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Shading issues on silverware with reflective mirrors in view


bwyan

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6 hours ago, duzenko said:

I think I fixed black mirrors in svn but I'm not sure how problematic the silverware is now

I'd think it hasn't changed much for a while

This change significantly improved the appearance of the reflective lake in the grass demo. :)  Thank you!

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On 11/30/2021 at 12:40 AM, bwyan said:

@duzenko Sounds great. Let me know if I can help test something out. I haven't tried "svn" builds of TDM before, but I'm sure I'd be able to figure it out.

If you feel like trying it

https://drive.google.com/file/d/0B9OoHSmkeSeNZWdyZFliQkNsVTA/view?usp=sharing&resourcekey=0-4XspmLMtaTte6z6CuIB42g

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@duzenko I haven't tried compiling TDM before (I generally stick to pre-compiled binaries where possible).

I have had to manually compile DarkRadiant though, so I'd be happy to try it if it helps you out. Do you know if compile instructions for TDM exists somewhere?

Edited by bwyan

Fan Missions - Cole Hurst 1: Eaton

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3 minutes ago, bwyan said:

@duzenko I haven't tried compiling TDM before (I generally stick to pre-compiled binaries where possible).

I have had to manually compile DarkRadiant though, so I'd be happy to try it if it helps you out. Do you know if compile instructions for TDM exists somewhere?

https://wiki.thedarkmod.com/index.php?title=The_Dark_Mod_-_Compilation_Guide#Linux

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36 minutes ago, bwyan said:

@duzenko So I managed to compile the svn version (2.10 #9675, supposedly), but the issue still appears to be present with black mirrors mirrors (screenshot: far right) and visual glitches on the silverware (screenshot: middle and left) in version 0.9 of my FM:

image.thumb.jpeg.a8a24864b7ea29622d9a057b046396ad.jpeg

The mirror works for me with this svn version and map version 0.9

Please attach your darkmod.cfg

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@duzenko Yup, now the mirror is working, but the shading issue has also reappeared on the silverware (I'm not sure if that is something you've been working on or not):

ch1_eaton_2021-12-04_12_53_24.thumb.jpg.c071f36969ff23db6547f32710e0a724.jpg

Another thing which I could mention (which is completely unrelated) is that my system mouse cursor is visible and overlayed on top of the game and if I move my mouse in any direction, the camera stops when the cursor reaches the borders of the screen.

Edited by bwyan

Fan Missions - Cole Hurst 1: Eaton

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