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Written in Stone [TDM 2.10 ONLY] [2022/01/28]


Amadeus
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Story Quality and Theme (Stars)  

45 members have voted

  1. 1. Story Quality and Theme (Stars)

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  2. 2. Gameplay Quality (Stars)

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  3. 3. Visual Quality (Stars)

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I like this mission :) It's taken many tries, but with the new pc it plays smooth now. But now I'm stuck close to the end of phase 1 (I know there's more with this size) :) 

Can someone lead me to the library? It's not on the map...

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2 hours ago, Acolytesix said:

Can someone lead me to the library? It's not on the map...

Spoiler

So, the hint is in the journal you find in the mages tower, and you need to use the xray specs to get there. If you need a further hint: 

Spoiler

the far corner of the sewers, but again, you need to make sure those glasses are equipped and on

 

 

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23 hours ago, Amadeus said:
  Hide contents

So, the hint is in the journal you find in the mages tower, and you need to use the xray specs to get there. If you need a further hint: 

  Hide contents

the far corner of the sewers, but again, you need to make sure those glasses are equipped and on

 

 

yeah I got those. That was stupid on my behalf... They were like right there... dummy

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If it was only that simple ;) So, I'm running around in the library with the floating books. What am I looking for in there? Been up the tower, sitting on a desk on the first floor of the library watching the dead go by me. Are they killable? I can see them with the xray glasses too, funny...

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16 hours ago, Acolytesix said:

If it was only that simple ;) So, I'm running around in the library with the floating books. What am I looking for in there? Been up the tower, sitting on a desk on the first floor of the library watching the dead go by me. Are they killable? I can see them with the xray glasses too, funny...

This you will just have to explore yourself. The readables and objectives do show what you are looking for. As for if they are killable, shoot a (holy?) arrow and find out ;)

Edited by Amadeus
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  • 1 month later...

Aperantly subtitles are supported and there is a subtitle .srt file present for the mission intro. Unfortunatelly it is disabled:

subtitles fm_root {
    verbosity story
//  srt "sound/video/briefing.ogg" "subtitles/player_briefing.srt"
    include "fm_conversations"
}

Why is it disabled?

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