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Miketrujillo's Application Thread.


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Just heard back from Mike.

 

Hello, I am responding to your ad on craigslist. I am a specialist in

character animation... Find my reel here:

http://miketrujillo.com/animation/ - Quicktime 5Mb

all work on the reel is my own creation.

 

Mike Trujillo

642 Mississippi Street

San Francisco, CA 94107

Phone: 415-341-7949

Email: michael.a.trujillo@gmail.com

 

Qualifications:

Organized, team player, effective communicator, detail oriented,

multi-tasking - fine arts background - Advertising and publication

production and design experience. Windows, Unix and Macintosh digital

work flow and applications - expert in: Maya, Softimage XSI,

Lightwave, Cinema 4D,

Photoshop CS, Illustrator CS, After Effects...

 

Experience:

May 2005 - May 2005

Little Red Robot

Hard Modeling and  Animation  for National Geographic Channel - Mumbai, India.

 

March 2005 - present

Visual Affects Productions

Character Animator for 'No Continues' short film.

 

Ocotober 2002 - January 2005

Graphic Designer, Vina Nido de Aguila, Kelseyville, California

Part time support for marketing and sales operations in launch of

Chilean Wines in the US - graphic design and pre-production, web design

and content maintenance, photo manipulation and correction, copy

editing, vendor relations.

 

February 2000 - present

Freelance production and design specialist: Work independently and with

various temp agencies on a variety of graphics and production projects

for ad agencies and internal creative departments. Projects range from

print to interactive to broadcast graphics for clients including: 3Com,

Big Valley Wines and Olive Oil, Broadbase, Brodia.com, CNET Networks,

Edmunds.com, Euphonix Systems, Howry Design, Intuit, Kane Finkel

Advertising, Morgan Stanley, Ninth House, Nortel, Siebel, Sun

Microsystems, Tag Digital Media, Worldcom, Zoomedia, etc...

 

February 2003 - April 2004

Animation and titles, Educational and Community Television

Contract commercial and public service animation, titles and editing.

 

February 2000 - April 2000

Character Setup and Animation, Smashcast

Animator for series of promotions appearing in-game at Pac Bell Park.

 

June 1998 - March 2000

Principal Designer, Opcode Systems Incorporated, Palo Alto, California

Produced all visual communications for division of Gibson Musical

Instruments specializing in recording software and hardware. Strategy

to update product identities toward newer positions in the electronic

and professional music marketplace as requested by product marketing,

created style guides for identities. Worked with and reported to Vice

President of Marketing designing for Packaging, trade shows,

promotional garments, mailers, cd art, web updates, brochures, in-store

kiosks, POP elements, etc. Oversaw all stages of final production for

various media. Supervised assistants and contractors, maintain project

schedules and archives, maintain contractor resources, worked with

purchasing selecting vendors for prepress, paper, printing, photography

and manufacturers, manage press checks.

 

March 1994 - April 1998

Production Artist/Lead Designer, Jessie's Graphics, San Francisco, California

Design and production, prepress/flight check, trafficking and work-flow

management for delivery of identity pieces of all shapes and sizes,

clients ranged from Stars Restaurant and Eileen West to Fantastic Foods

and Chevron. Responsibilities included; taking rough concepts from Art

director and/or finishing designs, creating original design variations,

and carrying through all stages of production in Macintosh and Windows

environments for various media minimizing both RIP times and errors.

1-8 color film prep incl. traps, keep-away color for screen, flexo,

large format digital and offset lithography, made bluelines and

matchprints.

 

Education:

Phoenix Institute of Technology, Phoenix, AZ

Graduated, Dean's Honor Role: September 1990

Course of Study: Graphic Design and Illustration

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That's professional work obviously, and a talented professional to boot. (the two don't necessarily go together)

I don't think we'll need much thinking time.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Which program will you be using to do the animation? I have the first set of chatacters completed - the Builder faction. I guess you'll be able to use a lot of the same animations and slightly tweaked rig for all 5 of them, thjough they will all require soe of their own special anims. They all have the same hand models. Obviously you want to be animating one of them, storing the animation and then when you rig the others you can apply that animation. Not all apps let you do that very well.

We'l have to get an official list of animations drawn up, and you can be part of that process since you're obviosuly experienced.

YOu need acces to the modling and animation forum here though, we can continue the disscusion there.

Mods - if he hasn't got access there - GIVE IT TO HIM NOW!

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Welcome aboard Mike! We're really excited about having someone with your experience on board to animate our models. You're going to be working with some awesome models. :)

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