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Preventing something from appearing in Create Entity list?


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I was wondering if there was a way to prevent an entity type from appearing in the Create Entity list. For example: I'd like to not show the damage_* definitions, as they're not placed in maps and sometimes muddle my search results.

Is there some sort of .def keyvalue like: "editor_hidden" "1"

(the assets.lst feature to hide deprecated materials/models is very similar to what I'm looking for)

 

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You can use assets.lst to hide entity defs too, but you have to do it at the file level, not the individual entity level.

This isn't as restrictive as it sounds, because neither the game nor DR care what file each entity is defined in, so you can freely move all the entities you want to hide into a single file (e.g. "hidden.def") and then specify this file in the assets.lst.

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Oh! I didn't realize assets.lst could hide .def files.

I have assets.lst working for materials, but I can't seem to get it working for .def files:

  • Should assets.lst go into the base\ folder or the base\def folder? I couldn't get it working with either.
  • To clarify, is the documentation in https://www.darkradiant.net/userguide outdated?
    "Asset paths listed on the left-hand side are interpreted relative to the directory containing assets.lst (which must be models or materials)."
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I'm going to have to check that actually: I had been assuming that it worked for any directory with files in, but the docs say models or materials only, which means it might not actually work for def files after all (or at least hasn't been tested with them).

If it's going to require code changes anyway, then perhaps implementing an editor_hidden spawnarg would actually be a better solution for entity defs.

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