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Tightrope?


Kurshok
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I don't feel like reading that thread, but I think a mapper might be able to hack this on their own. The idea that comes to me is spawning in a series of simple horizontal walkable objects from destination to origin, and then just have it render as a rope-looking object.

It'd probably be much easier done as a pre-set-up system (like a prearranged place where it spawns) than an open system you can do anywhere, since there are so many variables involved you'd have to control for in the latter. But never say never.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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