Jump to content
The Dark Mod Forums

Away 0: Stolen Heart by Geep & _Atti_ (2021/11/12)


Geep
 Share

Recommended Posts

I liked this mission. The casino and art gallery bits reminded me of some of the T1 missions- notably the opera house and the non-suckful bits of Thieves' Guild. The early section, before you get to the Four Flags, seemed eerie and empty in a good way too.

At times it got to be a bit of a key hunt and did drag a little towards the end, but I thought the clever puzzles made up for that.

On 11/21/2021 at 8:40 AM, Geep said:

Yup, frobbing through the wood... that's cheating. I thought I had prevented gamers from doing that, but if not, will add it to the bug list. Of course, if you're using noclip, can't stop that.

You could just put the key somewhere far away and inaccessible, and then use a script to move it into the box when it opens. I had the same problem and had to resort to this hack to stop the player grabbing a bit of loot through a wall when nothing else worked.

  • Like 1

{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

Link to comment
Share on other sites

@thebigh, I'm happy you found this FM atmospheric and worthwhile to play, and the puzzles engaging. In retrospect, yeah, there is a fair amount of hunting (for keys, lockpicks, notes, paintings, clues), and probably not enough dealing with traps. Something to ponder for the future.

Thanks for the feedback. And for the hack idea, I'll remember that!

  • Like 1
Link to comment
Share on other sites

Oh, I forgot to mention... the panel or whatever it is obscuring most of Hornsby behind his door just looks like it's made of matte black. Is that a missing texture?

{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

Link to comment
Share on other sites

Thanks for the fun mission and the first NSFW one I've seen. It was pretty amusing and I thought the singing priest was well done also. It probably took me a fair bit longer than it should have though, 

Spoiler

I just didn't notice the red light changing positions with the lock numbers and I managed to miss where the ladies were kept for the longest time.

 

Link to comment
Share on other sites

Finished this up yesterday and for the most part enjoyed it 

Spoiler

I had difficulty with the deposit box puzzle and ended up coming here to get some help. At first I didn't realize that was them in the room with the drunk guy but from checking here I saw it was. I was still baffled because I never found a 4 number code so I didn't even try the dial, then spent a lot of time searching for a code - which was okay as I found loot I was missing.  I did have the 69 code note and with some help from here discovered the dials moved the red spot lol and I got the girls taken care of. 

I have to ask though - where is the key for the grate in the girls area? I thought the one locked up would be the one but it didn't work either. 

Thanks for all your hard work and I look forward to more. :)

Link to comment
Share on other sites

  • 1 month later...

Question: 

Spoiler

1. I'm going blind in my old age, or I'm just dumb. Where are the gems I'm supposed to give Hornsby?

2. What do I do with the women's papers? I read a plaque that suggests a cutscene about to start, so I don't want to trigger that if it ruins the optional papers task.

 

Link to comment
Share on other sites

On 1/22/2022 at 8:19 PM, datiswous said:

When I update this mission from version 1 to 2, after download (with in-game downloader) the mission still shows version 1 in the mission selection screen

That's because it's just a patch. A real version 2 will be out before the end of the month.

Link to comment
Share on other sites

Posted (edited)
On 12/20/2021 at 6:04 PM, roygato said:

I already beta tested this at the time, but it was fun to see the improvements. Certainly a lot of the jank is gone, so kudos for that. A fun mission, with some novel ideas. I don't seem to remember others that tease an objective, and then make you either hard commit or leave it.

That said, I'm not sure if it's because I'm running a 2.10 beta build, due to testing the new frob outlines, but I had a serious bug. When the fence offers you the lockpick, the map and the gold pouch, I couldn't for the life of me frob anything but the lockpick. So I just left the rest, and went though the entire mission. Which worked up until after the final cutscene finishes, since I'm now stuck in limbo, as the "do business with the fence" objective never completed. I skimmed through the comments, and it doesn't seem like anyone else has had it happen to them, and it worked fine back in beta testing, so could be a 2.10 quirk. Or just a rare occurrence.

A pretty ambitious mission in a lot of ways, definitely points for the effort and making due with what seems to be less than ideal equipment.

Sorry I didn't see this earlier. Thanks for kind words.

Regarding the fence with the lockpick, the visibility and frobability of the items on the plate (and overall plate movement) are set by scripting. Although I originally tried to make it so you could frob in any order, I couldn't make that work reliability, so I reluctantly made you frob in a given order. It is possible that is what caused your difficulties. I'll look at this issue again for V2. I don't have hopes too high for more flexible frob order. Probably I could make it that only getting the lockpick is required to meet the objective.

Edited by Geep
*didn't*
Link to comment
Share on other sites

On 1/25/2022 at 5:53 PM, grodenglaive said:

It probably took me a fair bit longer than it should have though,

Too bad that the deposit box indicators weren't apparent to you for a while. In V2, there's a different texture on those boxes, which may or may not help.

As to the other point, yeah, it is a big building to find things. It's hard to give clues from Emily about where things are, because space on the paper is limited, and who knows what the names of places refer to anyway? Glad you managed at last!

Link to comment
Share on other sites

On 1/28/2022 at 8:51 PM, Thiefette said:

...where is the key for the grate...

Yes, as you indicated, the key you had should have worked that grate too. I'll check it again in case something got broken.

  • Like 1
Link to comment
Share on other sites

3 hours ago, Summer said:

(2 hidden questions)

1) The gem specifically for Hornsby is only at the very beginning of the game. So presumably you already did that if you got to question 2. (If the problem is that Objectives 1 or 2 are not satisfied when they should be, then that would be a bug)

2) What to do with the papers is described in the last of Emily's notes. Yes, you are right, starting the cutscene does foreclose the chance of satisfying the optional objective.

Link to comment
Share on other sites

On 1/23/2022 at 7:41 PM, thebigh said:

Oh, I forgot to mention... the panel or whatever it is obscuring most of Hornsby behind his door just looks like it's made of matte black. Is that a missing texture?

Nope, it is indeed a black matte panel, used to help corral the gem if you accidentally drop it. I tried to obscure it with the black vapors. Too bad Hornsby has no body, so needs a vanity panel 🤪

  • Like 1
Link to comment
Share on other sites

I must admit I am probably totally blind - I have run accross the 4Flags several times and I just simply cannot find the vault and the drunken guard you all are talking about. Please, can anyone point me to the right direction? Untill now it has been refreshing experience, but now after several hours I am just frustrated:-(

Link to comment
Share on other sites

I hope I am remembering this correctly but

Spoiler

in one of the big hallways there is a wall with four flags hanging down, with a sort of narrow wooden catwalk behind the flags, about half way up the wall. Up there is a little crawlway that leads to the drunken guard.

 

{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • nbohr1more

      Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
      · 0 replies
    • thebigh

      I'm starting to think we need another mapping contest.
      · 9 replies
    • kano

      Don't you hate it when there's a quality discussion on a forum somewhere online about something, but then two disagreeing users derail and transform it into a back-and-forth poo slinging competition at one another?
      · 9 replies
    • Diego

      Oh look the status updates are back! 
      · 2 replies
    • JackFarmer

      After watching the first three and a half episodes of "The Sandman" last night, I realize once again that overly imaginative narratives are not for me. Also, the main actor looks like he has a toothache.
      Which makes me wonder, is there a Dark Mod mission with a medieval dentist?
      · 4 replies
×
×
  • Create New...