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Fan Mission: Iris by WellingtonCrab [TDM 2.10 Required] (2022/02/13)


Wellingtoncrab
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Iris - Connections Contest Scoring  

38 members have voted

  1. 1. Story Quality and Theme (Stars)

    • 5
      25
    • 4
      10
    • 3
      3
    • 2
      0
    • 1
      0
  2. 2. Gameplay Quality (Stars)

    • 5
      32
    • 4
      5
    • 3
      0
    • 2
      1
    • 1
      0
  3. 3. Visual Quality (Stars)

    • 5
      35
    • 4
      3
    • 3
      0
    • 2
      0
    • 1
      0


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Spoiler

This is clearly a high-quality FM and I enjoyed it, but it's really not for me - I prefer drawn-out main missions with a few options on the side, and this is more like a massive hub to explore and collect'em'all (items, and loot).

Don't get me wrong: you can be proud of the outcome, but it only makes me wish the main mission had been denser. But then again - your choice goes well with how you clearly wanted to build a lot of lore/story.

 

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9 hours ago, Wellingtoncrab said:

I admittedly not sure what constitutes the  "main mission" - do you mean the non-optional objectives?

Right. The ultimately compressed time to complete the mission, of sort.

I must admit though, forcing the player to find/buy the lockpicks was a clever way to force some exploration

Spoiler

(Got one from the guardpost lock-up, the other was bought)

 

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13 hours ago, Wellingtoncrab said:

I admittedly not sure what constitutes the  "main mission" - do you mean the non-optional objectives?

Spoiler

I think what they mean by the main mission is specifically the task of retrieving the painting. In other words (unless I am forgetting a dependency on lockpicks somewhere along the line) the main mission boils down to: 1. Raise the quarantine door that lets you get into the plague district. 2. Retrieve the painting 3. Return to your home.

Personally, having now completed a first playthrough where I did not accomplish much except for that main mission (plus a lot of very preliminary exploring and looting), I did come away with the feeling that this was not actually the "intended" objective of the level. Grabbing the painting and returning home the way I came in felt very anti-climactic. I am not sure that was entirely your intent, and might be down to technical limitations--namely the absence of custom voice acting for this mission. But I do think the message that there is more to this level than a story about looting a painting is very intentional.

To my mind the real "main mission" of Iris is to discover the player character's whole deal. Who is he in his old age after losing of Iris? How do the goings on in the district mirror parts of his character? That's what I will try to do during my second playthrough. If that take is correct--and the stated main objective is effectively an irresolvable red herring (narratively speaking)--then that is an extremely bold choice, and understandably not going to be to everyone's taste. (And that is okay.)

 

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@A_Big_GuyI think the criticism is fair - as @ChronA points out there is the mechanical objective of the mission and there is the ”point” of it so to speak - while that is not something completely disconnected from the required objectives, it is something the player is not required to engage in at all and I would not even say I am someone who is skilled enough to be fully successful in pulling something like that off. I do possess enough pretense to try.

I did hope it would work on both levels - in fact it was quite important to me that it work at it lowest level as a thief style level instead of a “walking simulator” type experience or other sort of format that typically has that kind of narrative structure (or lack thereof) - so if this in itself does not feel satisfying it is indeed a weakness of the mission.

Again thanks for taking the time to play and I appreciate your thoughts. I hope if I get another one out you’re still willing to give it a try!

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  • 3 weeks later...

Iris is one of the first larger missions I've played for TDM and I felt compelled to write to you after playing through this experience. I've only ever played Snowed Inn and a few other maps that were short and sweet (and I tried to play Mother Rose but quickly noped the heck outta that one... I might get the courage again one day), so this was a huge change of pace. I sunk my teeth into about 7-9 hours of gameplay before I decided to finish the mission... but after seeing my stats of an abysmal 6k out of 15k loot, I'm definitely going to go back into it and see what else I can find! I've been having trouble finding combinations to a bunch of the safes and have only opened the Lanternbug's, so that's probably where I'll start when I pick this up again. ☺️

This is such a gorgeous cityscape with so much to explore. Honestly! Every time I revisited an area I thought I had basically cleared out, I'd always find another window to climb through or another vent to open. Exploration was consistently rewarded either through loot or clues or keys or finding alternate routes to places I had already been. Seriously - it's mindboggling just how delightful this level design was! It feels a lot like the frighteningly freeing nonlinearity of The Life of the Party and the weird, spooky, paranormal topsy-turvy atmosphere of The Sword had a really cool baby. Also, while I frighten easily so others may not relate, there were some genuinely terrifying and hair raising moments for me in this mission that I truly adored. Atmosphere and exploration is a 10/10!

