Jump to content
The Dark Mod Forums

Beta Testing - Hidden Hands: The Anomaly


JackFarmer

Recommended Posts

34 minutes ago, datiswous said:

If you need more testers, I could also take a look. I am non-native English speaker, but I think I can read and talk the language very well, so I don't know if I'm enough help in that department.

Yeah, that would be great. I will send you version 2 once ate0ate posted his/her comments.

  • Like 1
Link to comment
Share on other sites

Btw. I peeked into the beta thread (without reading the reports) and you posted this:

Quote

Hm....you have never done beta testing before, right?

What do you expect from a good report? Because I didn't do beta testing before (at least not for TDM), so more info on that subject could be useful.

Link to comment
Share on other sites

3 hours ago, datiswous said:

Btw. I peeked into the beta thread (without reading the reports) and you posted this:

What do you expect from a good report? Because I didn't do beta testing before (at least not for TDM), so more info on that subject could be useful.

I dont't have a master plan for that either, but if you try to do it like joebarnin did with the screenshots (and maybe enhance the visibility and name exact locations if not clear to identify), that would be great.

Look out for:

  • floating objects
  • frobable items that cannot be frobbed or are difficult to frob
  • texture glitches
  • defective switches
  • defectives doors
  • weird AI behaviour (running against walls or other items, walking in circles, unable to operate doors, walking to close to walls and other things)
  • ambient sound/fx: too loud?
  • voices: clear and understandable?

 

Play style:

a. First run: It is a stealth, so try to sneak past all enemies and let me know if there are spots where you did not manage this or where you consider it extremely unfair. Check if the use of resources helps to ghost the mission or not and report if it does not.

b. Second run (if you have time for that): try to break the mission, play like a berserker, do things you should not do in a stealth game (or I did not foresee players could do), see how AI and environments react if you try crazy things, destabilize as much of the environment as possible and report if the results make the game unplayable.

hm...ja, something like that.

I confused Zerg Rush with another long time forum member that has a similar name and thus did expect he knows what to do...don't get me wrong, I am happy that he likes my mission...but this is not really helpful for beta testing. :)

Edited by JackFarmer
  • Like 1
  • Thanks 1
Link to comment
Share on other sites

6 hours ago, kin said:

Any screens to look at? Thanks in advance.

 

Hello kin,

I think I will release the mission this week. The relevant topic will include screenshots.

Regardng the screenshots: This time with maxed out soft shadows and other stuff as I finally bought a new graphics card! :)

  • Like 2
Link to comment
Share on other sites

On 4/24/2021 at 11:47 PM, JackFarmer said:

Hello kin,

I think I will release the mission this week. The relevant topic will include screenshots.

Regardng the screenshots: This time with maxed out soft shadows and other stuff as I finally bought a new graphics card! :)

Thanks.

I use maxed out stencil shadows, in almost all missions curently availiable with a gtx760 (too old card). Had no problems with it.

Got to say that this soft shadow thing makes TDM a new game in the looks.

Edited by kin
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
    • Ansome

      Well then, it's been about a week since I released my first FM and I must say that I was very pleasantly surprised by its reception. I had expected half as much interest in my short little FM as I received and even less when it came to positive feedback, but I am glad that the aspects of my mission that I put the most heart into were often the most appreciated. It was also delightful to read plenty of honest criticism and helpful feedback, as I've already been given plenty of useful pointers on improving my brushwork, level design, and gameplay difficulty.
      I've gotten back into the groove of chipping away at my reading and game list, as well as the endless FM catalogue here, but I may very well try my hand at the 15th anniversary contest should it materialize. That is assuming my eyes are ready for a few more months of Dark Radiant's bright interface while burning the midnight oil, of course!
      · 4 replies
×
×
  • Create New...