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  • 2 weeks later...
Posted

Provided all of the sound files are either original or under a license compatible with the Creative Commons license used by the mod, there should be no copyright issues at all. It would only be a problem if the sounds were actually copied or extracted from another game, but it doesn't sound like this is what you did.

To me they all sound excellent and I would be quite happy to see them added as the default sounds, although that's not my decision to make. The fact that you have achieved consistency between run/walk and jump is a major improvement on what we currently have, where the jump sound bears no resemblance to anything else.

If they do ever get integrated, I hope you will be able to provide uncompressed original WAVs as well — the fact that many of our sounds only exist as compressed OGGs (even in the source repository) is a significant shortcoming which makes editing risky (it will introduce generation loss artifacts).

  • Like 3
Posted

Well alright then. Here's the source files: https://www.dropbox.com/s/ud744tya2bf7be3/Thiefier Sounds Source.zip?dl=0

If you've using using this, you might have noticed wood sounds a bit quiet, that's because TDM doesn't increase the wood's footstep volume when running. I wonder if it's a leftover from transitioning from using multiple sounds for each movement speed, because wood was also using those. Tile doesn't increase volume either, but it doesn't use those old sound files though.

  • Like 1

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