demagogue Posted September 19, 2025 Report Posted September 19, 2025 On 12/6/2023 at 6:12 PM, Bergante said: hello everyone since i discovered the " tdm_loot_stealth_stats.pk4 " I´m trying for supreme Ghosting . (Thx to snatcher , only cause your modPack i found it ! ) and now that there was mentioned a new Campain for ThiefGold I went in and downloaded the new stuff of 23 It seems Klatremus and Marbelman are more on TTLG , where i had fun reading things in : TTLG Thread: FMs - Ghost/Perfect Thief Results (Part 9) [SPOILERS] my Question : does there exist anything similar to the tdm_loot_stealth_stats for Thief1/Gold-Thief2 - or something to implement in AngelLoader ? P.S. : Klatremus ? what would you need from me to have HazardPay reported as SupremeGhosted ? Just for some backstory, I'm talking about Dark Mod, I think Fidcal was the one that put in the original Stealth Score stats that tracked alerts, then I did a major overhaul of it, and then I had to drag in Grayman to clean up a lot of the bugs and issues. There are things I did with an eye to ghosting, one being that a Level 1 alert didn't count to the Stealth Score, because in a good number of FMs it starts with it already being busted, and it's the one where the guard doesn't know anything is strange yet, it's just a slight noise, the wind or rats. I counted Level 2 and up as a Stealth Score hit. (But it still counts Level 1 hits in the alert stat if someone wanted to count it.) Anyway, I don't know enough about Thief code to offer much. I glanced through its source code when it first got leaked. But from the work I did on TDM, I suspect that it's something you have to get from the source code, and that it won't be available through just a mod... the reason being because the source code will have to explicitly hand the stat over to be accessible to a mod, and if they didn't already do that for a stat, then there's no real reason to do it at all. So I think it'd require a source code change and new compile of the .exe, which means it wouldn't be just a mod you could distribute, but you'd have to distribute an entirely new .exe game for it. That's just my guess, but that's a reason why it probably hasn't been done yet. My first idea would be to post somewhere that Corbeau, the person (or team?) maintaining the New Dark release, and see if they can add it into an update to New Dark, although I don't know if they're even maintaining it anymore. 2 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine.
Popular Post Klatremus Posted October 23, 2025 Popular Post Report Posted October 23, 2025 Let's Supreme Ghost The Dark Mod - Penny Dreadful 2: All the Way Up Premieres Saturday, October 25th at 2pm ET (8pm/20:00 CET). There will be a poll during the premiere where participants in the live chat can vote for an upcoming Dark Mod mission. Come join! 6 Quote
Popular Post Klatremus Posted November 12, 2025 Popular Post Report Posted November 12, 2025 (edited) Let's Supreme Ghost The Dark Mod - Penny Dreadful 3: Erasing the Trail Premieres Friday, November 14th at 11am ET (5pm/17:00 CET). Come join us in the chat! Edited November 12, 2025 by Klatremus 5 Quote
Klatremus Posted January 17 Report Posted January 17 (edited) Let's Supreme Ghost The Dark Mod - The Painter's Wife (part 1 of 2) Premieres Sunday, January 18th at 1:30pm ET (7:30pm/19:30 CET). This part is just under 3 hours, and in 1440p this time. Come join the live chat! Edited January 17 by Klatremus 4 Quote
Klatremus Posted January 19 Report Posted January 19 (edited) Part 2 premieres Tuesday, January 20th at 12:00pm ET (6pm/18:00 CET). Let's finish up this bad boy! Edited January 19 by Klatremus 4 Quote
Popular Post Klatremus Posted March 3 Popular Post Report Posted March 3 (edited) Let's Supreme Ghost Displacement Premieres Sunday, March 8th at 1pm ET (6pm/18:00 CET). Come join us in the live chat! This one is 4 hours Edited March 3 by Klatremus 5 Quote
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