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Fan Mission: Deadeye by Sotha (2021/12/31)


Sotha

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  • 1 month later...

Love the calmness. Pleasant to play on medium difficulty. I'm sure it's not too hard on max difficulty neither.

My favorite part about small missions is how well their performance is. Not common today with many new ambitious TDM FM's.

Very pleasing use of blue moon lights inside the den.

One thing that bothered me was that you couldn't take Deadeye back to the starting point if you actually knocked him out on lower difficulties, even though the briefing sort of hints that it could be possible as an optional objective if you go through the trouble to do it.

What is the music used in the outdoors city and in Deadeye's den upstairs?

Edited by Anderson
  • Like 1

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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  • 7 months later...

Very nice for a small and simple FM, was a good way to quickly test the new dev build. There isn't much to say as it's pretty straightforward. Definitely more on the difficult side, didn't see a way to get no alerts and no kills / knockouts without using water arrows in several locations.

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