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Fan Mission: Paying the Bills: 0 - Moving Day [TDM 2.10 ONLY] (2022/2/8)


Jedi_Wannabe

How would you rate Moving Day? (vote after playing)  

21 members have voted

  1. 1. Story (briefing, readables, etc.)

    • 5
      4
    • 4
      8
    • 3
      7
    • 2
      2
    • 1
      0
  2. 2. Visuals (graphics, atmosphere, architecture)

    • 5
      7
    • 4
      7
    • 3
      7
    • 2
      0
    • 1
      0
  3. 3. Gameplay (immersion, flow, believability, etc.)

    • 5
      6
    • 4
      9
    • 3
      5
    • 2
      0
    • 1
      1


Recommended Posts

On 3/29/2022 at 3:36 PM, thebigh said:

That isn't me playing, it's just one of the playlists I keep an eye on

Well dang thanks for linking it then. His words sting less now. “He got LAST in the CoNtEsT!” I was like geez thanks for reminding me bruh 😭 haha

It’s still super fun for me to see someone play something I created.  Watching those “Got ‘em!” moments, or seeing a roundabout way to tackle a situation I hadn’t dreamed of. 
Couldn’t be happier

Edited by Jedi_Wannabe
  • Like 1

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

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  • 1 month later...
  • 2 weeks later...
12 hours ago, lowenz said:

2.11 (dev), no quivver.....is it intended or a bug?

https://postimg.cc/gL8txtcY
https://postimg.cc/crG5pWT6

Definitely not intended. 
I’ll look into this as soon as I am able.

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

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  • 1 month later...

Finished this up yesterday and enjoyed the straight up - get the loot and get out style -was a nice change of pace. The loot was fairly easy to find so stocked up on just about all of it. 

Spoiler

As I was moving through your map, I had a sense of deja vu in quite a few areas. It was a long run to the mansion but enjoyed the diversion into the "pagan?" cave. And then another long run up to the mansion, fortunately once there, I had lots to look through.

As mentioned, I found most of the loot, however I could not get the loot bag off the guard that goes into the dining room nor could I get a sword that was in a glass case in the lounge (maybe not loot?) so ended up short at the end of the game. Not sure if there was others I'd missed but once I found your sneaky spots (chandelier, paintings) I had to run around and check everything again lol.

 

Thanks for all your hard work, I look forward to more missions from you.

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On 7/6/2022 at 4:09 PM, Thiefette said:

Finished this up yesterday and enjoyed the straight up - get the loot and get out style -was a nice change of pace. The loot was fairly easy to find so stocked up on just about all of it. 

  Hide contents

As I was moving through your map, I had a sense of deja vu in quite a few areas. It was a long run to the mansion but enjoyed the diversion into the "pagan?" cave. And then another long run up to the mansion, fortunately once there, I had lots to look through.

As mentioned, I found most of the loot, however I could not get the loot bag off the guard that goes into the dining room nor could I get a sword that was in a glass case in the lounge (maybe not loot?) so ended up short at the end of the game. Not sure if there was others I'd missed but once I found your sneaky spots (chandelier, paintings) I had to run around and check everything again lol.

 

Thanks for all your hard work, I look forward to more missions from you.

Thank you so much for playing!

The blunt direction  of “get in, grab stuff, and get out” was half my direct approach to objectives and half learning the ropes of DR.  I’m glad your playstyle benefited from my mapping style. 🙂

The sword in the display case in the lounge is definitely lootable, as well as that servant with the coin purse that wanders into the dining room. Play around with windows of opportunity in the patrols, and maybe a gas arrow or two might help.

Few have found the loot in the foyer contained in the painting(s) and chandelier; good eye!

Again, thanks for playing, it really means a lot!  While I’ve begun work on the next chapter, progress is admittedly slow; my dang S.T.A.L.K.E.R. Anomaly addiction is getting out of hand.

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

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  • 1 month later...
13 hours ago, grodenglaive said:

Enjoyable mission so far, nice expansive and varied map. I'm stuck finding

  Hide contents

the key to the wine cave though and I'm not sure who "the sir" is who supposedly has it.

Spoiler

The dude walking around the 'Master Suite' has the key on his belt. He wanders around the room a bit then goes out to the balcony. There's also a little note a lot of people miss on that sofa by the fireplace.

Thanks for playing!

 

MasterSuite.jpg

 

Edited by Jedi_Wannabe

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

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  • 1 month later...

@grodenglaive Hope you enjoyed it, thanks for the kind words!

For anybody else interested, I've played and beat it using cabalistic's VR port, and it was awesome. No real problems other than peeking through keyholes with func_peek being borked in VR.

  • Like 2

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

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  • 1 year later...

Very enjoyable FM overall! I got stuck on the main objective but managed with some hints. Plays well and looks very beautiful: If you noclip you can see several mapping artifacts but it's not a serious issue.

Spoiler

I especially loved the forest path, it's rarer to see such a beautiful outdoor area detailed so well! The mansion was pretty nice and cozy too, but I especially loved the outdoors in this one.

 

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