Jump to content
The Dark Mod Forums

Beta testing 2.10


stgatilov

Recommended Posts

12 hours ago, joebarnin said:

Yep, on the light I have:

volumetric_light=1

volumetric_dust=.002

volumetric_noshadows=-1

Worked fine in beta04, but not in beta05.

What are those line?

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

Interesting behaviour with an Intel UHD 750:

*borderless fullscreen: Borderless.jpg

*exclusive fullscreen: Exclusive.jpg

 

In ex-fullscreen mode the average framerate is course a little better (14 vs 12 @2560x1440) but the interesting thing is the nervous frame time behaviour due to how the driver manages the exclusive fullscreen mode. Is it fixable? (the same happens @1280x720, the "right" resolution @which you can play the game with the UHD 750)

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

the same happens @1280x720, the "right" resolution @which you can play the game with the UHD 750 - with integer upscaling to 2560x1440

-> 1.jpg

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

3 hours ago, wesp5 said:

Thanks, so you pulled 5 and moved 6 into it's place? Makes sense as 5 looked like none at all anyway...

 

Not sure what you mean sorry, nothing has changed with the presets since a few betas ago.

If you had custom settings for the froboutline, they may have been wiped out when you updated. Did you click the option to restore the old darkmod.cfg in the installer when updating to 2.10b5?

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

5 and 6 are BOTH dark outlines, 5 is hard geometric dark outline, and 6 is soft shader dark outline.

Go in the game and open the console. Type in

r_frobOutlinePreset

and press Enter. You'll see the description of each preset.

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

Also, wtf is up with the grabber? Rotating items in the grabber is bonkers stupid now. If you start rotating too quickly, or give another input, even in the same direction as the original input, it will start rotating in the opposite direction.

 

in 2.09b it's easy for me to rotate this box back to flat.

But in 2.10, I can't make any sense of what it's doing.

Now, this is partly my fault, I've noticed this looooong before the beta release, but I usually don't have much reason to rotate items in the grabber, except maybe righting toppled candles, but I don't think it should be released in this state.

  • Like 2

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

4 hours ago, lowenz said:

Interesting behaviour with an Intel UHD 750:

In ex-fullscreen mode the average framerate is course a little better (14 vs 12 @2560x1440) but the interesting thing is the nervous frame time behaviour due to how the driver manages the exclusive fullscreen mode. Is it fixable? (the same happens @1280x720, the "right" resolution @which you can play the game with the UHD 750)

I have no idea if this is fixable, since TDM does not make any difference between the two modes.
"Borderless" fullscreen only makes the TDM window 1 pixel wider in vertical direction, which supposedly forces most drivers to not do anything fancy but go through regular windows compositing.
Also the two modes differ in how they work if you set non-native resolution: proper fullscreen will ask your OS to change resolution globally, while borderless does not support this case at all (not sure what would happen).

You can try to play with "Uncap FPS" and "V-Sync", I'm sure some of these settings will remove FPS oscilations.

Link to comment
Share on other sites

41 minutes ago, AluminumHaste said:

Also, wtf is up with the grabber?

I think it has to do with the following:

You can try doing:

tdm_drag_new 0

And see if it behaves similar to 2.09 again.

 

I recently had some issue with positioning a chair, maybe this is the reason as well.

Edited by datiswous
  • Like 1
Link to comment
Share on other sites

1 hour ago, AluminumHaste said:

Also, wtf is up with the grabber? Rotating items in the grabber is bonkers stupid now. If you start rotating too quickly, or give another input, even in the same direction as the original input, it will start rotating in the opposite direction.

Do you have any problem with light/small objects?

I can see the problem with a box, although it happens on "tdm_drag_new 0" too.

  • Like 1
Link to comment
Share on other sites

3 hours ago, stgatilov said:

I have no idea if this is fixable, since TDM does not make any difference between the two modes.
"Borderless" fullscreen only makes the TDM window 1 pixel wider in vertical direction, which supposedly forces most drivers to not do anything fancy but go through regular windows compositing.
Also the two modes differ in how they work if you set non-native resolution: proper fullscreen will ask your OS to change resolution globally, while borderless does not support this case at all (not sure what would happen).

You can try to play with "Uncap FPS" and "V-Sync", I'm sure some of these settings will remove FPS oscilations.

Of course in those tests the framerate is already uncapped and V-Sync is off 😛

 

So it can be something strictly OS+driver related.....

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

4 hours ago, AluminumHaste said:

5 and 6 are BOTH dark outlines, 5 is hard geometric dark outline, and 6 is soft shader dark outline.

Go in the game and open the console. Type in

r_frobOutlinePreset

and press Enter. You'll see the description of each preset.

Yes, I can do that, but on my system only outline 1 works, all others look like outline off. And I didn't change anything manually about the outline in my cfg file and I didn't restore my old cfg either...

Edited by wesp5
Link to comment
Share on other sites

21 hours ago, lowenz said:

the same happens @1280x720, the "right" resolution @which you can play the game with the UHD 750 - with integer upscaling to 2560x1440

-> 

I wondered if Intel got their shit together with that new chip. Apparently not (as expected).

Their "market targeting" is utter nonsense. They put 96EU into 25W or even 15W chips and the 125+W chips only include 32/24/16 EUs.

Link to comment
Share on other sites

2 hours ago, duzenko said:

I wondered if Intel got their shit together with that new chip. Apparently not (as expected).

Their "market targeting" is utter nonsense. They put 96EU into 25W or even 15W chips and the 125+W chips only include 32/24/16 EUs.

That's my same&main concern.

IHMO it's an issue of the OpenGL driver with the desktop compositing (in some GPU-bound scenarios).

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

13 minutes ago, wesp5 said:

No, I do not. Do I need it for the latest 2.10 beta? I don't think I ever had one before...

Did you ever install the fresnel mod ( tdm_base01.pk4 has the glprogs folder in it )?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

  • Recent Status Updates

    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
    • The Black Arrow

      Hope everyone has the blessing of undying motivation for "The Dark Mod 15th Anniversary Contest". Can't wait to see the many magnificent missions you all may have planned. Good luck, with an Ace!
      · 0 replies
×
×
  • Create New...