
hhtlc-2025-04-28-23-23-45-1219-99-2879-5

hhtlc-2025-04-28-23-29-15-1924-84-4009-7
hhtlc-2025-04-28-23-33-52-743-83-4009-93
hhtlc-2025-04-29-01-53-01-431-94-3673-89
hhtlc-2025-04-29-02-29-46-4688-51-4539-1
hhtlc-2025-04-29-03-39-01-4112-18-5733-1
hhtlc-2025-04-29-03-53-14-3665-29-7128-3
hhtlc-2025-04-29-03-59-29-4801-08-7350-7

 

 

Edited by datiswous

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