Jump to content
The Dark Mod Forums

Beta Testing - Hidden Hands: The Anomaly


JackFarmer
 Share

Recommended Posts

If you need more testers, I could also take a look. I am non-native English speaker, but I think I can read and talk the language very well, so I don't know if I'm enough help in that department.

Link to comment
Share on other sites

34 minutes ago, datiswous said:

If you need more testers, I could also take a look. I am non-native English speaker, but I think I can read and talk the language very well, so I don't know if I'm enough help in that department.

Yeah, that would be great. I will send you version 2 once ate0ate posted his/her comments.

  • Like 1
Link to comment
Share on other sites

Btw. I peeked into the beta thread (without reading the reports) and you posted this:

Quote

Hm....you have never done beta testing before, right?

What do you expect from a good report? Because I didn't do beta testing before (at least not for TDM), so more info on that subject could be useful.

Link to comment
Share on other sites

Posted (edited)
3 hours ago, datiswous said:

Btw. I peeked into the beta thread (without reading the reports) and you posted this:

What do you expect from a good report? Because I didn't do beta testing before (at least not for TDM), so more info on that subject could be useful.

I dont't have a master plan for that either, but if you try to do it like joebarnin did with the screenshots (and maybe enhance the visibility and name exact locations if not clear to identify), that would be great.

Look out for:

  • floating objects
  • frobable items that cannot be frobbed or are difficult to frob
  • texture glitches
  • defective switches
  • defectives doors
  • weird AI behaviour (running against walls or other items, walking in circles, unable to operate doors, walking to close to walls and other things)
  • ambient sound/fx: too loud?
  • voices: clear and understandable?

 

Play style:

a. First run: It is a stealth, so try to sneak past all enemies and let me know if there are spots where you did not manage this or where you consider it extremely unfair. Check if the use of resources helps to ghost the mission or not and report if it does not.

b. Second run (if you have time for that): try to break the mission, play like a berserker, do things you should not do in a stealth game (or I did not foresee players could do), see how AI and environments react if you try crazy things, destabilize as much of the environment as possible and report if the results make the game unplayable.

hm...ja, something like that.

I confused Zerg Rush with another long time forum member that has a similar name and thus did expect he knows what to do...don't get me wrong, I am happy that he likes my mission...but this is not really helpful for beta testing. :)

Edited by JackFarmer
  • Like 1
  • Thanks 1
Link to comment
Share on other sites

6 hours ago, kin said:

Any screens to look at? Thanks in advance.

 

Hello kin,

I think I will release the mission this week. The relevant topic will include screenshots.

Regardng the screenshots: This time with maxed out soft shadows and other stuff as I finally bought a new graphics card! :)

  • Like 2
Link to comment
Share on other sites

On 4/24/2021 at 11:47 PM, JackFarmer said:

Hello kin,

I think I will release the mission this week. The relevant topic will include screenshots.

Regardng the screenshots: This time with maxed out soft shadows and other stuff as I finally bought a new graphics card! :)

Thanks.

I use maxed out stencil shadows, in almost all missions curently availiable with a gtx760 (too old card). Had no problems with it.

Got to say that this soft shadow thing makes TDM a new game in the looks.

Edited by kin
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • STiFU

      I started skateboarding again after a 20 year hiatus. Whish me luck I don't break anything. 😄
      · 2 replies
    • freyk

      Some years earlier i created some launchers for TDM. uploaded today some new sourcecode and executables on my github repo.
       
      · 0 replies
    • Epifire

      Say, I know it's been a while since the site got overhauled from the crash. But did we ever figure out if/how to get the recent topics & replies list back? It's not a total deal breaker but it was nice for becoming a thread creeper again...


      · 2 replies
    • Epifire

      Some of you who've been on the TDM discord know I was out of work last Winter, just putting in hrs for the developer portfolio. Currently I've been working a seasonal job to pay the bills and now I'm finally in my last week before I get bumped off. Things will be tight but I'm planning a long off period to make as much content as I can. Big plans in Unreal Engine as well as my most ambitious TDM collab yet! Never been so excited to be a stuck at home to pursue my life's work. With a lotta time and maybe some luck, I'm hoping to get enough art work done that I may start applying around to studios.
      · 4 replies
    • STiFU

      I finally got around to play Prey and I truly loved it. It is an incredible homage to System Shock and Deus Ex. While the gameplay is not en par with those two titles, the game makes up for that with its well written lore and story. The whole "world" just feells so authentic and it features a ton of really god environmental story-telling. Recommended for every immersive sim fan, i.e., everyone on this forum.
      · 5 replies
×
×
  • Create New...