Jump to content
The Dark Mod Forums

Dev builds (2.10)


stgatilov

Recommended Posts

  • Replies 97
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

  • 3 weeks later...
  • 5 weeks later...
  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...
On 3/2/2021 at 2:45 PM, stgatilov said:

Better handling of position-independent executable setting on Linux.

What does this do?

On 3/2/2021 at 2:45 PM, stgatilov said:

Removed TDM version display in the main menu.

Why was this removed? I thought it be a handy reminder of what version I'm using.

Link to comment
Share on other sites

4 hours ago, datiswous said:

What does this do?

If you build engine from source, you have better chances of success.

Quote

Why was this removed? I thought it be a handy reminder of what version I'm using.

The main idea was to remove version check: it does not reflect our versioning system properly.

  • Like 1
Link to comment
Share on other sites

Just now, wesp5 said:

I think this is still a bad idea. There should be a place where you can see which version you run.

Open console: it shows major version + engine revision.
When taken together, they allow to fully identify version.

  • Like 1
Link to comment
Share on other sites

On 5/29/2021 at 4:17 AM, wesp5 said:

Yeah, this might be fine for developers, but what about normal people? Not everybody is active here...

Normal people don't need to know version.

If you want to check for updates, just finish your current playthrough and run tdm_installer without any settings,

Link to comment
Share on other sites

  • 2 weeks later...
On 3/2/2021 at 2:44 PM, stgatilov said:

Although we would be glad if you catch and report bugs before the next beta phase starts

What is the right place to post bugs? I can do an error report in the bugtracker, but rather be sure if it's a bug before posting there.

I would guess TDM Tech Support, but it would clutter the other non-dev topics. Would be better I think if there is a subsection for that there.

Link to comment
Share on other sites

28 minutes ago, datiswous said:

What is the right place to post bugs? I can do an error report in the bugtracker, but rather be sure if it's a bug before posting there.

I would guess TDM Tech Support, but it would clutter the other non-dev topics. Would be better I think if there is a subsection for that there.

Some time ago I wrote this article.

Basically, both bugtracker and TDM Tech Support forum are OK.
However:

  1. Bugtracker is usually for the cases when you are sure this is a bug.
  2. Issues in bugtracker (outside of current roadmap) have tendency to be overlooked. There is so many of them, and I'm afraid no one monitors for new issues.
  3. Forum is much better to get fast response. It is better for talking in general: bugtracker is mostly for technical discussions.

So I'd suggest Tech Support forum.

  • Like 1
Link to comment
Share on other sites

This is useful to know, thanks for sharing! I run most FOSS games from their repositories: TDM is among the only exception due to how it's packaged by its own installer. I might stick to the install manager for game data... the engine I'm already able to compile and use independently if its URL hasn't changed.

One curiosity tempts me to ask: Is there a reason why we're using the much older SVN instead of Git? While at that, do we have an official mirror on Github and / or Gitlab for the engine and its game code? It always felt like development could be even better if users on those popular platforms could clone through them and submit pull requests there.

  • Sad 1
Link to comment
Share on other sites

On 6/12/2021 at 2:39 AM, MirceaKitsune said:

One curiosity tempts me to ask: Is there a reason why we're using the much older SVN instead of Git?

Because SVN is used in gamedev, but git is not.
Anyway, I'm sick of this question already.

Quote

While at that, do we have an official mirror on Github and / or Gitlab for the engine and its game code? It always felt like development could be even better if users on those popular platforms could clone through them and submit pull requests there.

Yes, there are plans for official mirror on GitHub for the engine.

  • Like 3
Link to comment
Share on other sites

  • 1 month later...

A small misfeature in the current dev build (also saw it on dev16325-9462😞 running the game from a terminal and running a mission causes the console colour to go yellow and stay yellow on exit from the game!  The terminal colour changes to yellow a following point in the log:

============= ReloadEngine end ===============
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 154 mods in the FM folder.
[swscaler @ 0x9fd6f80] deprecated pixel format used, make sure you did set range correctly
[swscaler @ 0x9fd6f80] Warning: data is not aligned! This can lead to a speed loss
[swscaler @ 0x9fd6e80] deprecated pixel format used, make sure you did set range correctly

The text in square brackets is coloured grey, the rest of the text after that is in yellow.

Earlier in the log I did notice the following lines which might be relevant:

2 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 54238
Async thread started

Clearly this is not an important issue, barely an irritation.

Link to comment
Share on other sites

On 7/26/2021 at 5:38 AM, stgatilov said:

New dev build is available: dev16330-9508
And I forgot to announce the previous dev build too : dev16325-9462

Note that subtitles support should work now, but the way how subtitles are specified will most likely change.

Did something changed in the latest dev 2.10 dev16330-9508 version about bindless textures? I didn't updated my AMD RX 570X driver and when I enabled bindless textures before they were broken and today just because, I enabled it and textures are fine! Are you guys just silently disabling the feature in AMD GPU's now or is it really working? How can I tell?

Link to comment
Share on other sites

I attempted a fix, but it didn't actually fix the issue, it just made it somewhat less visible. Previously, the AMD shader compiler confused diffuse and normal map lookups, which is very noticeable due to the green/red tint of the normal maps. Now, it confuses diffuse and specular lookups, which is not as obvious, but it's still just as wrong, unfortunately.

Link to comment
Share on other sites

Oh ok thanks for the info cabalistic, thanks for trying to solve it at lest.

Btw I did all in my power, trying to make AMD aware of this problem, I exposed the problem on twitter to the official driver guy and I sent two bug reports on this problem, using the driver bug report feature, but unless many other AMD users do the same, I don't think they will prioritize this particular bug, if only a few complain. :( 

Link to comment
Share on other sites

9 hours ago, HMart said:

Btw I did all in my power, trying to make AMD aware of this problem, I exposed the problem on twitter to the official driver guy and I sent two bug reports on this problem, using the driver bug report feature

Noble intentions, even though AMD has never shown any interest in user bug reports

Link to comment
Share on other sites

Am playing The Bakery Job with dev16330-9508 and I seem to have stumbled across an interesting bug: on the upstairs door (which requires two lock picks) if I look away from the door between the first and second pick the door becomes completely unpickable.  Haven't investigated elsewhere, other doors, saving and reloading etc, but imagine this might be a more general issue with this build...

Edit: Have confirmed this is a problem in the training mission.  To reproduce:

  • Pick up the picks, go to the second door.
  • Pick the first tumbler.
  • Look away and change picks in the inventory (I have mouse wheel bound to my inventory)
  • Picking no longer does anything: there is a green or red flash on the lock pick, but no sound or other action.
Edited by Araneidae
  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
    • The Black Arrow

      Hope everyone has the blessing of undying motivation for "The Dark Mod 15th Anniversary Contest". Can't wait to see the many magnificent missions you all may have planned. Good luck, with an Ace!
      · 0 replies
×
×
  • Create New...