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The Case of the Unscalable Stairs


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The player as certain limits he needs to do things. Climbing stairs means stair needs to be 8 units high. It's important to understand

all these limits, such as jump height/distance, vault height all that.  I'm guessing maybe your steps are too hight?

https://wiki.thedarkmod.com/index.php?title=Limits,_Max,_Min,_Stats,_etc

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I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

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Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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It's easiest to move over stairs when their steps are blocky in shape, so for more detailed modelled steps you could encase each step in a brush textured with a textures/common/nodrawsolid_stone, _wood or _carpet texture. I wasn't aware most staircase models need this, however.

Regarding maximum step height, the value I remembered is 14, while 12 is easier to work with on a 4-unit grid.

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Even a single ramp made of nodraw_whatever can work well sometimes.

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My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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23 hours ago, NeonsStyle said:

The player as certain limits he needs to do things. Climbing stairs means stair needs to be 8 units high. It's important to understand

all these limits, such as jump height/distance, vault height all that.  I'm guessing maybe your steps are too hight?

https://wiki.thedarkmod.com/index.php?title=Limits,_Max,_Min,_Stats,_etc

I will be referencing this a lot, thanks for the info!

22 hours ago, Dragofer said:

It's easiest to move over stairs when their steps are blocky in shape, so for more detailed modelled steps you could encase each step in a brush textured with a textures/common/nodrawsolid_stone, _wood or _carpet texture. I wasn't aware most staircase models need this, however.

I didn't even think about checking for brush textures! The No-Draw Carpet brush was exactly what I needed ^ ^

22 hours ago, thebigh said:

Even a single ramp made of nodraw_whatever can work well sometimes.

After sleeving all the stairs in brushes for around 45 min, this idea dawned on me...and then I saw your response. I should have double checked all the responses Dx

Thank you all very much for the feedback, this was all exactly what I needed and more ^ ^

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Best of luck with your mission, and we'd love to see how it's turning out! We can never get enough FMs. :)

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My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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