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Posted

I was about to play this game until I got hit by the fact I can't put away my weapons. The tilde key which is used to holster weapons is being occupied by the console. I've verified that I should be able to this and I searched for a fix. Unfortunately it appears this problem is entirely unique to me. Is there any known way to disable the console? I don't want to mess with rebinding.

Posted

Unless you have "seta com_allowConsole 1" in darkmod.cfg or autoexec.cfg or in command-line parameters, console should trigger by Ctrl+Alt+Tilde.
If you have this cvar set, then it is toggled by just Tilde.

I don't know about any other way to disable/enable console.

Posted
9 hours ago, stgatilov said:

Unless you have "seta com_allowConsole 1" in darkmod.cfg or autoexec.cfg or in command-line parameters, console should trigger by Ctrl+Alt+Tilde.
If you have this cvar set, then it is toggled by just Tilde.

I don't know about any other way to disable/enable console.

Yet when I directly input "seta com_allowConsole 0" into darkmod.cfg the console opens regardless of it.

Posted
1 hour ago, cabalistic said:

Do you have an autoexec.cfg? Anything set in there would take precedence over darkmod.cfg.

Yes I tried. This also didn't work unfortunately.

Posted

The Linux version of TDM seems to use ` for the console regardless of whether com_allowconsole is set to 1 or 0. It's set to 0 on this machine and ` still brings down the console. Not sure if you want to call it a bug or not. Personally I don't mind because there's no penalty for keeping the blackjack out. It doesn't slow you down, it doesn't make you more visible, and AIs don't react to it unless you swing it.

  • Like 1
Posted

Sounds like a bug, then. You could try the most recent dev build where the input system has been overhauled, perhaps that might fix it. If not, as a workaround you can always reassign the key or use the mouse wheel to cycle through weapons and eventually put them away.

Posted
18 hours ago, kano said:

The Linux version of TDM seems to use ` for the console regardless of whether com_allowconsole is set to 1 or 0. It's set to 0 on this machine and ` still brings down the console. Not sure if you want to call it a bug or not. Personally I don't mind because there's no penalty for keeping the blackjack out. It doesn't slow you down, it doesn't make you more visible, and AIs don't react to it unless you swing it.

Why not just reassign the "put away weapon"-key?

Posted
On 5/26/2021 at 8:33 PM, cabalistic said:

Sounds like a bug, then. You could try the most recent dev build where the input system has been overhauled, perhaps that might fix it.

The dev version also has this problem.

9 hours ago, Destined said:

Why not just reassign the "put away weapon"-key?

This works fine

  • 3 years later...
Posted
On 5/25/2021 at 11:29 AM, stgatilov said:

Unless you have "seta com_allowConsole 1" in darkmod.cfg or autoexec.cfg or in command-line parameters, console should trigger by Ctrl+Alt+Tilde.
If you have this cvar set, then it is toggled by just Tilde.

Why does "seta com_allowConsole 1" autoremove itself from Darkmod.cfg every time I start the game? I need to keep adding it in over and over and over again. How can I get this to stay put permanently?

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

Posted
10 hours ago, thebigh said:

Why does "seta com_allowConsole 1" autoremove itself from Darkmod.cfg every time I start the game? I need to keep adding it in over and over and over again. How can I get this to stay put permanently?

Because non-archived cvar.
Moreover, I think you also need to write "set" instead of "seta".

Posted

Aha, it works fine now if I create an autoexec.cfg and put that in there.

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

  • nbohr1more changed the title to [ RESOLVED ] How do I disable console?
  • 3 weeks later...
Posted
On 2/20/2025 at 10:08 PM, stgatilov said:

Because non-archived cvar.
Moreover, I think you also need to write "set" instead of "seta".

There doesn't seem to be a difference in writing set or seta in autoexec.cfg, they both work (there).

What is the difference between set and seta?

Posted
On 4/21/2025 at 2:35 AM, datiswous said:

There doesn't seem to be a difference in writing set or seta in autoexec.cfg, they both work (there).

What is the difference between set and seta?

cvarName [X]	Sets the value to X if the variable exists.
set cvarName [X]	As above, but creates the CVar if not present.
seta cvarName [X]	As above, but also stores the CVar value in [game]config.cfg so that it will be the default value. Never use seta on the command line!

from here https://modwiki.dhewm3.org/Console

  • Thanks 1
  • 2 weeks later...
Posted

I use the "period" key to holster the weapons, easy to define any other in the key settings (I use mostly the mouse to play and interact, 5 buttons).

Desactivating the console IMHO isn't a good idea, sometimes it is needed, eg. in some missions are points where you can get stucked, only possible to get out with "noclip". I'm not a friend from cheats, but in big new missions with a complex content, it's good to have it at hand for some tests. Normally using cheats only in some old missions, which I had played already several times, to experiment something different, eg, spawning a Spider, with often hilarious reactions of the guards, things like this. 

 

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