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Posted (edited)

My timing was off on this one.  Work on beta-testing is much more needed elsewhere as there are several missions for the contest alone.  

So I apologize.

Edited by geegee
  • Like 1
Posted

Sure thing. Count me in! I'm happy to help.

  • Like 1

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

Posted (edited)
22 hours ago, geegee said:

My timing was off on this one.  Work on beta-testing is much more needed elsewhere as there are several missions for the contest alone.  

So I apologize.

Feel free to send it to me for alpha testing; I am pretty sure I can manage an alpha and a beta.

Edited by JackFarmer
  • 2 weeks later...
  • 2 weeks later...
Posted

@datiswous and the other kind souls willing to help, I apologize for being out of the loop for the past while. 

Dragofer saw my FM and offered some advice which I've been following.  Like some earlier advice from Cabalistic (which I followed, and finished - and it was a shitload of work), Dragofer's suggestions were global and required very extensive global changes to my map.  Those changes are 90+% done - with corresponding global improvements.  A very good learning experience indeed!  That's what's been taking up my time.  I've also been implementing volumetric lighting throughout - this lighting improvement is fantastic!  

I want my FM to go straight to beta after this, and this should be soon.  I simply haven't got it in me to do more global fixes.  

  • Like 3
Posted

No problem! Give me a ping when you're ready to go.

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

Posted
19 hours ago, geegee said:

I've also been implementing volumetric lighting throughout - this lighting improvement is fantastic!

In my opinion you shouldn't implement volumetric lighting everywhere. You should examine it on a per scene basis, if it improves the lighting. I see plenty of scenes in new missions where the scene in non volumetric lighting imo looks better (by activating stencil shadows) and in other scenes it does look better.

Posted

I agree with datiswous do not over use a effect or you risk killing its appeal.

Also IMO current volumetric lights, even thou cool when casting shadows and such, do take a important toll on performance and visually, when not at 16 samples or above, to me look a tad worse than the older particle effect system.

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