Jump to content
The Dark Mod Forums

The Case of the Unscalable Stairs


Uncertain Title

Recommended Posts

The player as certain limits he needs to do things. Climbing stairs means stair needs to be 8 units high. It's important to understand

all these limits, such as jump height/distance, vault height all that.  I'm guessing maybe your steps are too hight?

https://wiki.thedarkmod.com/index.php?title=Limits,_Max,_Min,_Stats,_etc

  • Like 1

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Link to comment
Share on other sites

It's easiest to move over stairs when their steps are blocky in shape, so for more detailed modelled steps you could encase each step in a brush textured with a textures/common/nodrawsolid_stone, _wood or _carpet texture. I wasn't aware most staircase models need this, however.

Regarding maximum step height, the value I remembered is 14, while 12 is easier to work with on a 4-unit grid.

  • Like 1
Link to comment
Share on other sites

Even a single ramp made of nodraw_whatever can work well sometimes.

  • Like 1

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Link to comment
Share on other sites

 

23 hours ago, NeonsStyle said:

The player as certain limits he needs to do things. Climbing stairs means stair needs to be 8 units high. It's important to understand

all these limits, such as jump height/distance, vault height all that.  I'm guessing maybe your steps are too hight?

https://wiki.thedarkmod.com/index.php?title=Limits,_Max,_Min,_Stats,_etc

I will be referencing this a lot, thanks for the info!

22 hours ago, Dragofer said:

It's easiest to move over stairs when their steps are blocky in shape, so for more detailed modelled steps you could encase each step in a brush textured with a textures/common/nodrawsolid_stone, _wood or _carpet texture. I wasn't aware most staircase models need this, however.

I didn't even think about checking for brush textures! The No-Draw Carpet brush was exactly what I needed ^ ^

22 hours ago, thebigh said:

Even a single ramp made of nodraw_whatever can work well sometimes.

After sleeving all the stairs in brushes for around 45 min, this idea dawned on me...and then I saw your response. I should have double checked all the responses Dx

Thank you all very much for the feedback, this was all exactly what I needed and more ^ ^

  • Like 3
Link to comment
Share on other sites

Best of luck with your mission, and we'd love to see how it's turning out! We can never get enough FMs. :)

  • Like 1

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 2 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...