I admittedly also had a lot of fun seeing how I could bamboozle the AI...

Spoiler

after getting the spectacles..

Hilariously, I did end up trapping the guard that was posted up at Pump 86's gate in The Space Between. Just for giggles. I wanted to see if NPCs could access these spaces or if the walls were still in place to "their view". I'd imagine - "realistically" (which is silly to say considering it's a game) - only the person who puts the spectacles on would be able to cross these thresholds... but the game doesn't know that. 😇 Maybe this is unintentional.. but I'm honestly assuming that this is something that can't be helped. Regardless, for me - this is a feature, not a bug. I had fun watching the guard yell and clip in and out of the wall while attempting to catch me jumping up and down in the next room over once I took the spectacles off after luring them to another dimension. 😛

I already do a lot to fool with the AI in TDM as it is. Adding the spectacles into the mix made it.. well.. a spectacle! LOL.

I still am not quite sure what the whole story is. I've still been digesting everything I've played and read, and I think there is still more to see and do for me. From my perception, this is a massive tale of grief, in its various forms told through all the inhabitants of Red Rook and Hollowbrook. I genuinely felt heartache at some storylines I voyeuristically experienced - rummaging through notes and memoirs, reading the momento "trophies" - and shared in the frustrations of other worker folk in the city. Even if I don't truly know what the heck is going on, I can say with absolute certainty that this is a beautiful, melancholic story and the writing was enthralling - pure poetry!

Thanks so much for making this and I hope to see more releases from you.

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1 hour ago, Teekay said:

Iris is one of the first larger missions I've played for TDM and I felt compelled to write to you after playing through this experience. I've only ever played Snowed Inn and a few other maps that were short and sweet (and I tried to play Mother Rose but quickly noped the heck outta that one... I might get the courage again one day), so this was a huge change of pace. I sunk my teeth into about 7-9 hours of gameplay before I decided to finish the mission... but after seeing my stats of an abysmal 6k out of 15k loot, I'm definitely going to go back into it and see what else I can find! I've been having trouble finding combinations to a bunch of the safes and have only opened the Lanternbug's, so that's probably where I'll start when I pick this up again. ☺️

Este es un paisaje urbano tan hermoso con mucho que explorar. Honestamente! Cada vez que volvía a visitar un área que pensaba que era habitada en estado, siempre en contra de la empresa para subir u otra ventilación para abrir. La exploración fue recompensada consistente con un trabajo de botín o pistas o lagunas o al encontrar rutas alternativas a las lugares en los que ya había estado. En serio, es alucinante lo encantador que fue este diseño de nivel! Se parece mucho a la falta de línea terrimplemente liberadora de La vida de la fiesta y la atmósfera extraña, especeluznante y paranormal de The Sword tuvo un bebé realmente genial. Además, aunque me asusto fácilmente para que otros no se relacionen, hubo algunos momentos reales terroríficos y espeluznantes para mí en esta misión que realmente adoraba. La atmósfera y la exploración son 10/10!

Es cito que también me divertí mucho vino poder engañar a la IA ..

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after getting the spectacles..

Hilariously, I did end up trapping the guard that was posted up at Pump 86's gate in The Space Between. Just for giggles. I wanted to see if NPCs could access these spaces or if the walls were still in place to "their view". I'd imagine - "realistically" (which is silly to say considering it's a game) - only the person who puts the spectacles on would be able to cross these thresholds... but the game doesn't know that. 😇 Quizás esto no sea intencional.. pero honestamente estoy bronceado de modo que esto es algo que no se puede evitar. De todos modos, para mí, esta es una característica, sin error de heno. Me divertí viendo al guarda gratar y salir y salir de la pared mientras intentaba atraparme saltando arriba y abajo en la habitación contigua una vez que me quité las gafas después de atraerlas a otra dimensión. 😛

Ya lo hago a lot to fool with the AI in TDM as it is. Adding the spectacles into the mix made it.. well.. a spectacle! LOL.

