Jump to content
The Dark Mod Forums

selecting some emitters


Recommended Posts

The pic shows a grouped emitter+light+fixture.  In this case the particle is lantern_glare_simple which, when selected, obscures the fixture making it harder to accurately place.  Some other particles like al2_lamphaze are similar, tho' thankfully most don't create any mess and the selection is confined to the emitter box.  Is there any way to turn off or hide this -- I guess it's a cluster of textures? 

emitter_selected.jpg

Link to comment
Share on other sites

@OrbWeaver
enabling a filter would make the emitters disappear completely, whereas the issue is more with DR's preview of the particle obscuring much of the surroundings.

DR's particle preview isn't very accurate generally speaking: usually there's nothing shown at all, other times it's only very faint and sparse. Larger particles like volumetric fog can be problematic because their previews cause rendering issues over large areas of transparent surfaces like water. And sometimes, like here, the preview becomes opaque when the emitter is selected.

From a mapping point of view the preview inside the Particle Editor would imo be sufficient, keeping the func_emitters as plain boxes.

Link to comment
Share on other sites

In the meantime a solution is to just delete the particle value before moving the group, then once moved open entity inspector and the key/value is already correctly entered so you just have to click the check mark.  It's just a rare few particles that give any trouble.  I haven't seen any use for showing particles in non-lighting mode either and every time I try something new I have to see how the effect works in game.   There's a lot of subtlety in the TDM particle system and I just wish I was a quicker study...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...