Jump to content
The Dark Mod Forums

Alternative to tdm_user_addons.script to support multiple global mods


MirceaKitsune
 Share

Recommended Posts

I've always ran into an unsolvable limitations when it comes to creating FM independent mods. This probably wasn't brought up a lot as I seem to be one of the few creators working on universal modifications rather than per-FM ones, meaning they're meant to always work when placing their pk4 in the core TDM directory.

The issue is similar to tdm_custom_scripts.script: Since script files don't get automatically executed but must be called (unlike defs) you need to run yours by using an #include then calling your main function from a builtin script called tdm_user_addons.script. The problem is you can't have multiple addons installed this way since each pk4 overrides that file causing only the last one (in alphabetical order) to function. With tdm_custom_scripts this isn't an issue as that's meant to be overwritten per FM and only one can be loaded by design... for tdm_user_addons it becomes a problem when you want to make multiple mods that don't conflict with each other.

I wanted to know if there's any workaround so far, or one could please be taken into account for the next update. Can we have some means of automatically #including a global script with an unique name? A quick solution I'm thinking of is to just automatically execute the script with the same name as the pk4: If you have "tdm_mod_whatever.pk4" inside your DarkMod directory, "script/tdm_mod_whatever.script" would be ran by the engine once the map starts, or something among those lines.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • Nort

      While I did find Springheel's brushwork pretty questionable, I guess engine performance must also have come a long way during the recent five years, because I can safely say that the kind of performance issues that he's talking about in this video, just didn't happen to me when I fully opened up my basement with all its unoptimized brushwork. The framerate was capped at a nice 60 FPS no matter how I tried, and with visportals on top of this, and the complexities turned into "func_static":s, an uncapped framerate would just be obscene, at least for graphics cards only a few years old. I no longer have any worries about large areas and vistas - I'll just go nuts. It's gonna be fine.
      · 18 replies
    • irg

      Every day is just like the 4 Non Blondes song. What IS going on?
      · 0 replies
    • Nort

      Map Status Updates
      This status update will be continuously updated (via replies) to contain all the daily progress I make on my map. This will avoid spamming the Status Update list.
      · 1 reply
    • Nort

      I did it! I finally did it! After 48 hours of frustration and confusion, I managed to finally sort out how to attach equipment to NPC:s properly, and write down coherent instructions on how to do it, both in my manual, and in this forum.
      I can finally rest. I can finally eat breakfast.
      · 0 replies
    • Nort

      Spent most of the day learning and writing about AI navigation. It's stuff I already know, but the magic about writing something down as clearly formulated as possible, is that you then see things that much more clearly. You also find what's unclear to you, and then you figure out exactly how things work. I was hoping to get through it all within just a day, but it looks like this will take tomorrow as well, at this rate. There's also plenty of other nonsense I have to get through as well. Everything's a chore.
      · 0 replies
×
×
  • Create New...