I still am not quite sure what the whole story is. I've still been digesting everything I've played and read, and I think there is still more to see and do for me. From my perception, this is a massive tale of grief, in its various forms told through all the inhabitants of Red Rook and Hollowbrook. I genuinely felt heartache at some storylines I voyeuristically experienced - rummaging through notes and memoirs, reading the momento "trophies" - and shared in the frustrations of other worker folk in the city. Even if I don't truly know what the heck is going on, I can say with absolute certainty that this is a beautiful, melancholic story and the writing was enthralling - pure poetry!

Thanks so much for making this and I hope to see more releases from you.

Hahaha, Mother Rose. do not be afraid of the ghost, although it pursues you, just avoid getting too close. She is not aggressive and does not attack you either, she just wants you to find the daughter's coffin and take her to the cemetery. She even helps you do so, attacking the guard, if he discovers you on your way to the cemetery.

Worst the Spring Cleaning mission.

Edited by Zerg Rush

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

Favorite online apps you may like too 😉

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15 hours ago, Teekay said:

It feels a lot like the frighteningly freeing nonlinearity of The Life of the Party and the weird, spooky, paranormal topsy-turvy atmosphere of The Sword had a really cool baby.

Wow, that is one pretty cool baby!

Thank you so much for taking the time to play and write me a thoughtful response. TDM has so many great missions I think you have an awful lot to look forward to as you continue your TDM journey. 

Reading your thoughts about the overall narrative I think you may have absorbed more of the story than you might expect, or at least you came away what is really important.

Though my hope was always there would be enough in the mission to sustain multiple play throughs and that each time through the player would forge new connections and revelations, so if you ever do get a chance to go back through I hope this ends up being your experience.

God Speed.

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18 hours ago, Zerg Rush said:

Hahaha, Mother Rose. do not be afraid of the ghost, although it pursues you, just avoid getting too close. She is not aggressive and does not attack you either,

What are you talking about? She gets close to you and then you die. This seems like an aggressive attack to me. I was so disappointed with this mission.

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Took way too many breaks in between play sessions, but I finally finished it and it was soo freaking fun. I could go on and on all day about how perfect literally everything was but I’ll just say the writing was my favorite. Sucked me right in and didn’t let go til I got back ‘home’.

I went nice and slow and only found about 5k after 5.5hrs, gonna hafta play it again in a couple months and do better.

Well deserved win, I can’t wait to see what you roll out next. You give the best of the best a run for their money!

 

Edited by Jedi_Wannabe
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As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

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18 hours ago, datiswous said:

What are you talking about? She gets close to you and then you die. This seems like an aggressive attack to me. I was so disappointed with this mission.

No problems for me, yes, she get close, but only avoid that they do it to close avoiding corners.

I found Spring Cleaning much harder with the $&%% spider.

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

Favorite online apps you may like too 😉

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On 6/1/2022 at 3:16 PM, Wellingtoncrab said:

@Jedi_Wannabe Thanks for taking the time to play and sticking with it! Always means a lot, but it means “a lotter” coming from a fellow FM author!

Ha I figured you hit the first tag that pops up after typing J 🙃

I should be thanking YOU. It wasn’t a chore to stick with it; it only took so long because my free time’s been so limited I had literal weeks between plays. I forgot where I was going and where I had been so I restarted a few times and that ate up time. 

It was the most fun I had actually PLAYING the mod in years. I’ve tested a handful of missions and been preoccupied getting my map out for the past four years, I haven’t really played a mission just for funsies in a while. I had a blast every second so thank you.

And, ooh, the title of “fellow mapper” gives me warm and fuzzies haha.  Really tho, my input as a mapper means little since I’m so inexperienced in that realm. But as a player of Thief since demo disc days, I hope my opinion that Iris is an instant classic that raises the bar, reminds you to keep mapping. This is what TDM is all about.

Edited by Jedi_Wannabe
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As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

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