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Fan Mission: Iris by WellingtonCrab [TDM 2.10 Required] (2022/02/13)


Wellingtoncrab
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Iris - Connections Contest Scoring  

36 members have voted

  1. 1. Story Quality and Theme (Stars)

    • 5
      24
    • 4
      10
    • 3
      2
    • 2
      0
    • 1
      0
  2. 2. Gameplay Quality (Stars)

    • 5
      31
    • 4
      5
    • 3
      0
    • 2
      0
    • 1
      0
  3. 3. Visual Quality (Stars)

    • 5
      34
    • 4
      2
    • 3
      0
    • 2
      0
    • 1
      0


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Spoiler

This is clearly a high-quality FM and I enjoyed it, but it's really not for me - I prefer drawn-out main missions with a few options on the side, and this is more like a massive hub to explore and collect'em'all (items, and loot).

Don't get me wrong: you can be proud of the outcome, but it only makes me wish the main mission had been denser. But then again - your choice goes well with how you clearly wanted to build a lot of lore/story.

 

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9 hours ago, Wellingtoncrab said:

I admittedly not sure what constitutes the  "main mission" - do you mean the non-optional objectives?

Right. The ultimately compressed time to complete the mission, of sort.

I must admit though, forcing the player to find/buy the lockpicks was a clever way to force some exploration

Spoiler

(Got one from the guardpost lock-up, the other was bought)

 

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13 hours ago, Wellingtoncrab said:

I admittedly not sure what constitutes the  "main mission" - do you mean the non-optional objectives?

Spoiler

I think what they mean by the main mission is specifically the task of retrieving the painting. In other words (unless I am forgetting a dependency on lockpicks somewhere along the line) the main mission boils down to: 1. Raise the quarantine door that lets you get into the plague district. 2. Retrieve the painting 3. Return to your home.

Personally, having now completed a first playthrough where I did not accomplish much except for that main mission (plus a lot of very preliminary exploring and looting), I did come away with the feeling that this was not actually the "intended" objective of the level. Grabbing the painting and returning home the way I came in felt very anti-climactic. I am not sure that was entirely your intent, and might be down to technical limitations--namely the absence of custom voice acting for this mission. But I do think the message that there is more to this level than a story about looting a painting is very intentional.

To my mind the real "main mission" of Iris is to discover the player character's whole deal. Who is he in his old age after losing of Iris? How do the goings on in the district mirror parts of his character? That's what I will try to do during my second playthrough. If that take is correct--and the stated main objective is effectively an irresolvable red herring (narratively speaking)--then that is an extremely bold choice, and understandably not going to be to everyone's taste. (And that is okay.)

 

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@A_Big_GuyI think the criticism is fair - as @ChronA points out there is the mechanical objective of the mission and there is the ”point” of it so to speak - while that is not something completely disconnected from the required objectives, it is something the player is not required to engage in at all and I would not even say I am someone who is skilled enough to be fully successful in pulling something like that off. I do possess enough pretense to try.

I did hope it would work on both levels - in fact it was quite important to me that it work at it lowest level as a thief style level instead of a “walking simulator” type experience or other sort of format that typically has that kind of narrative structure (or lack thereof) - so if this in itself does not feel satisfying it is indeed a weakness of the mission.

Again thanks for taking the time to play and I appreciate your thoughts. I hope if I get another one out you’re still willing to give it a try!

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