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Fan Mission: Iris by WellingtonCrab [TDM 2.11 Required] (2022/02/13)


Iris - Connections Contest Scoring  

75 members have voted

  1. 1. Story Quality and Theme (Stars)

    • 5
      54
    • 4
      16
    • 3
      5
    • 2
      0
    • 1
      0
  2. 2. Gameplay Quality (Stars)

    • 5
      63
    • 4
      10
    • 3
      1
    • 2
      1
    • 1
      0
  3. 3. Visual Quality (Stars)

    • 5
      72
    • 4
      3
    • 3
      0
    • 2
      0
    • 1
      0


Recommended Posts

Posted
On 7/23/2025 at 10:19 AM, Wellingtoncrab said:

@Drako

Yes the versioning system within in the downloader always increments by 1 where as mappers often end up using something akin to the software versioning you typically see - but this obviously makes it a bit confusing and the numbers diverge quickly.

The easiest way to tell if there is an update is if you see an asterisk indicator next to a missions name in the downloader.

The last patch was in March of last year so around the time you downloaded the mission.
 

  Hide contents

More specifically regarding the purse in newer versions Roger does not have a coin purse anymore - the loot total from the original purse he spawned with was added to the purse next to his bed so the mission stats would not change. He may spawn with the generic brown belt pouch thing - which is not typically lootable, I don’t recall admittedly.

So whether or not you should be able to loot Roger ultimately depends on the mission version. If you are updated I would expect the answer is no - you should not be able to loot him and you can get the equivalent loot value from that bed side purse.

 

Thank you for your thorough response, it cleared my doubts. I actually had an asterisk so I updated the mod and started fresh (since I wasn't that far in the mission), even if what you described was already patched in the version I had previously. In the new save, a couple AIs have now patrols (for example the guard near the shop door now walks to the Hammerite machine and the maid in Ursine Manor walks around instead of sitting permanently in her room). There were other stuck AIs but I found out that blackjacking the ground a couple of time will alert them without increasing the stealth score and resets their patrols. I will report another issue in the spoiler below.

Spoiler

In the Northbridge Precint the Lockup elevator doors are actually inverted: they close when the elevator gets to them and open when it goes to another floor. This happened because when I got to the Lockup the first time, the doors were half closed and instead of opening they closed when the elevator got there. I actually got myself stuck in the lockup (the irony) because the elevator button didn't open the doors when it was there, but freed myself using TDM's noclip command.

Maybe I created this issue when trying to get the lower floor elevator doors stuck to check what was under it, even if I didn't mess with the ones at the Lockup floor.

I'm really enjoying this FM, I hope my reports are helpful and not bothersome to you or others. Thanks again for your time and for the amazing hard work and love you put in Iris.

Posted
1 hour ago, Drako said:

I'm really enjoying this FM, I hope my reports are helpful and not bothersome to you or others. Thanks again for your time and for the amazing hard work and love you put in Iris.

No they are not a bother at all. I appreciate you taking the time to play and post any issues you encounter! I will take a look at the elevator door as yes - it seems like they got tripped up somehow.

As the doors simply get triggered when they reach the target floor - so if they are already open they will close. The only way out of it would be to somehow trip it up again. This probably needs some scripting to clean up instead of relying on blind triggers.

Thanks again for playing!

-=  IRIS  =-    ♦     <( | )>    ♦    = SLL =

  • 1 month later...
  • 1 month later...
Posted

I've been replaying WellingtonCrab's magnificent Iris again (I always find something I hadn't seen before), and I was reminded of a puzzle I have never been able to solve: accessing the paper sitting on the horizontal post. The slanted roof is un-mantleable, and I have never found any rope arrows in the game, so I am at my wit's end on this one. 

Screenshot_2025-10-22_07-56-37.jpg

  • Like 1
Posted

@Oleronif it’s any consolation I have never really been able to reliably pull this one off either 😂 - the “secrets of the void” quest is driven by players.

There are a couple of ways up there, and they all involve some very tricky and unintuitive mantling/platforming. The best documented example is still Klatremus’s video imo, but I understand that wasn’t that helpful the first time you saw it:

 

 

  • Like 1

-=  IRIS  =-    ♦     <( | )>    ♦    = SLL =

Posted
11 minutes ago, Wellingtoncrab said:

@Oleronif it’s any consolation I have never really been able to reliably pull this one off either 😂 - the “secrets of the void” quest is driven by players.

There are a couple of ways up there, and they all involve some very tricky and unintuitive mantling/platforming. The best documented example is still Klatremus’s video imo, but I understand that wasn’t that helpful the first time you saw it:

 

 

Oh hell. Thanks...again =D I'll remember this time...

Posted

Faith in myself has been a slow process. At this point, once I knew that it could be done, I guess it was a matter of time. Three hops. No dropping objects for some engine hack...just three hops. The whole process ( including a few quick saves) took less than five minutes. I guess I should have recorded it, but I really don't care if anybody buys it or not. 

 

 

Screenshot_2025-10-22_13-59-48.jpg

Screenshot_2025-10-22_14-00-21.jpg

  • Like 1
  • Thanks 1
Posted
1 hour ago, marbleman said:

Any hints to the location of the new secret? :)

Certainly:

Spoiler

Subtle hint: In Southbridge a watcher's tower looks down on the old Baron

Not so subtle hint:

Spoiler

Start from the quarantine checkpoint vantage over looking the Southbridge courtyard with Ramsey’s Statue and see if there is a way to get somewhere you shouldn’t

 

 

  • Like 1

-=  IRIS  =-    ♦     <( | )>    ♦    = SLL =

  • 5 weeks later...
Posted

Just finished this mission a few days ago and it instantly became a favorite of mine. Took me a few days to realize why I liked it so much. It doesn't play like a classic Thief city mission, it feels more like the "open-world" city sections of Thief Deadly Shadows between the missions. A bigger and improved version of that. TDS is very close to my heart so it's probably why I liked it so much. Hope to see more like this in the future! 

  • Like 4
  • 4 months later...
Posted

Reading through this thread gave me the itch to play this again.

I went around collecting a bunch of money, but I can only buy the one lockpick, the other one isn't frobbable. Is this expected?

iris.thumb.jpg.74ad4c0dd0a8c641e184e871779ef64b.jpg

I always assumed I'd taste like boot leather.

 

Posted
8 minutes ago, AluminumHaste said:

Reading through this thread gave me the itch to play this again.

I went around collecting a bunch of money, but I can only buy the one lockpick, the other one isn't frobbable. Is this expected?

iris.thumb.jpg.74ad4c0dd0a8c641e184e871779ef64b.jpg

It is normal if you have already found and picked up the same lockpick from elsewhere in the map - do you have both lockpicks in your inventory yet?

-=  IRIS  =-    ♦     <( | )>    ♦    = SLL =

Posted
5 minutes ago, Wellingtoncrab said:

It is normal if you have already found and picked up the same lockpick from elsewhere in the map - do you have both lockpicks in your inventory yet?

Imma feel REAL dumb if I didn't do that....BRB!

 

EDIT: Yup I'm dumb lol, I did have both, must have found the other one without realizing it! :P

  • Like 1

I always assumed I'd taste like boot leather.

 

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