Jump to content
The Dark Mod Forums

Fan Mission : Hazard Pay by Kingsal 01/27/22


kingsal

Recommended Posts

Congrats on the release! This mission is so much fun!

  • Like 1
Link to comment
Share on other sites

Congratulations on the release! Downloading now. 🙂

 

edit: oh, hang on. The pk4 link seems not to be correct

Edited by thebigh
  • Like 1

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Link to comment
Share on other sites

Thank you and congratulations on the release!

I have infiltrated the first part of that railway thingy (maybe 15 minutes in) and will proceed this nite.

I am a fan of that menacing vibe, plus you've packed some great ideas in again - the saving system on the harder difficulty levels reminds me of games like RE IV and it adds more tension to the game.

Great work and  I am curious what else will happen in this mission!

  • Like 1
Link to comment
Share on other sites

7 minutes ago, STRUNK said:
  Hide contents

I only missed a model. A black cube was connected to the gramaphone player.
And I had 2 rats sticking in the wall, but that has been normal rat behaviour as long as I can remember : D


 

 

Hey Strunk, do you have a screenshot of where you saw this?

Link to comment
Share on other sites

Okay, I've hotfixed the issue. If you've already started a game and are still early on I would recommend redownloading and restarting :( Its a finnicky bug that might not happen to everyone but if it does it sucks.

Thanks for your patience everyone, gonna be a little rocky with the BETA!

Link to comment
Share on other sites

48 minutes ago, kingsal said:

Okay, I've hotfixed the issue. If you've already started a game and are still early on I would recommend redownloading and restarting :( Its a finnicky bug that might not happen to everyone but if it does it sucks.

Thanks for your patience everyone, gonna be a little rocky with the BETA!

I  made it into

Spoiler

the save area with the guy that wants you to bring him loot.

Shall I download the update and start again?

Link to comment
Share on other sites

4 minutes ago, JackFarmer said:

Shall I download the update and start again?

If its not a huge burden I would recommend it. Apologies! :(
 

Spoiler

Essentially, the security cameras are misbehaving. If you continue further into the level they will alarm when they see zombies and that sends everything into a pretty big mess.

 

  • Thanks 1
Link to comment
Share on other sites

6 minutes ago, JackFarmer said:

Fantastic work.

Thanks! If your PC can run it I would recommend trying the shadow maps rendering, you'll see all the new volumetric fog stuff!

Link to comment
Share on other sites

Spoiler

For me the security camara's worked as they should. I got the update from the installer plus I compiled the source code a few days ago.
Btw, I could headshot (with broadheads) the "undead"(didn't try the ones in the silo) but I guess that's delibarate (in easy mode).

 

 

Edited by STRUNK
Link to comment
Share on other sites

29 minutes ago, kingsal said:

Thanks! If your PC can run it I would recommend trying the shadow maps rendering, you'll see all the new volumetric fog stuff!

Will do, forgot to switch it on (I thought I already had switched it on).

Regarding the bug you mentioned, you are right:

Spoiler

In my run  with the previous version I had almost all zombies (those outside the building and those inside the caves) standing in front of the respective cameras. Inside the building there had been at least 10 - 15 (!) of them circling around one camera. I thought this was a special challenge for the player to find some sort of explosive to blow them all away! :)

This, of course, broke all patrols. The AI behaviour in version 2 is correct; the zombies patrol along the designated path nodes.

I am now inside the pyramides (or whatever that is) and saved for the very first time inside the storage room.

I hope I can find all the loot I found in my previous run until this particular point in the mission.

This mission reminds me on two games:

Spoiler

1. The Dark Project mission "Horn of Quintus"

2. Tomb Raider IV: The Last Revelation

 

This mission also includes very cool models. I probably will get back to you someday and will ask whether I can use some of them in one of my next mission! :)

Link to comment
Share on other sites

A somewhat atypical little mission, but entertaining with some interesting and new models. But the end is perhaps unresolved, when entering the road to Northdale at a point on the tracks the screen went dark, but I could continue walking with the black screen and it took a long time until the mission finally finished.
Other than this I have enjoyed it.

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

Favorite online apps you may like too 😉

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 0 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...