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Posted (edited)

I'd be very happy if DarkRadiant offered the menu option "Select all with model" in the Edit menu, under the exiting "Select all of type" entry. I found there are cases when I need to modify every func_static (or other entity type) with a certain model, yet after a point you have too many instances of that model (some grouped) to manually select all.

I often need this to replace a given model with a similar one, or more importantly reconfigure the LOD settings for all instances of that model on the map (eg: set the hide_distance spawnarg). I need to do this right now in the FM I'm working on, but have so many copies of every model I simply couldn't select each one manually, thus if this isn't implemented I'll have to leave them as is and abort those changes. This seems like an easy one to implement so I hope it's doable and we can see it soon. Thank you.

Edited by MirceaKitsune
Posted
1 hour ago, MirceaKitsune said:

I need to do this right now

An immediate band-aid would be to create a filter that looks for that model and use the right-click menu to "Select by filter". I have a "search" filter that I edit whenever I need to look for a specific thing.

Maybe a search mask would be the most flexible solution. Get prompted with a dialogue for "spawnarg" and "value" and it selects all entities that match this.

Posted
3 minutes ago, Dragofer said:

An immediate band-aid would be to create a filter that looks for that model and use the right-click menu to "Select by filter". I have a "search" filter that I edit whenever I need to look for a specific thing.

Maybe a search mask would be the most flexible solution. Get prompted with a dialogue for "spawnarg" and "value" and it selects all entities that match this.

Aha, good thinking! Definitely a workaround but one I could attempt using in the meantime. Thanks for suggesting, might take a look at this later.

Another alternative (or addition) to my suggestion would be an in-world (3D viewport and 2D views) filter, where you can hide entities in realtime by typing in a spawnarg and optionally a value it must have: As you type, entities not matching that arg / value will disappear from DR as if hidden, until you clear the text to show them again.

Posted

Have you tried Scripts > "Select all Models of same type"? It should select all entities with the same model spawnarg.

  • Thanks 2
Posted
4 hours ago, greebo said:

Have you tried Scripts > "Select all Models of same type"? It should select all entities with the same model spawnarg.

Sweet: That's precisely the feature I was looking for! So it's already implemented but as a script... didn't think of looking under scripts and seeing that. Thanks :)

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