Popular Post greebo Posted June 3, 2021 Popular Post Report Share Posted June 3, 2021 Here's the DR 2.13.0pre3 build for every interested mapper to test. For more things that have changed or fixed, see the list below. Download Windows Portable x64: https://drive.google.com/file/d/1cLLk3L44W-53dEn4Ax7HX-3r3Rm4dmrC/view?usp=sharing Download Windows Installer x64: https://drive.google.com/file/d/1gPMjVFci8w8yk0ZpdCSWNqIHj2JNtosB/view?usp=sharing Linux folks need to compile this stuff from source, instructions for various distributions are on the wiki. If you happen to run into a crash, please record a crashdump: How to record a crashdump Changes since 2.12.0 can be seen on the Bugtracker changelog, here's the summary: #5623: Merge Map Feature - import only the changes of another map with the ability to preview and choose #5603: Ability to choose from several different pointfiles (to support the TDM internal leak reporting feature) #5628: Some ASE models do not load #5620: Prefabs importing miles away #5608: Path entites rotate 15 degrees, each time when dragged. #5555: Crash when activating GameConnection Feature "update entities on every change" #5609: Model previewer not displaying ASE or LWO models #5607: Crash when selecting an MD5 model in "Create Model..." menu #5602: Crash when activating the Material Editor in Doom3 game config Changes since 2.13.0pre1 #5639: Support Layers when merging Maps #5638: Support Selection Groups when merging Maps #5642: Entity & Speaker windows don't remember their size #5632: Restore non-uniform scaling for texture browser #5634: Paste material-header to surface from clipboard with hotkey #5637: Increase maximum zoom level of 2D views #5629: "Shift textures randomly" shifts all selected faces by the same amount #5621: Display editor_usage in the Entity Inspector window when "classname" is selected Changes since 2.13.0pre2 #5561: Refresh entity inspector when reloading defs #5107: 'Change game/project' fails to save if a decent-sized .map was loaded #5652: Reload Defs is messing up the entityDefs #5651: Crash when using Reloading Defs after placing an Entity #5557: “Choose entity...” button for all def_ spawnargs #5649: CTRL-MMB in orthoview: place camera at height of most recent selection #5650: Add "Show Material Definition" to ShaderSelector tree views #5643: Three-Way Map Merge #5634: Paste material-header to surface from clipboard with hotkey. #5635: Selection by coords possible through the console or scripting Thanks for testing, as always! 6 Quote Link to comment Share on other sites More sharing options...
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