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Posted (edited)

@STiFUIm glad to see this is back on the menu! Looks really nice.

A neutral grey or a very subtle "golden" hue for all frobable objects is the way to go. 

Colored shaders can get messy with different lighting scenarios, different loot object colors,  always fighting players preferences, ect. Also object specific frob colors will  open up a brand new communication channel that wasnt there before. Its just messy imo.

I did some early prototypes for colors a long time ago, might be in the dev forums somewhere actually.

Anyways, great to see it getting worked on. Thanks for doing it. 

Edited by kingsal
  • 1 month later...
Posted

I still have a feeling that whenever we try to enable it by default, we'll suddenly get a lot of feedback about it being too "in your face", and some corner cases like hatches where even 2-pixel outline looks too strong.

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