Jump to content
The Dark Mod Forums

Transparency install_splash.tga


datiswous

Recommended Posts

Is there a way to decrease the amount of transparency applied to mission install_splash.tga images in the install menu?

The current amount fades the image away, to such extend that it's often not possible to see it correctly.

 

I found that converting these images to grayscale and increasing the contrast helps the visibility somewhat.

Spoiler

Original mission picture:

cs-orig.jpg.214be4b56ef311359e66dbf9fc02ce72.jpg

Tweaked image:

cs-impr.jpg.3720720aaed2c215abbceeab52a7e9f3.jpg

 

 

 

Edited by datiswous
Link to comment
Share on other sites

Maybe by changing some GUI item properties inside the Gui code for that menu?
(like somewhere in tdm_gui01.pk4\guis\mainmenu_download.gui)
Change the last number of "forecolor" (if there is a property line).

Or Are ask the mapper to add a more transparent screenshot?

 

Edited by freyk
  • Like 1

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

Link to comment
Share on other sites

Thanks. The setting is actually in tdm_gui01.pk4 -> guis folder -> mainmenu_newgame.gui

The following code:

windowDef ModToInstallParent
	{
		rect	10, 160, 280, 310

		windowDef ModToInstallParchment
		{
			rect		0, 0, 280, 310
			background	"guis/assets/mainmenu/oldparchment_backdrop5"
			matcolor 	1, 1, 1, 1
			visible		"gui::modToInstallVisible"

			// greebo: The image of the mod, drawn below the texts, so put it before those windowDefs
			windowDef modImage
			{
				rect		20, 45, 245, 230
				//background	"textures/common/nodraw"
				background	"gui::mod_image"
				matcolor	1,1,1,0.2
				visible		1
			}

Change under

matcolor    1,1,1,0.2

0.2 into something else and that changes that image transparency. The file says that you should not do the edits in the file itself, but put a copy in the fm. If I do that though, the changes are only in effect if that mission is installed.

The setting 0.2 for transparency is i.m.o. wrong. The correct transparency setting is 0.3 or 0.4 or something in between.

Spoiler

0.2

0p2.jpg.cd6b53e9ffd53aa6ea74c17295505a96.jpg

0.3

0p3.jpg.815036707c203c4aec92b3699272aac9.jpg

 

Edited by datiswous
Link to comment
Share on other sites

Other (related) question:

The code block above says:

background	"guis/assets/mainmenu/oldparchment_backdrop5"

I tried to look for folder guis/assets/mainmenu in file tdm_gui01.pk4 (and other places), but could not find it. Where is it located? Or where are these menu background files located?

 

Edit: Found it already. They sit under the dds folder.

Edited by datiswous
Link to comment
Share on other sites

Most people would not be interested in this (I think), but who knows..

I changed the background for the fm introduction text and image. I think it looks somewhat cleaner but maybe a little less blur and still some detail would look better.

Spoiler

Original background:

(this already includes the lesser transparency edit 0.2 to 0.3, posted before)

fm1.jpg.19575a905164630cd0e4969190bff4b0.jpg

Blurred background:

fm2.jpg.ed815423ae9a31b00e4e8042b87744a7.jpg

(the white text for Install Mission is an accident with creating the screenshot. normally it is only white when hovering over)

 

Edited by datiswous
Link to comment
Share on other sites

Just noticed that although https://wiki.thedarkmod.com/index.php?title=How_to_pack_your_Mission states that the image install_splash.tga should be 256x256, the image is streched to 4:3 in the fm selection in TDM if the image is 1:1. So that wiki info should be changed. Maybe it's just outdated info. Also the image canvas can be much larger px wise, don't know why it should be 256 px.

Edited by datiswous
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 2 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...