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How to lower debug console text size?


Oktokolo

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I am getting into TDM scripting and use the console for quite some print-debugging. But the text size of that console leads to lines often being wrapped, which makes scanning the output for oddities harder.
Half the current text size would already be fine while still way bigger than needed.

So how do i turn the text size down?

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12 minutes ago, nbohr1more said:

I believe it’s con_fontSize

Thank you!

As con_fontSize 1 (the lowest setting) isn't actually tiny, i suggest setting the standard value to the next higher value - which oddly is 4 (wonder, why 2 to 3 are just aliases for 1, while 5+ works fine).

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2 hours ago, Abusimplea said:

Thank you!

As con_fontSize 1 (the lowest setting) isn't actually tiny, i suggest setting the standard value to the next higher value - which oddly is 4 (wonder, why 2 to 3 are just aliases for 1, while 5+ works fine).

It's capped to min of 3, which was deemed as "ought to be enough for anybody"

Related cvars are con_legacyFont, con_fontColor, r_smallCharSpacing, con_noWrap

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18 hours ago, duzenko said:

It's capped to min of 3, which was deemed as "ought to be enough for anybody"

Well, we all get older and our eyes can't read the fine prints anymore...
But 3 is still twice as large as what i would call small at 2160p on a 32" screen. So it probably is three to four times greater than small for the majority plaing at 1080p.

So while the restriction is okay, it also has no reason to exist since 2010.
And even the most conservative standard should go for at most 4 (also since 2010).

😛

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6 hours ago, Abusimplea said:

Well, we all get older and our eyes can't read the fine prints anymore...
But 3 is still twice as large as what i would call small at 2160p on a 32" screen. So it probably is three to four times greater than small for the majority plaing at 1080p.

So while the restriction is okay, it also has no reason to exist since 2010.
And even the most conservative standard should go for at most 4 (also since 2010).

😛

The size is in relative screen units, so it will be the same physical size no matter the screen resolution. Quite few people have 32'' screens honestly.

I can see your point however there should be some protection from making the font too small so that user can no longer set it even back

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