Snoucher Posted May 24, 2021 Report Posted May 24, 2021 I was about to play this game until I got hit by the fact I can't put away my weapons. The tilde key which is used to holster weapons is being occupied by the console. I've verified that I should be able to this and I searched for a fix. Unfortunately it appears this problem is entirely unique to me. Is there any known way to disable the console? I don't want to mess with rebinding. Quote
stgatilov Posted May 25, 2021 Report Posted May 25, 2021 Unless you have "seta com_allowConsole 1" in darkmod.cfg or autoexec.cfg or in command-line parameters, console should trigger by Ctrl+Alt+Tilde. If you have this cvar set, then it is toggled by just Tilde. I don't know about any other way to disable/enable console. Quote
Snoucher Posted May 25, 2021 Author Report Posted May 25, 2021 9 hours ago, stgatilov said: Unless you have "seta com_allowConsole 1" in darkmod.cfg or autoexec.cfg or in command-line parameters, console should trigger by Ctrl+Alt+Tilde. If you have this cvar set, then it is toggled by just Tilde. I don't know about any other way to disable/enable console. Yet when I directly input "seta com_allowConsole 0" into darkmod.cfg the console opens regardless of it. Quote
cabalistic Posted May 25, 2021 Report Posted May 25, 2021 Do you have an autoexec.cfg? Anything set in there would take precedence over darkmod.cfg. Quote
Snoucher Posted May 25, 2021 Author Report Posted May 25, 2021 1 hour ago, cabalistic said: Do you have an autoexec.cfg? Anything set in there would take precedence over darkmod.cfg. Yes I tried. This also didn't work unfortunately. Quote
HMart Posted May 25, 2021 Report Posted May 25, 2021 Then the only other option is, you have command-line parameters set on TDM shortcut, see link bellow. https://modwiki.dhewm3.org/Startup_parameters Link is for another idtech 4 based engine, to lazy to search for one directed at TDM but afaik both engines work the same, when dealing with command-line parameters so. Quote
kano Posted May 26, 2021 Report Posted May 26, 2021 The Linux version of TDM seems to use ` for the console regardless of whether com_allowconsole is set to 1 or 0. It's set to 0 on this machine and ` still brings down the console. Not sure if you want to call it a bug or not. Personally I don't mind because there's no penalty for keeping the blackjack out. It doesn't slow you down, it doesn't make you more visible, and AIs don't react to it unless you swing it. 1 Quote
cabalistic Posted May 26, 2021 Report Posted May 26, 2021 Sounds like a bug, then. You could try the most recent dev build where the input system has been overhauled, perhaps that might fix it. If not, as a workaround you can always reassign the key or use the mouse wheel to cycle through weapons and eventually put them away. Quote
nbohr1more Posted May 26, 2021 Report Posted May 26, 2021 For reference, the Dev version details can be seen here: Just use the new tdm_installer to select a custom TDM version and select the latest dev build version. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
Destined Posted May 27, 2021 Report Posted May 27, 2021 18 hours ago, kano said: The Linux version of TDM seems to use ` for the console regardless of whether com_allowconsole is set to 1 or 0. It's set to 0 on this machine and ` still brings down the console. Not sure if you want to call it a bug or not. Personally I don't mind because there's no penalty for keeping the blackjack out. It doesn't slow you down, it doesn't make you more visible, and AIs don't react to it unless you swing it. Why not just reassign the "put away weapon"-key? Quote
datiswous Posted May 27, 2021 Report Posted May 27, 2021 On 5/26/2021 at 8:33 PM, cabalistic said: Sounds like a bug, then. You could try the most recent dev build where the input system has been overhauled, perhaps that might fix it. The dev version also has this problem. 9 hours ago, Destined said: Why not just reassign the "put away weapon"-key? This works fine Quote
thebigh Posted February 20, 2025 Report Posted February 20, 2025 On 5/25/2021 at 11:29 AM, stgatilov said: Unless you have "seta com_allowConsole 1" in darkmod.cfg or autoexec.cfg or in command-line parameters, console should trigger by Ctrl+Alt+Tilde. If you have this cvar set, then it is toggled by just Tilde. Why does "seta com_allowConsole 1" autoremove itself from Darkmod.cfg every time I start the game? I need to keep adding it in over and over and over again. How can I get this to stay put permanently? Quote My missions: Stand-alone Duncan Lynch series Collabs Down and Out on Newford Road the Factory Heist A Collector's Errand (with Bikerdude) The Wizard's Treasure A House Call The House of deLisle
freyk Posted February 20, 2025 Report Posted February 20, 2025 (edited) See the posts above. I would try also to add that command or keybind in Autoexec.cfg and keybinding Edited February 20, 2025 by freyk Quote .
stgatilov Posted February 20, 2025 Report Posted February 20, 2025 10 hours ago, thebigh said: Why does "seta com_allowConsole 1" autoremove itself from Darkmod.cfg every time I start the game? I need to keep adding it in over and over and over again. How can I get this to stay put permanently? Because non-archived cvar. Moreover, I think you also need to write "set" instead of "seta". Quote
thebigh Posted February 21, 2025 Report Posted February 21, 2025 Aha, it works fine now if I create an autoexec.cfg and put that in there. Quote My missions: Stand-alone Duncan Lynch series Collabs Down and Out on Newford Road the Factory Heist A Collector's Errand (with Bikerdude) The Wizard's Treasure A House Call The House of deLisle
datiswous Posted April 21, 2025 Report Posted April 21, 2025 On 2/20/2025 at 10:08 PM, stgatilov said: Because non-archived cvar. Moreover, I think you also need to write "set" instead of "seta". There doesn't seem to be a difference in writing set or seta in autoexec.cfg, they both work (there). What is the difference between set and seta? Quote
HMart Posted April 23, 2025 Report Posted April 23, 2025 On 4/21/2025 at 2:35 AM, datiswous said: There doesn't seem to be a difference in writing set or seta in autoexec.cfg, they both work (there). What is the difference between set and seta? cvarName [X] Sets the value to X if the variable exists. set cvarName [X] As above, but creates the CVar if not present. seta cvarName [X] As above, but also stores the CVar value in [game]config.cfg so that it will be the default value. Never use seta on the command line! from here https://modwiki.dhewm3.org/Console 1 Quote
datiswous Posted April 23, 2025 Report Posted April 23, 2025 I think I remember someone used seta in a script in some fm and this created a problem elsewhere because the setting was changed globally. Or maybe I'm confusing things. Quote
Zerush Posted May 6, 2025 Report Posted May 6, 2025 I use the "period" key to holster the weapons, easy to define any other in the key settings (I use mostly the mouse to play and interact, 5 buttons). Desactivating the console IMHO isn't a good idea, sometimes it is needed, eg. in some missions are points where you can get stucked, only possible to get out with "noclip". I'm not a friend from cheats, but in big new missions with a complex content, it's good to have it at hand for some tests. Normally using cheats only in some old missions, which I had played already several times, to experiment something different, eg, spawning a Spider, with often hilarious reactions of the guards, things like this. Quote
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