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Away 0: Stolen Heart by Geep & _Atti_ (2021/11/12)


Geep
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12 hours ago, MrMunkeepants said:

It seems strange to me, having been everywhere else and read all I could, that there is no indication of the 

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house portion required for the first half of the code.

Unless I missed something?

There is a note stating that he often complains about it being on the top row. 
 

Spoiler

It took me a while to realise that you need to combine an address and passcode into a larger number, but after a bit of experimenting I was able to work out which pair of numbers was which.

Since the box is claimed to be at the top it was a matter of brute-forcing 50-59 and then 90-99 with the passcode as the last two digits until I found something.

When I realised the number was symmetrical I kicked myself for not trying that first.

 

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I, too, had massive problems with the deposit box and ended up using the brute force method, which took quite some time and was not very satisfying.

Spoiler

I still don't understand what I was supposed to be doing and why you have to grab the key "blind". I feel a simple cash box with the key in it would have been an easier solution.

I'm not complaining though, this is a wonderful mission. 

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@datiswous

I located all the positions shown in your screenshots except for the following (where all filenames start with "away0_2021-11-14_") -


22.27.23 ???
23.23.52 Got stuck here
23.31.50 Badly aligned textures?

Could you either describe where they are or give coordinates (e.g., from g_showviewpos 1)? Thanks.

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All -

The deposit box puzzle is, by design, pretty challenging. I've glad many of you figured it out, and helped each other. @tapewolf's explanation is on point. As noted, the earlier solution posted as "Outright Spoiler" is not quite right.

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@datiswous
 

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Why do you record them as video instead of just doing the cutscenes in-game? I wonder why you would do that extra step.

Reasons include -
- gives the mapper more freedom to intermix closeups & distance shots
- can use video editing transitions,
- you can do shots that work from exactly one location. For instance, NSFW Emily removing her bodice is done with fakery, which I believe would be impossible to do convincingly with in-game cutscenes.
- AI when pathing doesn't always do the same thing... sometimes it's wonderful, sometimes it stinks. This way you keep the good stuff
- time can be sped up/slowed down a bit as needed
- You can use multiple sets (i.e., instances of where the scene occurs), each with its own triggering/pathing for a given scene, rather than layering them spaghetti-like in a single set. There were about a dozen of Emily's bedroom used for away0.

For the benefit of future mappers, I'll write about pluses and minuses of all this in the wiki at some point.

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@fraten

I'm glad datiswous helped you out. Yes, the problem you & he discovered with the alternate path to Hornsby is unfortunate, and I've logged it. The triggering and scripting in that area is a bit complex (e.g., because you might have to revisit Hornsby a second time), so probably an eventual fix will take some thought and fiddling.

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@tapewolf
 

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I enjoyed that, burgling a casino made a fun change, though I do wonder if it could have done with a larger gambling hall because in the end there were only about 3 clients.

This was a big existing map I had to build out and populate, so the AI density can be a bit low in any given area. There's not many available TDM AI animations that are casino-appropriate either... I used them all up throughout that floor. Storywise, my excuse is that it's the wee hours... who knows, maybe a Monday?

As you noted, the look of the deposit boxes is subtle, possibly too subtle. I didn't want to make them look like the duct vents & hatches used elsewhere, so went with cabinet drawers. I added a lantern specifically to make their dim drawer texture more obvious.

Quote

If you do a video cutscene like this in future it might be worth getting an external HDMI recorder - the sort you'd use for games consoles - so the PC only has to worry about the game and not the video capture as well.

Agree with that; also can hope for a new PC when the GPU drought ends.

Edited by Geep
Add last HDMI recorder comment
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5 hours ago, Geep said:

I located all the positions shown in your screenshots except for the following (where all filenames start with "away0_2021-11-14_") -


22.27.23 ???
23.23.52 Got stuck here
23.31.50 Badly aligned textures?

Could you either describe where they are or give coordinates (e.g., from g_showviewpos 1)? Thanks.

23.31.50 :

-175.12 1625.08 546.25 : 29.37 -39.49 0

23.23.52 :

967.64 507.25 330.78 : 66.22 175.01 0

22.27.23 :

-2953.68 438.25 41.3 : 11.77 -177.73 0

 

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On 11/20/2021 at 9:25 PM, Geep said:

All -

The deposit box puzzle is, by design, pretty challenging. I've glad many of you figured it out, and helped each other. @tapewolf's explanation is on point. As noted, the earlier solution posted as "Outright Spoiler" is not quite right.

mea culpa, I typed almost the right number for the outright spoiler, sorry guys

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